October 7, 2021, 23:13 (GMT) |
Cleanup: Remove `this->` for `m_` prefixed members in Compositor The prefix is already explicit. |
October 7, 2021, 15:36 (GMT) |
Merge remote-tracking branch 'origin/master' into temp-geometry-nodes-delete-geometry-image-texture |
October 7, 2021, 14:16 (GMT) |
Merge branch 'master' into greasepencil-object |
October 7, 2021, 14:15 (GMT) |
Merge branch 'master' into asset-greasepencil |
October 7, 2021, 14:07 (GMT) |
Cleanup Pep8 |
October 7, 2021, 13:52 (GMT) |
Check in Panels if using Scene Render |
October 7, 2021, 13:14 (GMT) |
Sculpt: Added a little brush icon tool slot interface to mask expand in "selection" mode. Leftclick runs normal expand. Shfit-leftclick subtracts from mask. Pressing CTRL inverts adding/subtracting |
Revision cdb760d by Sybren A. Stüvel October 7, 2021, 13:01 (GMT) |
Deps: bump Python 3.9.2 ? 3.9.7 |
Revision ca4de4f by Wannes Malfait / Dalai Felinto (temp-geometry-nodes-delete-geometry-image-texture) October 7, 2021, 09:38 (GMT) |
Geometry Nodes: Separate + Delete Geometry for fields Delete Geometry: This adds a copy of the old node in the legacy folder and updates the node to work with fields. The invert option is removed, because it something that should be very easy with fields, and to be consistent with other nodes which have a selection. There is also a dropdown to select the domain, because the domain can't be determined from the field input. When the domain does not belong on any of the components an info message is displayed. {F10416062} Separate Geometry: A more general version of the old Point Separate node. The "inverted" output is the same as using the delete geometry node. {F10518721} Possible things to change: - The name of the outputs of the Separate Geometry node - Add option for "smooth" {D10979} . This is probably best for a dedicated node since it only applies to meshes. Reviewed By: JacquesLucke Differential Revision: https://developer.blender.org/D12574 |
October 7, 2021, 09:37 (GMT) |
Merge remote-tracking branch 'origin/master' into temp-geometry-nodes-delete-geometry-image-texture |
October 7, 2021, 09:37 (GMT) |
Revert "Geometry Nodes: Separate + Delete Geometry for fields" This reverts commit 0748444b5c30a44a551f40fa7c78d5c0a7da1a23. |
October 7, 2021, 09:19 (GMT) |
Fix mask expand |
Revision 06a6d74 by Sybren A. Stüvel October 7, 2021, 09:16 (GMT) |
Python: add zstandard package Bundle the `zstandard` Python package with Blender. This allows Python scripts to handle compressed blend files. |
October 7, 2021, 07:21 (GMT) |
Merge branch 'master' into tracking_tools |
October 7, 2021, 07:12 (GMT) |
Merge remote-tracking branch 'origin/master' into temp-geometry-nodes-delete-geometry-image-texture |
Revision 16afe3a by Charlie Jolly / Dalai Felinto (temp-geometry-nodes-delete-geometry-image-texture) October 7, 2021, 07:12 (GMT) |
Geometry Nodes: Add Image texture node (WIP) Port shader image texture node **Core devs: Please take over if you want to.** {F10797876} Differential Revision: https://developer.blender.org/D12734 |
October 7, 2021, 07:12 (GMT) |
Revert "Geometry Nodes: Add Image texture node (WIP)" This reverts commit 9d216ef72b84e96ced1afac4f2991f1d5a918f5a. |
October 7, 2021, 04:54 (GMT) |
Sculpt: various uv-related fixed * The dyntopo collapse function now properly snaps UVs, including at island boundaries. * PBVHTriBufs are now split by UVs (and face sets); this turned out to be surprising easy. * Also fixed a few bugs relating to hiding/revealing stuff. |
October 7, 2021, 04:07 (GMT) |
Merge branch 'master' into abc-features |
October 7, 2021, 03:59 (GMT) |
Fix missing draw updates when modifying the layers. |
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