July 20, 2021, 07:32 (GMT) |
Merge branch 'master' into subdivision_work |
July 20, 2021, 06:10 (GMT) |
Merge branch 'temp-lineart-contained' into lineart-shadow |
July 20, 2021, 05:50 (GMT) |
Merge branch 'master' into temp-lineart-contained |
July 20, 2021, 02:43 (GMT) |
Cleanup: Commenting and minor refactoring |
July 20, 2021, 01:45 (GMT) |
Merge branch 'master' into temp-geometry-nodes-curve-sample |
July 20, 2021, 01:42 (GMT) |
Also copy curve non-auto texture space settings to generated curve |
July 20, 2021, 01:24 (GMT) |
Merge branch 'master' into curve-nodes-modifier |
July 20, 2021, 01:00 (GMT) |
USD import: clarify mesh read options. Simplified the mesh read options naming and descriptions to remove references to the mesh sequence modifiers, as such references may be confusing. The enum labels should now make it more obvious which options are for animated data, so mentioning the modifiers is unnecessary. |
July 19, 2021, 23:15 (GMT) |
More descriptive USD mesh import option names. Updated the rna_enum_usd_import_read_flags property enums with more descriptive names. |
July 19, 2021, 22:55 (GMT) |
USD import option name cleanup. Removed unneeded Import prefix from option names. |
July 19, 2021, 22:51 (GMT) |
Cleanup: Remove unused masking tool panels |
July 19, 2021, 22:32 (GMT) |
Sculpt dyntopo: Dyntopo now handles mesh boundaries in a more intelligent way. |
July 19, 2021, 22:26 (GMT) |
USD Import: mesh reader cleanup. Simplified handling of left and right handed orientations when converting polygons. |
July 19, 2021, 21:56 (GMT) |
Restore selection shortcuts |
Revision 9823ac0 by Fabian Schempp (soc-2021-porting-modifiers-to-nodes-merge-by-distance, soc-2021-porting-modifiers-to-nodes_all) July 19, 2021, 21:48 (GMT) |
initial commit |
July 19, 2021, 21:13 (GMT) |
Cleanup: Clang format |
July 19, 2021, 21:12 (GMT) |
Merge branch 'master' into tracking_tools |
Revision 62aa72d by Clément Foucault (eevee-rewrite, temp-eevee-gpencil-rewrite, viewport-compositor) July 19, 2021, 21:04 (GMT) |
Merge branch 'draw-viewport-data' into eevee-rewrite # Conflicts: # source/blender/blenlib/BLI_assert.h # source/blender/blenloader/intern/versioning_290.c # source/blender/draw/engines/eevee/eevee_cryptomatte.c # source/blender/draw/engines/eevee/eevee_depth_of_field.c # source/blender/draw/engines/eevee/eevee_effects.c # source/blender/draw/engines/eevee/eevee_engine.c # source/blender/draw/engines/eevee/eevee_lightcache.c # source/blender/draw/engines/eevee/eevee_lightprobes.c # source/blender/draw/engines/eevee/eevee_lights.c # source/blender/draw/engines/eevee/eevee_lookdev.c # source/blender/draw/engines/eevee/eevee_materials.c # source/blender/draw/engines/eevee/eevee_mist.c # source/blender/draw/engines/eevee/eevee_motion_blur.c # source/blender/draw/engines/eevee/eevee_occlusion.c # source/blender/draw/engines/eevee/eevee_private.h # source/blender/draw/engines/eevee/eevee_render.c # source/blender/draw/engines/eevee/eevee_renderpasses.c # source/blender/draw/engines/eevee/eevee_screen_raytrace.c # source/blender/draw/engines/eevee/eevee_shaders.c # source/blender/draw/engines/eevee/eevee_shadows.c # source/blender/draw/engines/eevee/eevee_shadows_cascade.c # source/blender/draw/engines/eevee/eevee_subsurface.c # source/blender/draw/engines/eevee/eevee_temporal_sampling.c # source/blender/draw/engines/eevee/eevee_volumes.c # source/blender/draw/engines/eevee/shaders/ambient_occlusion_lib.glsl # source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl # source/blender/draw/engines/eevee/shaders/btdf_lut_frag.glsl # source/blender/draw/engines/eevee/shaders/closure_eval_lib.glsl # source/blender/draw/engines/eevee/shaders/closure_type_lib.glsl # source/blender/draw/engines/eevee/shaders/common_uniforms_lib.glsl # source/blender/draw/engines/eevee/shaders/common_utiltex_lib.glsl # source/blender/draw/engines/eevee/shaders/eevee_depth_of_field_tiles_flatten_frag.glsl # source/blender/draw/engines/eevee/shaders/effect_dof_bokeh_frag.glsl # source/blender/draw/engines/eevee/shaders/effect_dof_dilate_tiles_frag.glsl # source/blender/draw/engines/eevee/shaders/effect_dof_gather_frag.glsl # source/blender/draw/engines/eevee/shaders/effect_dof_lib.glsl # source/blender/draw/engines/eevee/shaders/effect_dof_reduce_frag.glsl # source/blender/draw/engines/eevee/shaders/effect_dof_resolve_frag.glsl # source/blender/draw/engines/eevee/shaders/effect_dof_setup_frag.glsl # source/blender/draw/engines/eevee/shaders/effect_reflection_resolve_frag.glsl # source/blender/draw/engines/eevee/shaders/effect_reflection_trace_frag.glsl # source/blender/draw/engines/eevee/shaders/effect_subsurface_frag.glsl # source/blender/draw/engines/eevee/shaders/effect_temporal_aa.glsl # source/blender/draw/engines/eevee/shaders/effect_translucency_frag.glsl # source/blender/draw/engines/eevee/shaders/lightprobe_cube_display_vert.glsl # source/blender/draw/engines/eevee/shaders/lightprobe_lib.glsl # source/blender/draw/engines/eevee/shaders/lights_lib.glsl # source/blender/draw/engines/eevee/shaders/random_lib.glsl # source/blender/draw/engines/eevee/shaders/raytrace_lib.glsl # source/blender/draw/engines/eevee/shaders/ssr_lib.glsl # source/blender/draw/engines/eevee/shaders/surface_lib.glsl # source/blender/draw/engines/eevee/shaders/volumetric_geom.glsl # source/blender/draw/engines/eevee/shaders/volumetric_lib.glsl # source/blender/draw/intern/draw_manager_shader.c # source/blender/draw/intern/shaders/common_math_lib.glsl # source/blender/gpu/CMakeLists.txt # source/blender/gpu/intern/gpu_codegen.c # source/blender/gpu/intern/gpu_shader.cc # source/blender/gpu/shaders/material/gpu_shader_material_geometry.glsl # source/blender/gpu/shaders/material/gpu_shader_material_principled.glsl # source/blender/gpu/shaders/material/gpu_shader_material_subsurface_scattering.glsl # source/blender/gpu/shaders/material/gpu_shader_material_world_normals.glsl # source/blender/nodes/shader/nodes/node_shader_output_aov.c |
July 19, 2021, 20:52 (GMT) |
Merge branch 'master' into tracking_tools |
July 19, 2021, 20:50 (GMT) |
USD IO: merged latest omni addon. Merged latest umm_add_on branch of the addons_contrib submodule. |
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Master Commits
MiikaHweb | 2003-2021