Blender Git Loki

Blender Git commits from all branches.

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February 7, 2021, 19:46 (GMT)
EEVEE: Fix missing shadowing factor
February 7, 2021, 19:13 (GMT)
EEVEE: Fix typo in macro leading to undefined behavior

Only the 1st closure radiance accumulator was initialized correctly.
February 7, 2021, 18:33 (GMT)
PBVH depth: Improve detection with normal orientation in trim
February 7, 2021, 18:18 (GMT)
Merge branch 'arcpatch-D9622' into sculpt-dev
February 7, 2021, 18:14 (GMT)
GPencil: Change how processed areas cleared

February 7, 2021, 18:12 (GMT)
Sculpt: Location option for lasso trim and depth info

This adds a location option to the trim lasso tool to position the shape
in the middle of the volume of the object instead of in the surface
under the cursor.

{F9349724}

In order to make this work, the SCULPT_cursor_geometry_info_update can
now also get the depth of the geometry from the raycast. The depth is
calculated as the second further intersecting triangle in the raycast
over the entire mesh. This information will also be used to improve and
create new tools.

Differential Revision: https://developer.blender.org/D9622
February 7, 2021, 17:59 (GMT)
GPencil: Remove unused line

February 7, 2021, 17:58 (GMT)
GPencil: Fix merge errors

This variable has been removed in this branch
February 7, 2021, 17:55 (GMT)
Merge branch 'master' into temp-lineart-contained
February 7, 2021, 17:54 (GMT)
Sculpt Expand: Use visibility state for enabled values
February 7, 2021, 17:03 (GMT)
EEVEE: Rewrite closure_lit_lib to reduce complexity

This rewrite improves:
- Code clarity: Less duplicated code and removes a few hacks.
- Compile time performance: Shader code was divided by 3 in average.
I did not profile the compilation time but it is faster.
- Shading Perf: Noticed a 25% performance improvement on
the shading pass with default dielectric principled bsdf.
- Fix Principled Tint being white if color is black
- It seems to have fixed issues on some drivers giving some incorect
results.
- Changes Principled BSDF support to be less hacky.
February 7, 2021, 16:59 (GMT)
Sculpt Expand: Fix gradient when using invert
February 7, 2021, 16:53 (GMT)
Sculpt Expand: Enable gradient when enabling brush gradient
February 7, 2021, 16:49 (GMT)
Merge branch 'master' into sculpt-dev
February 7, 2021, 16:45 (GMT)
Sculpt: fix pose and expand floodfill initial vertex
February 7, 2021, 16:42 (GMT)
Sculpt: Boundary circle deformation mode
February 7, 2021, 12:26 (GMT)
GPencil: Try to solve corner case infinite loop

In some cases the outline algoritm cannot detect pixels and the loop keeps running.

Now there is a check to avoid the same loop more than 3 times.
February 7, 2021, 12:11 (GMT)
Merge branch 'master' into temp-gpencil-io
February 7, 2021, 12:11 (GMT)
Merge branch 'master' into temp-gpencil-interpolate
February 7, 2021, 12:10 (GMT)
Merge branch 'master' into greasepencil-object
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021