Revision 956cb4f by Sybren A. Stüvel June 14, 2019, 11:37 (GMT) |
Fix T65803: MPEG4 unsupported timebase denominator - MPEG4/DivX has a maximum value of 65535 for the timebase denominator. - MPEG1 and 2 have a list of supported frame rate ratios. These use ratios like 24000/1001 and need those exact numbers. This fixes an issue introduced in c5b1e7cd4e86f9aff010fa84192d783b895ce6c7 where the correct ratio was passed to FFmpeg, but not with the identical numbers FFmpeg has in a lookup table. |
Revision 31a99a3 by Jeroen Bakker June 14, 2019, 08:49 (GMT) |
Fix T65763: Reset GPU when exporting annotations When exporting annotations using `bpy.ops.render.opengl` the annotations where only correct in the first frame. In the second frame the annotations was shifted by half the resolution. This change will reset the GPU matrices when the annotations are rendered. |
Revision 3bfd81c by Campbell Barton June 14, 2019, 05:15 (GMT) |
Partial revert of "Theme: Blender Light update" Partially reverts commit 3b58bf3c7ebc1c6aaea98678ea4d462d9191007a Green highlights aren't as bright as yellow/orange & were reverted for the default theme, do the same for the light theme. |
Revision fe555a8 by Campbell Barton June 14, 2019, 04:51 (GMT) |
Theme: Update Blender Light |
Revision 170541c by Campbell Barton June 14, 2019, 03:56 (GMT) |
Cleanup: remove developer panel Defined whole panel for a single checkbox which is hidden by default. |
Revision a4bd3f7 by Germano Cavalcante June 14, 2019, 03:03 (GMT) |
Mesh Selection: Move Selection ID Context Utilities to ED_view3d. This patch does not bring functional changes, but it is a good change if we want to use these utilities in areas other than those using BMesh (eg painting editors). This is also a step to replace `ED_view3d_select_id_validate`. That function erroneously checks `V3D_INVALID_BACKBUF` which causes it to update unnecessarily. Reviewers: campbellbarton Differential Revision: https://developer.blender.org/D5072 |
Revision accd8d0 by Campbell Barton June 14, 2019, 02:59 (GMT) |
Docs: minor improvements to --app-template help text |
Revision 8ac0fef by Campbell Barton June 14, 2019, 00:12 (GMT) |
Cleanup: sort structs |
Revision 35d4959 by Campbell Barton June 14, 2019, 00:10 (GMT) |
Cleanup: minor adjustments to --help text formatting - Single quote args so they show with string literals in the manual. - Improve the description of animation playback mode. |
Revision 5e626e7 by Clément Foucault June 13, 2019, 19:15 (GMT) |
Fix T61768 Eevee Offscreen rendering The issue was caused by a bad usage of GPUOffscreen. The Framebuffer was created using a window framebuffer and used in a viewport callback when another GPUContext was bound. This change allows up to 3 framebuffers per GPUOffscreen. Most common case will be using 2 framebuffers (one for init and one for drawing) but in the case of more (bad usage) it will just degrade performance a bit. |
Revision 1688a57 by Antonio Vazquez June 13, 2019, 18:38 (GMT) |
Revision 0b40af9 by Brecht Van Lommel June 13, 2019, 18:26 (GMT) |
Fix T59275: generated texture coordinates don't stick to mesh for shape keys No need for this optimization in Eevee anymore, instead the modifier stack will only compute CD_ORCO when needed. |
Revision 45145e7 by Brecht Van Lommel June 13, 2019, 18:14 (GMT) |
Fix part of T63595: generated texture coordinates don't stick to deforming mesh Always compute CD_ORCO undeformed coordinates now for rendering, same as before. There is still a refresh issue to be fixed, when switching from solid to textured mode in the viewport. Computing such undeformed coordinates can be expensive and is not actually needed if the mesh is only using e.g. UV maps. This was the same in 2.79, at least now we are skipping the computation when there are no deforming mdifiers on the mesh. |
Revision 15dd289 by Brecht Van Lommel June 13, 2019, 18:03 (GMT) |
Mesh: don't compute CD_ORCO layer when there are no deforming modifiers This saves memory and evaluation time for simple static meshes with e.g. a subdivision surface modifier. If no CD_ORCO layer exists then we assume the actual vertex coordinates are equal to the original undeformed coordinates. |
Revision 09cc318 by Antonio Vazquez June 13, 2019, 17:19 (GMT) |
T65783: UI Inconsistency with Grease Pencil icons in Properties and Outliner Fixed Properties and tab icons |
Revision c49f91a by Clément Foucault June 13, 2019, 16:11 (GMT) |
Fix T65669 Bones in Envelope Display break apart after selecting bone This was because the VAOs were not updated if an instance batch was reusing a VBO containing instances attributes which was reinitialized. Now we ensure the Batch will reconfigure the VAOs if the VBO is 0. |
Revision 30116a5 by Bastien Montagne June 13, 2019, 16:02 (GMT) |
Fix T65109: Object deleted when removed from the RigidBodyWorld collection. While user should never do that, it appears many end up using a 'view layer' instancing collection as RBW collection, and even worse, have objects in that unique collection. Therefore, when removing RB simulation from an object, which among other things has to remove it from the RBW collection, it would fully delete the object from the blend file. This fix merely checks the usercount of RB-removed object, and if it is at 1 (which means object was in a single collection), it adds it to the scene's master collection first. |
Revision 245129e by Brecht Van Lommel June 13, 2019, 15:56 (GMT) |
Fix T65445: wrong defaults when appending workspaces from builtin templates |
Revision 84936ce by Brecht Van Lommel June 13, 2019, 15:56 (GMT) |
Defaults: refactor startup.blend code, more consistely apply to templates There were various changes only applied to specific builtin templates even though they should apply to all, since it's possible to do e.g. use grease pencil objects in the general template or use mesh sculpting in the grease pencil template. Also, nearly all changes now apply to builtin templates only. This was already the case for most, and the distinction seems to have been more by accident than intent. |
Revision 242b593 by William Reynish June 13, 2019, 14:45 (GMT) |
Industry Compat keymap: Fix broken Tab key in the Text Editor Was being used for operator search here, which doesn't make any sense |
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