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November 10, 2021, 09:31 (GMT)
Fix T92807: Incorrect display planar tracking.

Issue introduced in {7e66616b7e15} where the shader was replaced with a
2d image shader. This patch reverts several commits that removed the 3d
image shader.
November 10, 2021, 09:19 (GMT)
Fix T92515: Incorrect translation when scaling pose bones
November 9, 2021, 23:42 (GMT)
USD IO format fixes.
November 9, 2021, 21:58 (GMT)
Cycles: Disable graphics interop for HIP devices

This is due to a driver bug, so disable it for now until it gets resolved.

Fixes T92972.

Reviewed By: brecht

Maniphest Tasks: T92972

Differential Revision: https://developer.blender.org/D13167
November 9, 2021, 19:00 (GMT)
support enum in interface socket
November 9, 2021, 18:54 (GMT)
fixes
November 9, 2021, 18:28 (GMT)
improve
November 9, 2021, 18:16 (GMT)
Sculpt-dev: fix compile error

Why can't we have -werror settings
the same on all compilers and platforms?
November 9, 2021, 18:02 (GMT)
USD Preview Surface import as a fallback.

Added logic to fall back on importing existing
USD Preview Surface shaders if importing MDL
is selected as an option but the material has
no MDL shaders.
November 9, 2021, 17:29 (GMT)
Merge branch 'master' into temp-enum-socket
November 9, 2021, 16:40 (GMT)
Cycles: enable HIP device and binaries on Windows

(In a branch for testing)
November 9, 2021, 15:55 (GMT)
Merge branch 'master' into subdivision_work
November 9, 2021, 15:00 (GMT)
Cycles: enable HIP device and binaries for RDNA2 cards

(In a branch for testing)
November 9, 2021, 12:31 (GMT)
Add a message for unsupported attribute types
November 9, 2021, 12:16 (GMT)
Merge branch 'master' into temp-abc-features
November 9, 2021, 09:49 (GMT)
Sculpt-dev: fix test
November 9, 2021, 09:34 (GMT)
Merge branch 'master' into tmp-vulkan
November 9, 2021, 08:11 (GMT)
Sculpt-dev: get vcol render layer working

* Mesh now has a render_color_index member.
+ We really need an attribute ref system
based on (domain, type, name) triplets.
* RNA uses render_color_index in all three
cases (loop colors, vert colors, and
the generic attribute types).
* PBVH draw uses render_color_index too.
November 9, 2021, 05:09 (GMT)
Sculpt-dev: all vertex colors now live in single
UI list.

* Added an index to Mesh for active color attribute.
This seems janky to me, shouldn't this (along
with the active attribute index) be a
domain, name, cdtype triplet?
* Added a little api to preserve the active attribute
and color indices when changing mesh customdata
layouts. See above comment.
* The vertex color panel is now completely unified.
* TODO: allow setting render color layer (not sure how
to do this).
November 9, 2021, 01:55 (GMT)
Merge remote-tracking branch 'origin/temp-sculpt-colors' into sculpt-dev

This was necassary because sculpt colors is currently broken in master,
and temp-sculpt-colors hasn't been approved for merging to master
yet.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021