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Blender Git Statistics -> Branches -> temp_bge_moto

"Temp_bge_moto" branch

Total commits : 4
Total committers : 1
First Commit : October 31, 2015
Latest Commit : October 31, 2015


Commits by Date

DateNumber of Commits
October 31, 20154

Committers

AuthorNumber of Commits
Porteries Tristan4

Popular Files

FilenameTotal Edits
MT_CmMatrix4x4.cpp3
MT_CmMatrix4x4.h3
MT_Point3.h2
MT_Transform.h2
MT_Tuple2.h2
RAS_OpenGLRasterizer.h2
MT_Tuple3.h2
RAS_IRasterizer.h2
KX_GameObject.cpp2
MT_Tuple4.h2

Latest commits Feed

October 31, 2015, 21:43 (GMT)
BGE: Moto: Use float for MT_Scalar.

Test:
4104 rotating spheres.
Without moto modifications:
Logic : 5.15 : 5%
SceneGraph : 8.50 : 8%
Rasterizer : 20.90 : 21%
With:
Logic : 5.00 : 4%
SceneGraph : 8.00 : 8%
Rasterizer : 20.25 : 20%
October 31, 2015, 18:45 (GMT)
BGE: Moto: merge MT_Tuple and MT_Point in MT_Vector.

This commit also replace MT_Tuple and MT_Point in ik solver and BGE with command :

find . -type f -exec sed -i 's/MT_Tuple/MT_Vector/g' {} +
find . -type f -exec sed -i 's/MT_Point/MT_Vector/g' {} +
October 31, 2015, 18:45 (GMT)
BGE: Moto: Use MT_Scalar instead of double in MT_CmMatrix4x4.
October 31, 2015, 18:45 (GMT)
BGE: Moto: use templates to avoid duplicated code to convert in double or float arrays.

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