November 10, 2021, 09:31 (GMT) |
Fix T92807: Incorrect display planar tracking. Issue introduced in {7e66616b7e15} where the shader was replaced with a 2d image shader. This patch reverts several commits that removed the 3d image shader. |
November 10, 2021, 09:19 (GMT) |
Fix T92515: Incorrect translation when scaling pose bones |
November 9, 2021, 23:42 (GMT) |
USD IO format fixes. |
November 9, 2021, 21:58 (GMT) |
Cycles: Disable graphics interop for HIP devices This is due to a driver bug, so disable it for now until it gets resolved. Fixes T92972. Reviewed By: brecht Maniphest Tasks: T92972 Differential Revision: https://developer.blender.org/D13167 |
November 9, 2021, 19:00 (GMT) |
support enum in interface socket |
November 9, 2021, 18:54 (GMT) |
fixes |
November 9, 2021, 18:28 (GMT) |
improve |
November 9, 2021, 18:16 (GMT) |
Sculpt-dev: fix compile error Why can't we have -werror settings the same on all compilers and platforms? |
November 9, 2021, 18:02 (GMT) |
USD Preview Surface import as a fallback. Added logic to fall back on importing existing USD Preview Surface shaders if importing MDL is selected as an option but the material has no MDL shaders. |
November 9, 2021, 17:29 (GMT) |
Merge branch 'master' into temp-enum-socket |
November 9, 2021, 16:40 (GMT) |
Cycles: enable HIP device and binaries on Windows (In a branch for testing) |
November 9, 2021, 15:55 (GMT) |
Merge branch 'master' into subdivision_work |
Revision 21c0ab2 by Brecht Van Lommel November 9, 2021, 15:00 (GMT) |
Cycles: enable HIP device and binaries for RDNA2 cards (In a branch for testing) |
November 9, 2021, 12:31 (GMT) |
Add a message for unsupported attribute types |
November 9, 2021, 12:16 (GMT) |
Merge branch 'master' into temp-abc-features |
November 9, 2021, 09:49 (GMT) |
Sculpt-dev: fix test |
November 9, 2021, 09:34 (GMT) |
Merge branch 'master' into tmp-vulkan |
November 9, 2021, 08:11 (GMT) |
Sculpt-dev: get vcol render layer working * Mesh now has a render_color_index member. + We really need an attribute ref system based on (domain, type, name) triplets. * RNA uses render_color_index in all three cases (loop colors, vert colors, and the generic attribute types). * PBVH draw uses render_color_index too. |
November 9, 2021, 05:09 (GMT) |
Sculpt-dev: all vertex colors now live in single UI list. * Added an index to Mesh for active color attribute. This seems janky to me, shouldn't this (along with the active attribute index) be a domain, name, cdtype triplet? * Added a little api to preserve the active attribute and color indices when changing mesh customdata layouts. See above comment. * The vertex color panel is now completely unified. * TODO: allow setting render color layer (not sure how to do this). |
November 9, 2021, 01:55 (GMT) |
Merge remote-tracking branch 'origin/temp-sculpt-colors' into sculpt-dev This was necassary because sculpt colors is currently broken in master, and temp-sculpt-colors hasn't been approved for merging to master yet. |
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