March 16, 2021, 17:43 (GMT) |
Update debug flag add date |
March 16, 2021, 17:43 (GMT) |
GPencil: Fix bezier stroke selection |
March 16, 2021, 17:42 (GMT) |
GPencil: Remove printf |
March 16, 2021, 17:41 (GMT) |
Cycles: Remove unused draw() return value Should be no functional changes since the return value was never used. |
March 16, 2021, 17:37 (GMT) |
Minor cleanup |
March 16, 2021, 17:13 (GMT) |
Merge branch 'master' into temp-lineart-contained |
March 16, 2021, 17:05 (GMT) |
Merge branch 'master' into temp-gpencil-io |
Revision 9b2661a by Julian Eisel (asset-browser, asset-browser-poselib, asset-system-filelist, temp-pose-flipping-fix-attempt, ui-asset-view-template) March 16, 2021, 16:38 (GMT) |
Construct-on-first-use to stay far away from static init. fiasco We didn't actually run into the static initialization fiasco, but only because `blender::Map` didn't use the guarded allocator on default destruction. Better to stay far way from static initialization fiasco, and the construct on first use idiom is trivial and prevents it. So better use that. |
Revision 943467a by Julian Eisel (asset-browser, asset-browser-poselib, asset-system-filelist, temp-pose-flipping-fix-attempt) March 16, 2021, 15:45 (GMT) |
Merge branch 'ui-asset-view-template' into asset-browser-poselib |
Revision 19e1ae8 by Julian Eisel (asset-browser, asset-browser-poselib, asset-system-filelist, temp-pose-flipping-fix-attempt, ui-asset-view-template) March 16, 2021, 15:44 (GMT) |
Fix asset storage crash when closing Blender in release mode |
March 16, 2021, 15:32 (GMT) |
support default weight |
March 16, 2021, 15:01 (GMT) |
GPencil: Remove Curve runtime data WIP: This commit produces compiler errors |
March 16, 2021, 14:46 (GMT) |
Tweak the collection propery tab location |
Revision a048551 by Julian Eisel (asset-browser, asset-browser-poselib, asset-system-filelist, temp-pose-flipping-fix-attempt) March 16, 2021, 14:45 (GMT) |
Use custom .py property for active asset index, stored in the workspace Previously I just used the active color index of the first palette to get things to work. I would've preferred if the asset view template could register own properties and store them in the `UIList` it creates. That way you could have multiple asset views with entirely independent data. But since this isn't possible, we need a different way to store such data, I think the workspace makes sense. It should still be possible to store different data for different use-cases, e.g. to show a pose asset list in pose mode and a material asset list in object mode. So idea is to let scripts/add-ons register custom properties for their specific use case (e.g. "Active Pose Asset" for the pose libraries). |
Revision 9654394 by Julian Eisel (asset-browser, asset-browser-poselib, asset-system-filelist, temp-pose-flipping-fix-attempt, ui-asset-view-template) March 16, 2021, 14:43 (GMT) |
Use custom .py property for active asset index, stored in the workspace Previously I just used the active color index of the first palette to get things to work. I would've preferred if the asset view template could register own properties and store them in the `UIList` it creates. That way you could have multiple asset views with entirely independent data. But since this isn't possible, we need a different way to store such data, I think the workspace makes sense. It should still be possible to store different data for different use-cases, e.g. to show a pose asset list in pose mode and a material asset list in object mode. So idea is to let scripts/add-ons register custom properties for their specific use case (e.g. "Active Pose Asset" for the pose libraries). |
March 16, 2021, 14:39 (GMT) |
GPencil: Check Stroke type using Evaluated data |
March 16, 2021, 14:36 (GMT) |
GPencil: Remove Bezier curve data in Evaluated strokes As we have no time to implement Beziers in modifers, we remove in the eval data the curve to keep all system running. |
March 16, 2021, 14:31 (GMT) |
Merge fix from D10363 |
March 16, 2021, 14:12 (GMT) |
GPencil: Revert changes in modifiers We undo all changes and keep only polygon type code. The Bezier type will be implement in the future. |
March 16, 2021, 14:01 (GMT) |
Implement quality setting based on UI slider |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021