Revision f7ac165 by Nicholas Rishel July 5, 2021, 17:03 (GMT) |
Replace Ghost integral types with standard fixed width integers. |
Revision 36a7e21 by Nicholas Rishel July 5, 2021, 17:03 (GMT) |
Replace uint8* with char* in Ghost API when variable is a string. |
Revision f8b9de2 by Nicholas Rishel July 5, 2021, 17:03 (GMT) |
Replace integer with bool in Ghost API when only used as boolean. |
July 5, 2021, 15:54 (GMT) |
adaptive_cloth: Mesh: delete elements |
July 5, 2021, 15:54 (GMT) |
adaptive_cloth: Mesh: add empty element with interpolation |
July 5, 2021, 15:51 (GMT) |
adaptive_cloth: Mesh: get other vert when given edge and face indices |
July 5, 2021, 15:27 (GMT) |
Rename functions "for_read" -> "" and "for_write" -> "mutable" |
July 5, 2021, 15:24 (GMT) |
Share implementation of vertex group retrieval |
July 5, 2021, 15:23 (GMT) |
Cycles X: Ensure buffers zero/copy happens in a desired order Use GPU queue to perform buffers copy form/to and zero operations, so that things happens in proper order with the `render_samples()`. Seems to solve artifacts when using OptiX denoiser in viewport and dual GPU rendering. Differential Revision: https://developer.blender.org/D11809 |
July 5, 2021, 14:24 (GMT) |
cleanup |
July 5, 2021, 14:19 (GMT) |
Nodes: Dim links whose start and end sockets are not visible. Differential Revision: https://developer.blender.org/D11813 |
July 5, 2021, 14:15 (GMT) |
Import changes from code review |
July 5, 2021, 14:10 (GMT) |
Merge branch 'master' into cycles_procedural_api |
July 5, 2021, 13:49 (GMT) |
USD skel export: check div by zero. Guarding against division by zero when normalizing joint weights. |
July 5, 2021, 13:27 (GMT) |
Merge branch 'master' into refactor-vertex-group-names |
July 5, 2021, 12:37 (GMT) |
LineArt: Fix occlusion effectiveness for culled triangles. |
July 5, 2021, 12:26 (GMT) |
Some progress |
July 5, 2021, 12:01 (GMT) |
Merge remote-tracking branch 'origin/master' into temp-lineart-contained |
July 5, 2021, 10:30 (GMT) |
Fix Denoising Albedo pass behind glass in Cycles X Makes the albedo pass match to what it used to be before the split kernel redesign. The normal is all zeroes, which is a bit counter-intuitive, but is how it used to be as well. Test file: {F10211946} Differential Revision: https://developer.blender.org/D11807 |
July 5, 2021, 09:52 (GMT) |
Fix over-exposed float3 passes in Cycles X Was affecting configurations when adaptive sampling is used and passes like Denoising Albedo. |
|