November 1, 2020, 23:29 (GMT) |
Merge branch 'cycles_socket_api' into cycles_procedural_api |
November 1, 2020, 23:26 (GMT) |
Merge branch 'master' into cycles_socket_api |
November 1, 2020, 23:25 (GMT) |
Cycles: add support for BVH refit in OptiX In order to achieve that we cache the OptiX datat handles in the Geometry structure, and we do not free the memory from the original BVH build. When building the BVH for a refit, we simply tell OptiX that the build is supposed to be an update. For this, we should also tell OptiX that the initial build should allow for updates, however this is only supported in viewport renders for now. I have not done any profile to check how fast things are here, however it seems that the bottleneck is still data transfer. Differential Revision: https://developer.blender.org/D9353 |
November 1, 2020, 23:25 (GMT) |
handle comments for review |
November 1, 2020, 23:25 (GMT) |
handle comments from review |
November 1, 2020, 23:25 (GMT) |
format |
November 1, 2020, 15:09 (GMT) |
Merge branch 'master' into xr-actions-D9124 |
November 1, 2020, 15:04 (GMT) |
XR: Remove view space limitation for transform op Not needed now that XR supports calling operators with properties. |
November 1, 2020, 14:50 (GMT) |
XR: Implement raycast select operator Uses the same raycast method as Scene.ray_cast() and works in object and edit mode. Although it gives users an alternative to the existing projection-based VR selection method, it is limited to objects with real geometry (i.e. meshes). |
November 1, 2020, 04:58 (GMT) |
Merge branch 'master' into refactor-idprop-ui-data |
November 1, 2020, 04:57 (GMT) |
Geometry Nodes: Use std::string for string sockets |
November 1, 2020, 04:24 (GMT) |
Merge branch 'geometry-nodes' into geometry-nodes-attribute-nodes |
Revision 45012c3 by Hans Goudey (attribute-accessor, geometry-nodes, geometry-nodes-active-modifier-drawing, geometry-nodes-attribute-nodes, geometry-nodes-deduplicate-float-math, geometry-nodes-distribute-points, geometry-nodes-mix-attributes, geometry-nodes-point-separate-node, temp-geometry-nodes-distribute-points-cleanup, temp-modifiers-instancing) November 1, 2020, 04:24 (GMT) |
Geometry Nodes: Fix property values reset when input socket is added The names of the IDProperties are the socket identifiers, not their names. |
November 1, 2020, 04:01 (GMT) |
Merge branch 'geometry-nodes' into geometry-nodes-attribute-nodes |
Revision 5177c35 by Hans Goudey (attribute-accessor, geometry-nodes, geometry-nodes-active-modifier-drawing, geometry-nodes-attribute-nodes, geometry-nodes-deduplicate-float-math, geometry-nodes-distribute-points, geometry-nodes-mix-attributes, geometry-nodes-point-separate-node, temp-geometry-nodes-distribute-points-cleanup, temp-modifiers-instancing) November 1, 2020, 03:58 (GMT) |
Merge branch 'master' into geometry-nodes |
November 1, 2020, 03:49 (GMT) |
Most changes to rna_access.c finished, python API is up next |
October 31, 2020, 20:45 (GMT) |
USD improter: simplify mesh reading. The original implementation of USDMeshReader::read_mesh() closely followed AbcMeshReader::read_mesh(), which was designed to be invoked by a mesh modifier. However, since the USD importer isn't applying a mesh modifier yet, this made the code unnecessarily complex. For now I've refactored this function to simply return a new mesh, and the additional logic for modifiers can be restored in the future when it's needed. |
October 31, 2020, 18:56 (GMT) |
USD importer: fixed formatting. |
October 31, 2020, 18:06 (GMT) |
More fixes for sculpt vertex color undo. Moved one of the undo pushes outside a thread, since dyntopo undo is not thread safe. |
October 31, 2020, 17:29 (GMT) |
Merge branch 'master' into arcpatch-D8544 |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021