Blender Git Loki

Blender Git commits from all branches.

Page: 220 / 2888

July 26, 2021, 16:32 (GMT)
Support rendering of loose vertices and edges.
July 26, 2021, 16:18 (GMT)
cleanup
July 26, 2021, 16:05 (GMT)
Fix T89884: Cycles stuck on first sample in viewport render

This is a backported of 97f1e47, which was an optimization but also
fixes this bug.

Ref D11279
July 26, 2021, 16:00 (GMT)
Updating cmake error messsage
July 26, 2021, 15:46 (GMT)
GPencil: Avoid import empty assets

July 26, 2021, 15:39 (GMT)
GPencil: Cleanup include files

July 26, 2021, 15:34 (GMT)
separate out c++ header
July 26, 2021, 15:33 (GMT)
2.83 uses gcc 9.
July 26, 2021, 15:26 (GMT)
Merge branch 'master' into asset-greasepencil
July 26, 2021, 15:25 (GMT)
GPencil: Fix merge error

July 26, 2021, 15:21 (GMT)
Merge branch 'master' into asset-greasepencil

Conflicts:
source/blender/editors/gpencil/gpencil_data.c
July 26, 2021, 15:17 (GMT)
cleanup
July 26, 2021, 15:07 (GMT)
cleanup
July 26, 2021, 14:39 (GMT)
LineArt: Occlusion accuracy fix.
July 26, 2021, 14:38 (GMT)
GPencil: Remove Hash tables and use arrays

Simplify the code and use an array instead to use several hash tables. This is faster and the code is more simple.
July 26, 2021, 14:34 (GMT)
progress
July 26, 2021, 14:33 (GMT)
Fix shadow catcher casting unnecessary shadows in some cases

When both the render with and without synthetic objects results in a black
pixel and we get 0/0, we previously would assume that area is fully shadowed.
Now assume there is no shadow.

The correct result is unknown in this case. But for the case where an adjacent
pixel has 0.001/0.001, this avoids a discontinuity.
July 26, 2021, 14:32 (GMT)
Fix shadow catcher self-shadowing with instanced geometry
July 26, 2021, 14:13 (GMT)
Fix 2.83 uses optix 7.0.
July 26, 2021, 13:39 (GMT)
Fix pipeline configuration: Use GCC 8.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021