August 10, 2021, 01:35 (GMT) |
BLI: add double version of 'scaleform' No functional changes. New utility. |
August 10, 2021, 01:35 (GMT) |
Fix T90427: Center View to Mouse broken rBfb87d236edb7 made the values returned by `projmat_dimensions` more standardized following the documentations. But the functions in Blender that called `projmat_dimensions` followed a proposal that these values corresponded to a distance of 1m of clip. Adjust these functions to follow the new algorithm. |
August 10, 2021, 01:35 (GMT) |
GPencil: New Brush option to define Caps type This is used to set the default caps type for the stroke. Before always was rounded and only could be changed later in Edit mode Two new buttons has been added to topbar. NOTE: New icons are been designed (T90414) The buttons are expanded to list in Properties panel. Reviewed By: mendio, HooglyBoogly Differential Revision: https://developer.blender.org/D11999 |
August 10, 2021, 01:35 (GMT) |
Added some TODO remarks. |
August 10, 2021, 01:35 (GMT) |
August 10, 2021, 01:35 (GMT) |
LibOverride RNA API: add removal of properties and operations. This should complete the basics of RNA API for library overrides. Ref. T86656. |
August 10, 2021, 01:35 (GMT) |
UI: VFont Display Names When displaying the names of fonts for 3D Text objects, use the same format as shown in File Browser: Family name + Style name. They are currently shown with Postscript Name, which doesn't match well. see D12069 for more details. Differential Revision: https://developer.blender.org/D12069 Reviewed by Campbell Barton |
August 10, 2021, 01:35 (GMT) |
VSE: Allow Wingdings and Symbol Fonts This patch makes us less restrictive on the allowed types of FreeType font character maps we allow, rather than primarily unicode-only. This allows us to use some legacy, symbol, specialty, and proprietary fonts like Wingdings. Note we were a little less restrictive with vfonts, used for 3D Text Objects, so this patch primarily helps VSE. See D12124 for details and examples. Differential Revision: https://developer.blender.org/D12124 Reviewed by Brecht Van Lommel |
August 10, 2021, 01:35 (GMT) |
Cycles: More flexible GI Approximation AO distance control The goal: allow to easily use AO approximation in scenes which combines both small and large scale objects. The idea: use per-object AO distance which will allow to override world settings. Instancer object will "propagate" its AO distance to all its instances unless the instance defines own distance (this allows to modify AO distance in the shot files, without requiring to modify props used in the shots. Available from the new Fats GI Approximation panel in object properties. Differential Revision: https://developer.blender.org/D12112 |
August 10, 2021, 01:35 (GMT) |
Fix Cycles material slots list being too short Bring it in line with Eevee. Differential Revision: https://developer.blender.org/D11982 |
August 10, 2021, 01:35 (GMT) |
Cleanup: rename restrict to hide/visibility in Object, Collection, MaskLayer This makes the internal naming consistent with the public API. And also gives us a visibility_flag rather than restrictflag that can be extended with more flags. |
August 10, 2021, 01:35 (GMT) |
Cycles: make object Fast GI Approximation panel a subpanel of Shading |
August 10, 2021, 01:35 (GMT) |
Win32 IME: Remove ime_status_ This removes one member of GHOST_ImeWin32 that is not used and cannot be used in the future. It is holding the result of ImmIsIME, which is whether an input language supports IME. It does not indicate that one is in use, turned on, composing, in English mode, etc. see D12131 for more information. Differential Revision: https://developer.blender.org/D12131 Reviewed by Ray Molenkamp |
August 10, 2021, 01:35 (GMT) |
Win32 IME: Rename SetInputLanguage() GHOST_ImeWin32::SetInputLanguage() has a confusing name because it does not set the input language. It actually retrieves the current input locale from the OS and caches the value of the current input language ID. Therefore this patch renames it to "UpdateInputLanguage" Differential Revision: https://developer.blender.org/D12134 Reviewed by Ray Molenkamp |
August 10, 2021, 01:35 (GMT) |
Cleanup: make format |
August 10, 2021, 01:35 (GMT) |
PyDoc: Improve description of texture.evaluate Inspired by the old 2.49 docs: https://docs.blender.org/api/249PythonDoc/Texture.Texture-class.html#evaluate |
August 10, 2021, 01:35 (GMT) |
PyDoc: Update GPU Example of `draw_view3d` This function was changed in rBc8004ab4078c98c54a70113c12bbb186403e90cf but didnt update the example. Part of T84227 |
August 10, 2021, 01:35 (GMT) |
Windows: Add icons and icons_geom to make.bat This adds support for building the icons from make.bat unlike bash there is no passing environment variables on the command line. The scripts go out of their way to locate both blender and inkscape however if they are not found, the user is given a helpful error message telling them how to set the variables. Although some extra help can be given there, if your normal build is a 2019 full build running `make 2019 full icons` will help it find the blender executable as well. finally if you know the name of your build folder running `make builddir build_windows_Lite_x64_vc16_Release icons` will also work, if all fails you can point directly to the blender executable by running `set BLENDER_BIN=c:whereblenderlivesblender.exe` before running `make icons` or `make icons_geom` The python scripts needed some small modifications since without the PATHEXT, SystemRoot and SystemDrive environment variables python will not initialize properly on windows. (Not blender related, even mainline python won't start without those) |
August 10, 2021, 01:35 (GMT) |
Cleanup: tab indentation for CMake / GNUmakefile |
August 10, 2021, 01:35 (GMT) |
Cleanup: license headers These were removed globally in 65ec7ec524e667ec95ce947a95f6273088dffee6. Some files re-introduced these conventions since. |
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