Blender Git Loki

Blender Git commits from all branches.

Page: 477 / 2888

March 16, 2021, 17:43 (GMT)
Update debug flag add date
March 16, 2021, 17:43 (GMT)
GPencil: Fix bezier stroke selection
March 16, 2021, 17:42 (GMT)
GPencil: Remove printf
March 16, 2021, 17:41 (GMT)
Cycles: Remove unused draw() return value

Should be no functional changes since the return value was never used.
March 16, 2021, 17:37 (GMT)
Minor cleanup
March 16, 2021, 17:13 (GMT)
Merge branch 'master' into temp-lineart-contained
March 16, 2021, 17:05 (GMT)
Merge branch 'master' into temp-gpencil-io
March 16, 2021, 16:38 (GMT)
Construct-on-first-use to stay far away from static init. fiasco

We didn't actually run into the static initialization fiasco, but only
because `blender::Map` didn't use the guarded allocator on default
destruction. Better to stay far way from static initialization fiasco,
and the construct on first use idiom is trivial and prevents it. So
better use that.
March 16, 2021, 15:45 (GMT)
Merge branch 'ui-asset-view-template' into asset-browser-poselib
March 16, 2021, 15:44 (GMT)
Fix asset storage crash when closing Blender in release mode
March 16, 2021, 15:32 (GMT)
support default weight
March 16, 2021, 15:01 (GMT)
GPencil: Remove Curve runtime data

WIP: This commit produces compiler errors
March 16, 2021, 14:46 (GMT)
Tweak the collection propery tab location
March 16, 2021, 14:45 (GMT)
Use custom .py property for active asset index, stored in the workspace

Previously I just used the active color index of the first palette to
get things to work.
I would've preferred if the asset view template could register own
properties and store them in the `UIList` it creates. That way you could
have multiple asset views with entirely independent data. But since this
isn't possible, we need a different way to store such data, I think the
workspace makes sense. It should still be possible to store different
data for different use-cases, e.g. to show a pose asset list in pose
mode and a material asset list in object mode. So idea is to let
scripts/add-ons register custom properties for their specific use case
(e.g. "Active Pose Asset" for the pose libraries).
March 16, 2021, 14:43 (GMT)
Use custom .py property for active asset index, stored in the workspace

Previously I just used the active color index of the first palette to
get things to work.
I would've preferred if the asset view template could register own
properties and store them in the `UIList` it creates. That way you could
have multiple asset views with entirely independent data. But since this
isn't possible, we need a different way to store such data, I think the
workspace makes sense. It should still be possible to store different
data for different use-cases, e.g. to show a pose asset list in pose
mode and a material asset list in object mode. So idea is to let
scripts/add-ons register custom properties for their specific use case
(e.g. "Active Pose Asset" for the pose libraries).
March 16, 2021, 14:39 (GMT)
GPencil: Check Stroke type using Evaluated data

March 16, 2021, 14:36 (GMT)
GPencil: Remove Bezier curve data in Evaluated strokes

As we have no time to implement Beziers in modifers, we remove in the eval data the curve to keep all system running.
March 16, 2021, 14:31 (GMT)
Merge fix from D10363
March 16, 2021, 14:12 (GMT)
GPencil: Revert changes in modifiers

We undo all changes and keep only polygon type code. The Bezier type will be implement in the future.
March 16, 2021, 14:01 (GMT)
Implement quality setting based on UI slider
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021