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October 7, 2021, 23:13 (GMT)
Cleanup: Remove `this->` for `m_` prefixed members in Compositor

The prefix is already explicit.
October 7, 2021, 15:36 (GMT)
Merge remote-tracking branch 'origin/master' into temp-geometry-nodes-delete-geometry-image-texture
October 7, 2021, 14:16 (GMT)
Merge branch 'master' into greasepencil-object
October 7, 2021, 14:15 (GMT)
Merge branch 'master' into asset-greasepencil
October 7, 2021, 14:07 (GMT)
Cleanup Pep8

October 7, 2021, 13:52 (GMT)
Check in Panels if using Scene Render

October 7, 2021, 13:14 (GMT)
Sculpt: Added a little brush icon tool slot
interface to mask expand in "selection"
mode.

Leftclick runs normal expand.
Shfit-leftclick subtracts from mask.
Pressing CTRL inverts adding/subtracting
October 7, 2021, 13:01 (GMT)
Deps: bump Python 3.9.2 ? 3.9.7
October 7, 2021, 09:38 (GMT)
Geometry Nodes: Separate + Delete Geometry for fields

Delete Geometry:
This adds a copy of the old node in the legacy folder and updates the node to
work with fields. The invert option is removed, because it something that should
be very easy with fields, and to be consistent with other nodes which have a
selection. There is also a dropdown to select the domain, because the domain
can't be determined from the field input. When the domain does not belong on
any of the components an info message is displayed.

{F10416062}

Separate Geometry:
A more general version of the old Point Separate node. The "inverted" output is the
same as using the delete geometry node.

{F10518721}

Possible things to change:
- The name of the outputs of the Separate Geometry node
- Add option for "smooth" {D10979} . This is probably best for a dedicated node since it only applies to meshes.

Reviewed By: JacquesLucke

Differential Revision: https://developer.blender.org/D12574
October 7, 2021, 09:37 (GMT)
Merge remote-tracking branch 'origin/master' into temp-geometry-nodes-delete-geometry-image-texture
October 7, 2021, 09:37 (GMT)
Revert "Geometry Nodes: Separate + Delete Geometry for fields"

This reverts commit 0748444b5c30a44a551f40fa7c78d5c0a7da1a23.
October 7, 2021, 09:19 (GMT)
Fix mask expand
October 7, 2021, 09:16 (GMT)
Python: add zstandard package

Bundle the `zstandard` Python package with Blender. This allows Python
scripts to handle compressed blend files.
October 7, 2021, 07:21 (GMT)
Merge branch 'master' into tracking_tools
October 7, 2021, 07:12 (GMT)
Merge remote-tracking branch 'origin/master' into temp-geometry-nodes-delete-geometry-image-texture
October 7, 2021, 07:12 (GMT)
Geometry Nodes: Add Image texture node (WIP)

Port shader image texture node

**Core devs: Please take over if you want to.**

{F10797876}

Differential Revision: https://developer.blender.org/D12734
October 7, 2021, 07:12 (GMT)
Revert "Geometry Nodes: Add Image texture node (WIP)"

This reverts commit 9d216ef72b84e96ced1afac4f2991f1d5a918f5a.
October 7, 2021, 04:54 (GMT)
Sculpt: various uv-related fixed

* The dyntopo collapse function now
properly snaps UVs, including at
island boundaries.
* PBVHTriBufs are now split by UVs
(and face sets); this turned out
to be surprising easy.
* Also fixed a few bugs relating to
hiding/revealing stuff.
October 7, 2021, 04:07 (GMT)
Merge branch 'master' into abc-features
October 7, 2021, 03:59 (GMT)
Fix missing draw updates when modifying the layers.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021