Revision 8f55794 by Harley Acheson September 10, 2019, 15:07 (GMT) |
UI: File Browser Custom Folder Color Allows file browser folders to be shown in a theme-selectable color, default of manila. Differential Revision: https://developer.blender.org/D5713 Reviewed by Brecht Van Lommel |
Revision a3e7440 by Pablo Dobarro September 10, 2019, 14:24 (GMT) |
Sculpt: Grab Active Vertex and Dynamic Mesh Preview Grab active vertex snaps the maximum strength of the grab brush to the highlighted active vertex, making it easier to manipulate low poly models or meshes with subdivision surfaces. Dynamic Mesh Preview generates a list of connected vertices from the active vertex and draws them from the cursor code. This helps to visualize the real geometry the user is manipulating from sculpt mode when there are active modifiers. Reviewed By: brecht Differential Revision: https://developer.blender.org/D5646 |
Revision e0f7ada by Pablo Dobarro September 10, 2019, 13:53 (GMT) |
Fix warning and naming in mask expand Reviewers: brecht Reviewed By: brecht Differential Revision: https://developer.blender.org/D5742 |
Revision a13b1b1 by Philipp Oeser September 10, 2019, 13:39 (GMT) |
Fix T69702: crash using particles rendered as whole collection This happened when the 'Whole Collection' option was enabled next to the 'Use Count' option. These two are exclusive but some code paths only checked for 'Use Count'. Reviewers: brecht Maniphest Tasks: T69702 Differential Revision: https://developer.blender.org/D5741 |
Revision cfb3011 by Pablo Dobarro September 10, 2019, 13:19 (GMT) |
Sculpt: Mask Extract operator This operator extracts the paint mask to a new mesh object. It can extract the paint mask creating a boundary loop in the geometry, making it ready for adding a subdivision surface modifier. Reviewed By: brecht Differential Revision: https://developer.blender.org/D5384 |
Revision 0083c96 by Pablo Dobarro September 10, 2019, 13:13 (GMT) |
Sculpt: Mask Expand operator This operator is a combined version of mask expand and mask by normal from the sculpt branch. It can be used to quickly isolate parts of a model based on topology or curvature. - Shift + A starts the operator in topology mode from the active vertex - Shift + Alt + A starts the operator in curvature mode from the active vertex Reviewed By: brecht Differential Revision: https://developer.blender.org/D5657 |
Revision ef47c99 by Philipp Oeser September 10, 2019, 11:35 (GMT) |
Fix T69651: Inpaint node distance parameter: Default value does not match minimum value probably makes sense to allow for zero iterations... Reviewers: jbakker Maniphest Tasks: T69651 Differential Revision: https://developer.blender.org/D5728 |
Revision b2b52c6 by Philipp Oeser September 10, 2019, 11:15 (GMT) |
Fix T69432: Hair particle editmode: hiding not working PTCacheEditPoint flag PEP_HIDE was not respected at all... Reviewers: brecht Maniphest Tasks: T69432 Differential Revision: https://developer.blender.org/D5739 |
Revision df8341a by Brecht Van Lommel September 10, 2019, 10:44 (GMT) |
Python: don't include distutils Windows installer executables for Linux/macOS They were detected as (false positive) malware with ClamAV. It's unlikely someone would need these files, and e.g. the Debian Python package also excludes them with a custom patch. |
Revision bf6e055 by Philipp Oeser September 10, 2019, 09:31 (GMT) |
Revision 3e81c1c by Bastien Montagne September 9, 2019, 20:20 (GMT) |
Fix (unreported) crash after new mapping node commit. Blatant obvious usage of freed memory in rBbaaa89a0bc54. And also fix a memleak in same code/commit... |
Revision c8c3e7d by Campbell Barton September 9, 2019, 20:17 (GMT) |
Cleanup: trailing space, remove tabs, pep8 |
Revision 51334dd by Brecht Van Lommel September 9, 2019, 20:11 (GMT) |
Fix T69686: Cycles OpenCL build error after recent changes |
Revision 0426866 by Campbell Barton September 9, 2019, 19:59 (GMT) |
Revision f2176b3 by Omar Emara September 9, 2019, 19:06 (GMT) |
Shading: Extend Musgrave node to other dimensions. This patch extends Musgrave noise to operate in 1D, 2D, 3D, and 4D space. The Color output was also removed because it was identical to the Fac output. Reviewed By: brecht Differential Revision: https://developer.blender.org/D5566 |
Revision c2d3792 by Alexander Gavrilov September 9, 2019, 18:13 (GMT) |
Fix T69633: weird behavior of operator_menu_enum tooltips. For operators with dynamic tooltips the tooltip calculation is deferred until the moment it is actually shown for performance reasons, with the tooltip field left blank for the time being. Enum menu code shouldn't jump in and assign a tooltip either. The menu button itself can't show a dynamic tooltip because it does not actually call the operator, and has no reference to it. As a side change, allow returning None from the python callback as the most natural way to fall back to the default tooltip. |
Revision ee9fb17 by Sebastian Parborg September 9, 2019, 17:41 (GMT) |
Added function to calculate the total area of a mesh. |
Revision 9f85952 by Campbell Barton September 9, 2019, 17:27 (GMT) |
DNA: use defaults for Object, Mesh, Material |
Revision b24fdae by Campbell Barton September 9, 2019, 17:27 (GMT) |
DNA: add theme & preferences to defaults Use existing theme & preferences for defaults. |
Revision 6be3348 by Brecht Van Lommel September 9, 2019, 17:22 (GMT) |
Cleanup: fix compiler warnings |
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