Revision 31f922b by Campbell Barton July 10, 2019, 03:48 (GMT) |
UI: use a label for strip 'frame_final_end' This is intended for Python access and allows temporary negative frames which is a problem when accessed from the UI. This allows: seq.frame_final_start, seq.frame_final_end = frame_range However it allows invalid sequence strips, using a label is fine since there is a duration property here which can change the length. |
Revision 95fcdb0 by Campbell Barton July 10, 2019, 03:39 (GMT) |
Cleanup: reserve single quotes for enums |
Revision 3b4054c by Richard Antalik July 9, 2019, 22:45 (GMT) |
Revert strip start property to strip_start Using strip_final_start affects strip offset while not moving content. |
Revision 2893417 by Clément Foucault July 9, 2019, 18:38 (GMT) |
Fix T62580 Workbench: Shadow glitch due to degenerate threshold Fix by adding a threshold instead of direct null comparison. |
Revision 29ebb37 by Brecht Van Lommel July 9, 2019, 17:49 (GMT) |
Fix T66565: crash linking unused light datablock during Cycles preview render |
Revision 23f1bc7 by Sergey Sharybin July 9, 2019, 16:52 (GMT) |
Fix T66605: Operation on origins not working correct |
Revision 3f208ed by Sergey Sharybin July 9, 2019, 15:43 (GMT) |
Raise particle count limit for 2.8 release Blender 2.8 features significant improvements in the creation of particles. Removed hard limit and increased soft limit. Patch by Gottfried Hofmann. Differential Revision: https://developer.blender.org/D5120 |
Revision b77c019 by Sybren A. Stüvel July 9, 2019, 15:39 (GMT) |
Alembic import: fix crash when loading invalid mesh These were just some missing nullptr checks. |
Revision 817e279 by Sybren A. Stüvel July 9, 2019, 15:39 (GMT) |
Revision 6510ab8 by Philipp Oeser July 9, 2019, 13:49 (GMT) |
Fix T66456: UV Editor missing update after selection change in 3D viewport Reviewers: brecht Maniphest Tasks: T66456 Differential Revision: https://developer.blender.org/D5207 |
Revision 32f591c by Sergey Sharybin July 9, 2019, 13:46 (GMT) |
Fix T66610: Planar Track extremely laggy when 3D View is open The issue was caused by modifications to planar track tagging clip for copy-on-write, which was invalidating its cache and forcing current frame in 3D viewport to be re-load. Ideal solution would be to share movie cache across original and evaluated movie clips which will reduce memory usage. However, doing such ownership changes so close to the code freeze is not something comfortable to do. |
Revision fd48ef2 by Bastien Montagne July 9, 2019, 13:30 (GMT) |
Fix (minor) some typos and other errors in UI messages. |
Revision b1020ca by Philipp Oeser July 9, 2019, 12:59 (GMT) |
Fix crash on redo applying transforms When accessing evaluated objects, make sure access to an evaluated dependency graph is done. This solves possible access to NULL data on redo. See https://developer.blender.org/D5209 |
Revision 7bf820f by Clément Foucault July 9, 2019, 12:55 (GMT) |
Revision 977c48b by Sebastian Parborg July 9, 2019, 12:49 (GMT) |
Fix T64149: Texture paint can act as a canvas and brush at the same time I don't know if it was the intended behavior or not, but having brush and canvas data at the same time with dymanic paint, would lead to the object trying to act as a brush and a canvas at the same time. We can't currently handle this with the new depsgraph, and it could legitimately lead to bad feedback loops. So now, to be more consistent with the GUI, I've made it only use the current set type (brush or canvas) as the final type of the object. That is, you can only have a object be a brush or a canvas, not both at the same time. |
Revision dd84ff2 by Sybren A. Stüvel July 9, 2019, 12:45 (GMT) |
Fix crash when redoing Set Origin operator The operator was using a non-evaluated depsgraph to get the evaluated scene, which caused the crash. This fixes the crash reported in T66605, but not the problem where sometimes object origins aren't set. |
Revision 484794c by Clément Foucault July 9, 2019, 12:34 (GMT) |
Eevee: Fix first sample being accumulated without SSR We check if the previous iteration (sample) was using a valid double buffer. If it wasn't, we request another iteration. This fix the issue for viewport,viewport render and image render. Related to T65761 Eevee render inconsistency between 3D View, Viewport render, and F12 Render |
Revision 986ff46 by Clément Foucault July 9, 2019, 12:34 (GMT) |
Fix T65761 Eevee: SSRefraction not working on first sample There is no reason to disable the refraction on the first sample like SSR does. This was caussing issues when rendering. |
Revision 7e34846 by Clément Foucault July 9, 2019, 12:34 (GMT) |
Cleanup: GPU: Correct comment |
Revision db45aaa by Brecht Van Lommel July 9, 2019, 12:03 (GMT) |
Fix T61474: laggy interaction on Windows/NVIDIA when gizmos are visible Thanks to Sergey and Cl�ment for helping to track this down. |
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