Revision 1df2f7a by Clément Foucault (eevee-closure-lib-cleanup, eevee-ggx-lut-fix, eevee-probe-roughness-fix) February 7, 2021, 19:46 (GMT) |
EEVEE: Fix missing shadowing factor |
Revision 60b2e41 by Clément Foucault (eevee-closure-lib-cleanup, eevee-ggx-lut-fix, eevee-probe-roughness-fix) February 7, 2021, 19:13 (GMT) |
EEVEE: Fix typo in macro leading to undefined behavior Only the 1st closure radiance accumulator was initialized correctly. |
February 7, 2021, 18:33 (GMT) |
PBVH depth: Improve detection with normal orientation in trim |
February 7, 2021, 18:18 (GMT) |
Merge branch 'arcpatch-D9622' into sculpt-dev |
February 7, 2021, 18:14 (GMT) |
GPencil: Change how processed areas cleared |
February 7, 2021, 18:12 (GMT) |
Sculpt: Location option for lasso trim and depth info This adds a location option to the trim lasso tool to position the shape in the middle of the volume of the object instead of in the surface under the cursor. {F9349724} In order to make this work, the SCULPT_cursor_geometry_info_update can now also get the depth of the geometry from the raycast. The depth is calculated as the second further intersecting triangle in the raycast over the entire mesh. This information will also be used to improve and create new tools. Differential Revision: https://developer.blender.org/D9622 |
February 7, 2021, 17:59 (GMT) |
GPencil: Remove unused line |
February 7, 2021, 17:58 (GMT) |
GPencil: Fix merge errors This variable has been removed in this branch |
February 7, 2021, 17:55 (GMT) |
Merge branch 'master' into temp-lineart-contained |
February 7, 2021, 17:54 (GMT) |
Sculpt Expand: Use visibility state for enabled values |
Revision fe00859 by Clément Foucault (eevee-closure-lib-cleanup, eevee-ggx-lut-fix, eevee-probe-roughness-fix) February 7, 2021, 17:03 (GMT) |
EEVEE: Rewrite closure_lit_lib to reduce complexity This rewrite improves: - Code clarity: Less duplicated code and removes a few hacks. - Compile time performance: Shader code was divided by 3 in average. I did not profile the compilation time but it is faster. - Shading Perf: Noticed a 25% performance improvement on the shading pass with default dielectric principled bsdf. - Fix Principled Tint being white if color is black - It seems to have fixed issues on some drivers giving some incorect results. - Changes Principled BSDF support to be less hacky. |
February 7, 2021, 16:59 (GMT) |
Sculpt Expand: Fix gradient when using invert |
February 7, 2021, 16:53 (GMT) |
Sculpt Expand: Enable gradient when enabling brush gradient |
February 7, 2021, 16:49 (GMT) |
Merge branch 'master' into sculpt-dev |
February 7, 2021, 16:45 (GMT) |
Sculpt: fix pose and expand floodfill initial vertex |
February 7, 2021, 16:42 (GMT) |
Sculpt: Boundary circle deformation mode |
February 7, 2021, 12:26 (GMT) |
GPencil: Try to solve corner case infinite loop In some cases the outline algoritm cannot detect pixels and the loop keeps running. Now there is a check to avoid the same loop more than 3 times. |
February 7, 2021, 12:11 (GMT) |
Merge branch 'master' into temp-gpencil-io |
February 7, 2021, 12:11 (GMT) |
Merge branch 'master' into temp-gpencil-interpolate |
February 7, 2021, 12:10 (GMT) |
Merge branch 'master' into greasepencil-object |
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