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July 20, 2021, 07:32 (GMT)
Merge branch 'master' into subdivision_work
July 20, 2021, 06:10 (GMT)
Merge branch 'temp-lineart-contained' into lineart-shadow
July 20, 2021, 05:50 (GMT)
Merge branch 'master' into temp-lineart-contained
July 20, 2021, 02:43 (GMT)
Cleanup: Commenting and minor refactoring
July 20, 2021, 01:45 (GMT)
Merge branch 'master' into temp-geometry-nodes-curve-sample
July 20, 2021, 01:42 (GMT)
Also copy curve non-auto texture space settings to generated curve
July 20, 2021, 01:24 (GMT)
Merge branch 'master' into curve-nodes-modifier
July 20, 2021, 01:00 (GMT)
USD import: clarify mesh read options.

Simplified the mesh read options naming and
descriptions to remove references to the mesh
sequence modifiers, as such references may be
confusing. The enum labels should now make it
more obvious which options are for animated
data, so mentioning the modifiers is unnecessary.
July 19, 2021, 23:15 (GMT)
More descriptive USD mesh import option names.

Updated the rna_enum_usd_import_read_flags
property enums with more descriptive names.
July 19, 2021, 22:55 (GMT)
USD import option name cleanup.

Removed unneeded Import prefix from option names.
July 19, 2021, 22:51 (GMT)
Cleanup: Remove unused masking tool panels
July 19, 2021, 22:32 (GMT)
Sculpt dyntopo: Dyntopo now handles mesh boundaries in a more
intelligent way.
July 19, 2021, 22:26 (GMT)
USD Import: mesh reader cleanup.

Simplified handling of left and right handed
orientations when converting polygons.
July 19, 2021, 21:56 (GMT)
Restore selection shortcuts
July 19, 2021, 21:48 (GMT)
initial commit
July 19, 2021, 21:13 (GMT)
Cleanup: Clang format
July 19, 2021, 21:12 (GMT)
Merge branch 'master' into tracking_tools
July 19, 2021, 21:04 (GMT)
Merge branch 'draw-viewport-data' into eevee-rewrite

# Conflicts:
# source/blender/blenlib/BLI_assert.h
# source/blender/blenloader/intern/versioning_290.c
# source/blender/draw/engines/eevee/eevee_cryptomatte.c
# source/blender/draw/engines/eevee/eevee_depth_of_field.c
# source/blender/draw/engines/eevee/eevee_effects.c
# source/blender/draw/engines/eevee/eevee_engine.c
# source/blender/draw/engines/eevee/eevee_lightcache.c
# source/blender/draw/engines/eevee/eevee_lightprobes.c
# source/blender/draw/engines/eevee/eevee_lights.c
# source/blender/draw/engines/eevee/eevee_lookdev.c
# source/blender/draw/engines/eevee/eevee_materials.c
# source/blender/draw/engines/eevee/eevee_mist.c
# source/blender/draw/engines/eevee/eevee_motion_blur.c
# source/blender/draw/engines/eevee/eevee_occlusion.c
# source/blender/draw/engines/eevee/eevee_private.h
# source/blender/draw/engines/eevee/eevee_render.c
# source/blender/draw/engines/eevee/eevee_renderpasses.c
# source/blender/draw/engines/eevee/eevee_screen_raytrace.c
# source/blender/draw/engines/eevee/eevee_shaders.c
# source/blender/draw/engines/eevee/eevee_shadows.c
# source/blender/draw/engines/eevee/eevee_shadows_cascade.c
# source/blender/draw/engines/eevee/eevee_subsurface.c
# source/blender/draw/engines/eevee/eevee_temporal_sampling.c
# source/blender/draw/engines/eevee/eevee_volumes.c
# source/blender/draw/engines/eevee/shaders/ambient_occlusion_lib.glsl
# source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl
# source/blender/draw/engines/eevee/shaders/btdf_lut_frag.glsl
# source/blender/draw/engines/eevee/shaders/closure_eval_lib.glsl
# source/blender/draw/engines/eevee/shaders/closure_type_lib.glsl
# source/blender/draw/engines/eevee/shaders/common_uniforms_lib.glsl
# source/blender/draw/engines/eevee/shaders/common_utiltex_lib.glsl
# source/blender/draw/engines/eevee/shaders/eevee_depth_of_field_tiles_flatten_frag.glsl
# source/blender/draw/engines/eevee/shaders/effect_dof_bokeh_frag.glsl
# source/blender/draw/engines/eevee/shaders/effect_dof_dilate_tiles_frag.glsl
# source/blender/draw/engines/eevee/shaders/effect_dof_gather_frag.glsl
# source/blender/draw/engines/eevee/shaders/effect_dof_lib.glsl
# source/blender/draw/engines/eevee/shaders/effect_dof_reduce_frag.glsl
# source/blender/draw/engines/eevee/shaders/effect_dof_resolve_frag.glsl
# source/blender/draw/engines/eevee/shaders/effect_dof_setup_frag.glsl
# source/blender/draw/engines/eevee/shaders/effect_reflection_resolve_frag.glsl
# source/blender/draw/engines/eevee/shaders/effect_reflection_trace_frag.glsl
# source/blender/draw/engines/eevee/shaders/effect_subsurface_frag.glsl
# source/blender/draw/engines/eevee/shaders/effect_temporal_aa.glsl
# source/blender/draw/engines/eevee/shaders/effect_translucency_frag.glsl
# source/blender/draw/engines/eevee/shaders/lightprobe_cube_display_vert.glsl
# source/blender/draw/engines/eevee/shaders/lightprobe_lib.glsl
# source/blender/draw/engines/eevee/shaders/lights_lib.glsl
# source/blender/draw/engines/eevee/shaders/random_lib.glsl
# source/blender/draw/engines/eevee/shaders/raytrace_lib.glsl
# source/blender/draw/engines/eevee/shaders/ssr_lib.glsl
# source/blender/draw/engines/eevee/shaders/surface_lib.glsl
# source/blender/draw/engines/eevee/shaders/volumetric_geom.glsl
# source/blender/draw/engines/eevee/shaders/volumetric_lib.glsl
# source/blender/draw/intern/draw_manager_shader.c
# source/blender/draw/intern/shaders/common_math_lib.glsl
# source/blender/gpu/CMakeLists.txt
# source/blender/gpu/intern/gpu_codegen.c
# source/blender/gpu/intern/gpu_shader.cc
# source/blender/gpu/shaders/material/gpu_shader_material_geometry.glsl
# source/blender/gpu/shaders/material/gpu_shader_material_principled.glsl
# source/blender/gpu/shaders/material/gpu_shader_material_subsurface_scattering.glsl
# source/blender/gpu/shaders/material/gpu_shader_material_world_normals.glsl
# source/blender/nodes/shader/nodes/node_shader_output_aov.c
July 19, 2021, 20:52 (GMT)
Merge branch 'master' into tracking_tools
July 19, 2021, 20:50 (GMT)
USD IO: merged latest omni addon.

Merged latest umm_add_on branch of the addons_contrib
submodule.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021