Revision 8f210f0 by Campbell Barton October 9, 2019, 02:52 (GMT) |
Fix text edit-mode character info initialization Using EditFont.pos before it was set. |
Revision 7468227 by Campbell Barton October 9, 2019, 01:12 (GMT) |
Revision 0812949 by Dalai Felinto October 8, 2019, 22:16 (GMT) |
Local Collections: Allow users to show hidden collections Users now can turn on in a viewport collections that are temporarily hidden (eye) in the view layer. Design task: T61327 As for the implementation, I had to decouple the visibility in the depsgraph from the visibility in the view layer. Also there is a "bug" that in a way was there before which is some operators (e.g., writing a text inside of a text object, tab into edit mode) run regardless of the visibility of the active object. The bug was present already (with object type visibility restriction) in 2.80 so if we decide to tackle it, can be done separately (I have a patch for it though P1132). Reviewed by: brecht (thank you) Differential Revision: D5992 |
Revision 6d3c34f by Richard Antalik October 8, 2019, 20:10 (GMT) |
Fix T69682: Render Audio ignores animation. `sound_update_animation_flags_exec` didn't tag depsgraph to update. Reviewed By: sergey Maniphest Tasks: T69682 Differential Revision: https://developer.blender.org/D6000 |
Revision 234f346 by Germano Cavalcante October 8, 2019, 19:45 (GMT) |
Fix T70601: Lasso select not functioning correctly in Armature Edit Mode This solution mimics the one used for pose by ignoring the bone line if either end is clipped. |
Revision 576c782 by Clément Foucault October 8, 2019, 18:29 (GMT) |
Fix T70586 EEVEE: principled shader alpha bleeding issues Avoid double multiplication by alpha on ssr/sss data. |
Revision 47b95a2 by Bastien Montagne October 8, 2019, 18:19 (GMT) |
Fix T70561: bad custom normals in mirrored geometry. Original code from rB1a9e698099b5 used a rather naive approach, now use proper transpose of inverse of geometry transform for the normals. |
Revision d98ae27 by Clément Foucault October 8, 2019, 16:42 (GMT) |
Fix T68857 EditUV: Crash on Remesh modifier with 'Display in Edit Mode' |
Revision 6562289 by Clément Foucault October 8, 2019, 16:37 (GMT) |
Fix T69363 EEVEE: Blender crash when using Edit mode for Ocean Use same Mesh* as extraction. We always use the final mesh for shaded geom. |
Revision ed9f8bd by Ray molenkamp October 8, 2019, 15:46 (GMT) |
CTest: Fix failing test BLI_expr_pylike_eval_test on clang/windows clang got a little to aggressive discarding unused variables see D6012 for details. Differential Revision: https://developer.blender.org/D6012 Reviewers: brecht, sergey, angavrilov |
Revision 10ec207 by Brecht Van Lommel October 8, 2019, 15:44 (GMT) |
Sculpt: support automasking, pose and mask expand for multires These were the last remaining new sculpt tools that did not support multires. Performance could be improved still, but it should work. Fixes T68899 |
Revision 52c02dc by Brecht Van Lommel October 8, 2019, 15:41 (GMT) |
Fix multires sculpt not setting the active vertex correctly Also cleanup code to remove duplicated min_depth tracking, ray intersection already does it. |
Revision 899b7ff by Brecht Van Lommel October 8, 2019, 15:41 (GMT) |
Cleanup: avoid converting from CCGElem to SubdivCCGCoord The other direction is faster. |
Revision 333293c by Brecht Van Lommel October 8, 2019, 15:41 (GMT) |
Cleanup: minor refactoring of mask expand and floodfill |
Revision 7a1847f by Philipp Oeser October 8, 2019, 14:26 (GMT) |
Fix T70585: Walk Navigation keyframe tweaks (still frame) Walk Navigation was missing rotation keyframes on confirm (when animation wasnt playing) after rB22bdd08dfd0. Because for walk [in contrast to fly], the cursor is constantly warped (WM_cursor_warp in walkEvent), we cant do something reasonable with comparing mouse positions (to detect rotation) when mouse comes to rest. Now remember if rotation changed at any time. Also tweaked the insertion for location keyframes (which was always happening even if the camera did not move), now checking the real dvec (instead on relying on speed) Reviewed By: dfelinto Maniphest Tasks: T70585 Differential Revision: https://developer.blender.org/D6018 |
Revision 054ab92 by Sergey Sharybin October 8, 2019, 14:06 (GMT) |
Depsgraph: Avoid threading for trivial operations Found this while looking into T70463, solves the high spinning times mentioned in T70463#791026. Sounds logical that iterating over an array to modify a single property is faster than doing it in threads. But strangely, doing it for both nodes and its components is still faster in threads here. Gives extra speedup with a file mentioned in the report. Reviewed By: brecht, mont29 Differential Revision: https://developer.blender.org/D6017 |
Revision abc36ca by Pablo Dobarro October 8, 2019, 13:58 (GMT) |
Sculpt: Fix projection artifacts by changing the voxel remesh isovalue This should fix most of the shrinkwrap artifacts when the preserve volume option is active. After this commit the default voxel remehser settings should not fail in the default cube. Reviewed By: zeddb Differential Revision: https://developer.blender.org/D6010 |
Revision 31a4566 by Brecht Van Lommel October 8, 2019, 13:13 (GMT) |
Fix "make update" error with old git versions, for the buildbot Just skip convenience test that checks if a rebase/merge is in progress. |
Revision df08fce by Bastien Montagne October 8, 2019, 12:45 (GMT) |
Cleanup/fix for fix (c). Sorry for the noise... For once building with everything hid the issue instead of revealing it. |
Revision 0b98316 by Philipp Oeser October 8, 2019, 12:16 (GMT) |
Fix T70626: VSE: Slip Strip Operator doesn't refresh audio on confirm Maniphest Tasks: T70626 Reviewed By: ISS, sergey Differential Revision: https://developer.blender.org/D6016 |
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