Blender Git Loki

Blender Git commits from all branches.

Page: 265 / 2888

July 5, 2021, 17:03 (GMT)
Replace Ghost integral types with standard fixed width integers.
July 5, 2021, 17:03 (GMT)
Replace uint8* with char* in Ghost API when variable is a string.
July 5, 2021, 17:03 (GMT)
Replace integer with bool in Ghost API when only used as boolean.
July 5, 2021, 15:54 (GMT)
adaptive_cloth: Mesh: delete elements
July 5, 2021, 15:54 (GMT)
adaptive_cloth: Mesh: add empty element with interpolation
July 5, 2021, 15:51 (GMT)
adaptive_cloth: Mesh: get other vert when given edge and face indices
July 5, 2021, 15:27 (GMT)
Rename functions "for_read" -> "" and "for_write" -> "mutable"
July 5, 2021, 15:24 (GMT)
Share implementation of vertex group retrieval
July 5, 2021, 15:23 (GMT)
Cycles X: Ensure buffers zero/copy happens in a desired order

Use GPU queue to perform buffers copy form/to and zero operations,
so that things happens in proper order with the `render_samples()`.

Seems to solve artifacts when using OptiX denoiser in viewport and
dual GPU rendering.

Differential Revision: https://developer.blender.org/D11809
July 5, 2021, 14:24 (GMT)
cleanup
July 5, 2021, 14:19 (GMT)
Nodes: Dim links whose start and end sockets are not visible.

Differential Revision: https://developer.blender.org/D11813
July 5, 2021, 14:15 (GMT)
Import changes from code review
July 5, 2021, 14:10 (GMT)
Merge branch 'master' into cycles_procedural_api
July 5, 2021, 13:49 (GMT)
USD skel export: check div by zero.

Guarding against division by zero when normalizing joint
weights.
July 5, 2021, 13:27 (GMT)
Merge branch 'master' into refactor-vertex-group-names
July 5, 2021, 12:37 (GMT)
LineArt: Fix occlusion effectiveness for culled triangles.
July 5, 2021, 12:26 (GMT)
Some progress
July 5, 2021, 12:01 (GMT)
Merge remote-tracking branch 'origin/master' into temp-lineart-contained
July 5, 2021, 10:30 (GMT)
Fix Denoising Albedo pass behind glass in Cycles X

Makes the albedo pass match to what it used to be before the split
kernel redesign.

The normal is all zeroes, which is a bit counter-intuitive, but is
how it used to be as well.

Test file: {F10211946}

Differential Revision: https://developer.blender.org/D11807
July 5, 2021, 09:52 (GMT)
Fix over-exposed float3 passes in Cycles X

Was affecting configurations when adaptive sampling is used
and passes like Denoising Albedo.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021