Blender Git Loki

Blender Git "lineart-shadow" branch commits.

Page: 19 / 76

August 10, 2021, 01:35 (GMT)
BLI: add double version of 'scaleform'

No functional changes. New utility.
August 10, 2021, 01:35 (GMT)
Fix T90427: Center View to Mouse broken

rBfb87d236edb7 made the values returned by `projmat_dimensions` more
standardized following the documentations. But the functions in Blender
that called `projmat_dimensions` followed a proposal that these values
corresponded to a distance of 1m of clip.

Adjust these functions to follow the new algorithm.
August 10, 2021, 01:35 (GMT)
GPencil: New Brush option to define Caps type

This is used to set the default caps type for the stroke. Before always was rounded and only could be changed later in Edit mode

Two new buttons has been added to topbar.

NOTE: New icons are been designed (T90414)

The buttons are expanded to list in Properties panel.

Reviewed By: mendio, HooglyBoogly

Differential Revision: https://developer.blender.org/D11999
August 10, 2021, 01:35 (GMT)
Added some TODO remarks.
August 10, 2021, 01:35 (GMT)
LibOverride: Add RNA API to reset/delete overrides.

Ref. T86656.
August 10, 2021, 01:35 (GMT)
LibOverride RNA API: add removal of properties and operations.

This should complete the basics of RNA API for library overrides.

Ref. T86656.
August 10, 2021, 01:35 (GMT)
UI: VFont Display Names

When displaying the names of fonts for 3D Text objects, use the same
format as shown in File Browser: Family name + Style name. They are
currently shown with Postscript Name, which doesn't match well.

see D12069 for more details.

Differential Revision: https://developer.blender.org/D12069

Reviewed by Campbell Barton
August 10, 2021, 01:35 (GMT)
VSE: Allow Wingdings and Symbol Fonts

This patch makes us less restrictive on the allowed types of FreeType
font character maps we allow, rather than primarily unicode-only. This
allows us to use some legacy, symbol, specialty, and proprietary fonts
like Wingdings. Note we were a little less restrictive with vfonts,
used for 3D Text Objects, so this patch primarily helps VSE.

See D12124 for details and examples.

Differential Revision: https://developer.blender.org/D12124

Reviewed by Brecht Van Lommel
August 10, 2021, 01:35 (GMT)
Cycles: More flexible GI Approximation AO distance control

The goal: allow to easily use AO approximation in scenes which combines
both small and large scale objects.

The idea: use per-object AO distance which will allow to override world
settings. Instancer object will "propagate" its AO distance to all its
instances unless the instance defines own distance (this allows to
modify AO distance in the shot files, without requiring to modify props
used in the shots.

Available from the new Fats GI Approximation panel in object properties.

Differential Revision: https://developer.blender.org/D12112
August 10, 2021, 01:35 (GMT)
Fix Cycles material slots list being too short

Bring it in line with Eevee.

Differential Revision: https://developer.blender.org/D11982
August 10, 2021, 01:35 (GMT)
Cleanup: rename restrict to hide/visibility in Object, Collection, MaskLayer

This makes the internal naming consistent with the public API. And also gives
us a visibility_flag rather than restrictflag that can be extended with more
flags.
August 10, 2021, 01:35 (GMT)
Cycles: make object Fast GI Approximation panel a subpanel of Shading
August 10, 2021, 01:35 (GMT)
Win32 IME: Remove ime_status_

This removes one member of GHOST_ImeWin32 that is not used and cannot
be used in the future. It is holding the result of ImmIsIME, which is
whether an input language supports IME. It does not indicate that one
is in use, turned on, composing, in English mode, etc.

see D12131 for more information.

Differential Revision: https://developer.blender.org/D12131

Reviewed by Ray Molenkamp
August 10, 2021, 01:35 (GMT)
Win32 IME: Rename SetInputLanguage()

GHOST_ImeWin32::SetInputLanguage() has a confusing name because it does
not set the input language. It actually retrieves the current input
locale from the OS and caches the value of the current input language
ID. Therefore this patch renames it to "UpdateInputLanguage"

Differential Revision: https://developer.blender.org/D12134

Reviewed by Ray Molenkamp
August 10, 2021, 01:35 (GMT)
Cleanup: make format
August 10, 2021, 01:35 (GMT)
PyDoc: Improve description of texture.evaluate

Inspired by the old 2.49 docs: https://docs.blender.org/api/249PythonDoc/Texture.Texture-class.html#evaluate
August 10, 2021, 01:35 (GMT)
PyDoc: Update GPU Example of `draw_view3d`

This function was changed in rBc8004ab4078c98c54a70113c12bbb186403e90cf but didnt update the example.

Part of T84227
August 10, 2021, 01:35 (GMT)
Windows: Add icons and icons_geom to make.bat

This adds support for building the icons from make.bat
unlike bash there is no passing environment variables
on the command line.

The scripts go out of their way to locate both blender
and inkscape however if they are not found, the user is
given a helpful error message telling them how to set
the variables.

Although some extra help can be given there, if your
normal build is a 2019 full build running

`make 2019 full icons`

will help it find the blender executable as well.

finally if you know the name of your build folder
running

`make builddir build_windows_Lite_x64_vc16_Release icons`

will also work, if all fails you can point directly to
the blender executable by running

`set BLENDER_BIN=c:whereblenderlivesblender.exe`

before running `make icons` or `make icons_geom`

The python scripts needed some small modifications since
without the PATHEXT, SystemRoot and SystemDrive
environment variables python will not initialize properly
on windows. (Not blender related, even mainline python
won't start without those)
August 10, 2021, 01:35 (GMT)
Cleanup: tab indentation for CMake / GNUmakefile
August 10, 2021, 01:35 (GMT)
Cleanup: license headers

These were removed globally in 65ec7ec524e667ec95ce947a95f6273088dffee6.

Some files re-introduced these conventions since.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021