Blender Git Loki

Blender Git commits from all branches.

Page: 364 / 2888

May 20, 2021, 18:42 (GMT)
USD export: convert to cm option.

New option to set the USD units to centimeters and scale the
scene by 100 to convert from meters.
May 20, 2021, 18:21 (GMT)
Initial setup for decimate node
May 20, 2021, 18:19 (GMT)
Merge branch 'master' into greasepencil-object
May 20, 2021, 17:08 (GMT)
macOS build: set minimum deployment target correctly

Equivalent of D11323 for 2.83. Make `CMAKE_OSX_DEPLOYMENT_TARGET`
independent of buildbot settings and always set to 10.11.
That fixes the launch error on OS older than buildbot's.

Maniphest Tasks: T88419
Differential Revision: https://developer.blender.org/D11328
May 20, 2021, 16:07 (GMT)
Improve comments and naming
May 20, 2021, 15:50 (GMT)
Attempt to investigate potential issue in tests on Windows.
May 20, 2021, 15:43 (GMT)
Merge branch 'master' into experimental-build
May 20, 2021, 14:39 (GMT)
Improve SharedOperationBuffers methods naming and add doc comments
May 20, 2021, 14:38 (GMT)
Improve get_area_of_interest doc comments and signature
May 20, 2021, 12:41 (GMT)
Merge branch 'master' into profiler-editor
May 20, 2021, 12:05 (GMT)
Move execute_work mutex and condition to class scope

May 20, 2021, 11:02 (GMT)
Merge remote-tracking branch 'origin/master' into asset-browser-poselib
May 20, 2021, 10:34 (GMT)
Merge remote-tracking branch 'origin/master' into asset-browser-poselib
May 20, 2021, 10:17 (GMT)
macOS: set minimum deployment target correctly

Fix T88419

`CMAKE_OSX_DEPLOYMENT_TARGET` is now always the same as
`OSX_MIN_DEPLOYMENT_TARGET`. I don't know the historical reason of
why they were allowed to be different.

`MACOSX_DEPLOYMENT_TARGET` has been moved to platform_apple_xcode
because it's helpful to deduce `CMAKE_OSX_DEPLOYMENT_TARGET` and
platform_apple is included after platform_apple_xcode. Although it seems
useless now that we're explicitly setting `CMAKE_OSX_DEPLOYMENT_TARGET`.
Remove it ? `man clang` says that `MACOSX_DEPLOYMENT_TARGET` is used
if `mmacosx-version-min` is not present.

Docs suggest that `CMAKE_OSX_DEPLOYMENT_TARGET` should be set before
project call. Should we do that, like in D10838, using
`blender_project_hack_pre` ?

Maniphest Tasks: T88419

Differential Revision: https://developer.blender.org/D11323
May 20, 2021, 09:09 (GMT)
Merge branch 'master' into override-recursive-resync
May 20, 2021, 09:01 (GMT)
Initial setup for remesh node
May 20, 2021, 07:01 (GMT)
Find CMAKE_OSX_DEPLOYMENT_TARGET's value
May 19, 2021, 23:19 (GMT)
Fix T87160: DSE Keyframe Selection Now Selects Channels

Select All/Box/Circle/Lasso/MouseClick of keyframes now add channels to selection if any keydata was added to the selection.

Changed box/region select to sync channel selection instead of only ever adding channel to selection. Seems more intuitive

make tmp comments obvious (prefixed //)

Differential Revision: https://developer.blender.org/D11317
May 19, 2021, 23:14 (GMT)
Fix T87160: DSE Keyframe Selection Now Selects Channels

Select All/Box/Circle/Lasso/MouseClick of keyframes now add channels to selection if any keydata was added to the selection.
May 19, 2021, 21:36 (GMT)
Dyntopo

* Got threaded mesh->bmesh conversion working (it's disabled
pending further testing however).

Note that SCULPT_dynamic_topology_enable_ex calls BKE_scene_graph_update_tagged,
which in tests was adding ~1 second to conversion time for larger
meshes. Do we need this call?
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021