December 21, 2021, 16:57 (GMT) |
Updates after change in master, cleanup |
December 21, 2021, 16:51 (GMT) |
USD Preview Surface material export. Added "USD Preview Surface From Nodes" export option, to convert a Principled BSDF material node tree to an approximate USD Preview Surface shader representation. Also added the following options for texture export. Export Textures: If converting Preview Surface, export textures referenced by shader nodes to a 'textures' directory next to the USD file. Overwrite Textures: Allow overwriting existing texture files when exporting textures (this option is off by default). Relative Texture Paths: Save material texture asset paths as relative paths in the USD. USD export format fixes. USD export: fixed typo in comparison. Differential Revision: https://developer.blender.org/D13647 |
December 21, 2021, 16:37 (GMT) |
Merge branch 'master' into temp-vert-normals-cleanup |
December 21, 2021, 16:36 (GMT) |
USD export: fixed typo in comparison. |
December 21, 2021, 16:31 (GMT) |
Sculpt-dev: New displacement heal brush This brush goes through all the grids inside each PBVH node under the brush, converts coordinates to tangent space, filters out extreme displacements and then converts back. Simple, but very effective. TODO: make this into a mesh filter too. |
December 21, 2021, 13:34 (GMT) |
USD export format fixes. |
December 21, 2021, 13:24 (GMT) |
USD Export: USD Preview Surface conversion. Added "USD Preview Surface From Nodes" export option, to convert a Principled BSDF material node tree to an approximate USD Preview Surface shader representation. Also added the following options for texture export. Export Textures: If converting Preview Surface, export textures referenced by shader nodes to a 'textures' directory next to the USD file. Overwrite Textures: Allow overwriting existing texture files when exporting textures (this option is off by default). Relative Texture Paths: Save material texture asset paths as relative paths in the USD. |
December 21, 2021, 10:14 (GMT) |
Review comments from Jacques |
December 21, 2021, 08:50 (GMT) |
Use add, moved wrap/unwrap outside C section. |
December 21, 2021, 07:18 (GMT) |
Fix incorrect logic performing way to many remaps. |
December 21, 2021, 07:18 (GMT) |
Add early exit when remapping multiple. |
December 20, 2021, 19:54 (GMT) |
Merge branch 'master' into sculpt-dev |
December 20, 2021, 19:37 (GMT) |
Merge branch 'master' into sculpt-dev |
December 20, 2021, 19:31 (GMT) |
Merge with master |
December 20, 2021, 19:07 (GMT) |
Sculpt-dev: Rearrange a few functions |
December 20, 2021, 14:53 (GMT) |
Add multiple remapping to sync override. |
December 20, 2021, 14:38 (GMT) |
Moved remapping one level up. |
December 20, 2021, 13:39 (GMT) |
Moved IDRemapper up one level. |
December 20, 2021, 13:06 (GMT) |
Small fixes to crashes. |
December 20, 2021, 09:24 (GMT) |
Added test cases for remapping. |
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