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December 21, 2021, 16:57 (GMT)
Updates after change in master, cleanup
December 21, 2021, 16:51 (GMT)
USD Preview Surface material export.

Added "USD Preview Surface From Nodes" export option,
to convert a Principled BSDF material node tree to an
approximate USD Preview Surface shader representation.

Also added the following options for texture export.

Export Textures: If converting Preview Surface, export
textures referenced by shader nodes to a 'textures'
directory next to the USD file.

Overwrite Textures: Allow overwriting existing texture
files when exporting textures (this option is off by
default).

Relative Texture Paths: Save material texture asset
paths as relative paths in the USD.

USD export format fixes.

USD export: fixed typo in comparison.

Differential Revision: https://developer.blender.org/D13647
December 21, 2021, 16:37 (GMT)
Merge branch 'master' into temp-vert-normals-cleanup
December 21, 2021, 16:36 (GMT)
USD export: fixed typo in comparison.
December 21, 2021, 16:31 (GMT)
Sculpt-dev: New displacement heal brush

This brush goes through all
the grids inside each PBVH node under
the brush, converts coordinates to
tangent space, filters out extreme displacements
and then converts back.

Simple, but very effective.

TODO: make this into a mesh filter too.
December 21, 2021, 13:34 (GMT)
USD export format fixes.
December 21, 2021, 13:24 (GMT)
USD Export: USD Preview Surface conversion.

Added "USD Preview Surface From Nodes" export option,
to convert a Principled BSDF material node tree to an
approximate USD Preview Surface shader representation.

Also added the following options for texture export.

Export Textures: If converting Preview Surface, export
textures referenced by shader nodes to a 'textures'
directory next to the USD file.

Overwrite Textures: Allow overwriting existing texture
files when exporting textures (this option is off by
default).

Relative Texture Paths: Save material texture asset
paths as relative paths in the USD.
December 21, 2021, 10:14 (GMT)
Review comments from Jacques
December 21, 2021, 08:50 (GMT)
Use add, moved wrap/unwrap outside C section.
December 21, 2021, 07:18 (GMT)
Fix incorrect logic performing way to many remaps.
December 21, 2021, 07:18 (GMT)
Add early exit when remapping multiple.
December 20, 2021, 19:54 (GMT)
Merge branch 'master' into sculpt-dev
December 20, 2021, 19:37 (GMT)
Merge branch 'master' into sculpt-dev
December 20, 2021, 19:31 (GMT)
Merge with master
December 20, 2021, 19:07 (GMT)
Sculpt-dev: Rearrange a few functions
December 20, 2021, 14:53 (GMT)
Add multiple remapping to sync override.
December 20, 2021, 14:38 (GMT)
Moved remapping one level up.
December 20, 2021, 13:39 (GMT)
Moved IDRemapper up one level.
December 20, 2021, 13:06 (GMT)
Small fixes to crashes.
December 20, 2021, 09:24 (GMT)
Added test cases for remapping.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021