Blender Git Loki

Blender Git "lineart-shadow" branch commits.

Page: 18 / 76

August 10, 2021, 01:35 (GMT)
DRW: New Select Debug Engine

This is a simple engine used only to debug the texture of select ids.

It is only used when the `WITH_DRAW_DEBUG` option is enabled and the
debug value is 31.

Reviewed By: fclem

Differential Revision: https://developer.blender.org/D5490
August 10, 2021, 01:35 (GMT)
GPencil: New Caps icons

These icons are used to define the type of caps.

Designed by: Matias Mendiola
Reviewed by: Pablo Vazquez
August 10, 2021, 01:35 (GMT)
XR Controller Support Step 2: Action Maps

Addresses the remaining portions of T77137 (Python API for Controller
Interaction), which was partially completed by D10942.

Adds an XR "action maps" system for loading XR action data from a
Python script. Action maps are accessible via the Python API, and are used
to pass default actions to the VR session during the
xr_session_start_pre() callback.

Since action maps are stored only as runtime data, they will be
cleaned up with the rest of the VR runtime data on file read or exit.

Reviewed By: Julian Eisel, Hans Goudey

Differential Revision: https://developer.blender.org/D10943
August 10, 2021, 01:35 (GMT)
Fix build error when WITH_XR_OPENXR not defined
August 10, 2021, 01:35 (GMT)
GPencil: New Merge Layer keymap: Shift+Ctrl+M

The keymap is available in: Draw, Edit, Sculpt, Weight Paint and Vertex Paint modes.

The keymap is not available in Object mode to avoid any conflict.

Reviewed By: pepeland

Differential Revision: https://developer.blender.org/D12128
August 10, 2021, 01:35 (GMT)
Cleanup/Fix RNA array length accessors returning non-zero values in invalid cases.

This was apparently done in two places only, with a very cryptic comment
(`/* for raw_access, untested */`), and... I cannot see how returning a
non-zero length value for an array that does not exist or is not
accessible at least, would be anything but an obvious source of issues.

Note that both commits adding those lines are from stone ages (2009):
rBcbc2c1886dee and rB50e3bb7f5f34.
August 10, 2021, 01:35 (GMT)
Fix T83164: Spline IK `joint_bindings` parameter is broken.

Code freeing the array would not properly reset its length value to
zero.

Note that this corrupted data could also be saved in .blend files, so
had to bump fileversion and add some doversion code too.

Fix T90166: crash when creating a liboverride.
August 10, 2021, 01:35 (GMT)
Render: move Cycles visibility, holdout and shadow catcher properties to Blender

The immediate reason for this is that we want to be able to initialize them
to different defaults for light objects, which is hard with Python properties.
But in general it is useful to be able to share these with other renderers.

As a side effect, Eevee now supports a per-object holdout instead of only
per-collection.

Differential Revision: https://developer.blender.org/D12133
August 10, 2021, 01:35 (GMT)
Cleanup: quiet array-parameter warning
August 10, 2021, 01:35 (GMT)
Cleanup: comment blocks & spelling
August 10, 2021, 01:35 (GMT)
Cleanup: replace short with boolean for zero area array

Also remove redundant fabsf on the area of a quad/tri &
reduce indentation using continue in for loop.
August 10, 2021, 01:35 (GMT)
BMesh: support laplacian smooth for n-gons

Follow the same logic already used by the modifier.
August 10, 2021, 01:35 (GMT)
Geometry Nodes: Add more warnings for out of bounds parameters

Add warning(info) to nodes that don't work when an input value is
out of range. For example, the grid node doesn't work with Vertices X
or Verices Y less than 2.

These are purposefully added as "Info" warnings, because they don't
show in the modifier and they aren't printed to the terminal.

Differential Revision: https://developer.blender.org/D11923
August 10, 2021, 01:35 (GMT)
PyDoc: document how parameter are used for 3D and 2D textures

Improves on rB171433e841379e7efad069bbda9880fb271e2fc4
August 10, 2021, 01:35 (GMT)
Fix T90236: Sculpt automasking failing when the stroke does not start over the mesh

The active geometry element are usually updated by the cursor drawing
code (as they are needed for the cursor preview) and when an sculpt
operator starts. For brushes, this was not happening. This was making
brushes rely by default on the last cursor drawing update, which can
be incorrect if the mouse moved after starting the stroke without
hovering the active geometry.

Reviewed By: JacquesLucke

Maniphest Tasks: T90236

Differential Revision: https://developer.blender.org/D12045
August 10, 2021, 01:35 (GMT)
Fix T90235: Smooth Brush not working with interior vertices with two adjacent edges

The exception to automatically pin vertices of grid corners also
has to take into account that the vertex is in a boundary.

Reviewed By: JacquesLucke

Maniphest Tasks: T90235

Differential Revision: https://developer.blender.org/D12044
August 10, 2021, 01:35 (GMT)
Tweak to recent liboverride API addition: naming.

Rename new API function introduced in recent rB3b0fab6dfaa0 to match our
convention to put the action (verb) at the end of names:
`operations_update`.

Sorry for not catching that during review.
August 10, 2021, 01:35 (GMT)
Cleanup: remove *.rej from cb67bfdba2e22d0ee967e50afe0912ac80d73e9b
August 10, 2021, 01:35 (GMT)
Fix transparent faces on certain AMD cards

This patch fixes an issue with missing faces when assigning a material slot other than the first to faces on AMD TAHITI cards. Refer to T78390 and T74024 for a description of this issue.

This patch also incorporates fix from T78390 for KAVERI.

{F9029258}

Reviewed By: fclem

Differential Revision: https://developer.blender.org/D9305
August 10, 2021, 01:35 (GMT)
Fix T90421: edit-mode auto-smooth crash when angle set to 180degrees

Error in 39b2a7bb7e815e051348bf5c5ec777d091324164
which failed to set edge flags with single threaded calculation,
used for low poly models.
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