Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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June 14, 2019, 11:37 (GMT)
Fix T65803: MPEG4 unsupported timebase denominator

- MPEG4/DivX has a maximum value of 65535 for the timebase denominator.
- MPEG1 and 2 have a list of supported frame rate ratios. These use
ratios like 24000/1001 and need those exact numbers.

This fixes an issue introduced in c5b1e7cd4e86f9aff010fa84192d783b895ce6c7
where the correct ratio was passed to FFmpeg, but not with the identical
numbers FFmpeg has in a lookup table.
June 14, 2019, 08:49 (GMT)
Fix T65763: Reset GPU when exporting annotations

When exporting annotations using `bpy.ops.render.opengl` the annotations
where only correct in the first frame. In the second frame the
annotations was shifted by half the resolution.

This change will reset the GPU matrices when the annotations are
rendered.
June 14, 2019, 05:15 (GMT)
Partial revert of "Theme: Blender Light update"

Partially reverts commit 3b58bf3c7ebc1c6aaea98678ea4d462d9191007a

Green highlights aren't as bright as yellow/orange & were
reverted for the default theme, do the same for the light theme.
June 14, 2019, 04:51 (GMT)
Theme: Update Blender Light
June 14, 2019, 03:56 (GMT)
Cleanup: remove developer panel

Defined whole panel for a single checkbox which is hidden by default.
June 14, 2019, 03:03 (GMT)
Mesh Selection: Move Selection ID Context Utilities to ED_view3d.

This patch does not bring functional changes, but it is a good change if we want to use these utilities in areas other than those using BMesh (eg painting editors).

This is also a step to replace `ED_view3d_select_id_validate`. That function erroneously checks `V3D_INVALID_BACKBUF` which causes it to update unnecessarily.

Reviewers: campbellbarton

Differential Revision: https://developer.blender.org/D5072
June 14, 2019, 02:59 (GMT)
Docs: minor improvements to --app-template help text
June 14, 2019, 00:12 (GMT)
Cleanup: sort structs
June 14, 2019, 00:10 (GMT)
Cleanup: minor adjustments to --help text formatting

- Single quote args so they show with string literals in the manual.
- Improve the description of animation playback mode.
June 13, 2019, 19:15 (GMT)
Fix T61768 Eevee Offscreen rendering

The issue was caused by a bad usage of GPUOffscreen.

The Framebuffer was created using a window framebuffer and used
in a viewport callback when another GPUContext was bound.

This change allows up to 3 framebuffers per GPUOffscreen.

Most common case will be using 2 framebuffers (one for init and
one for drawing) but in the case of more (bad usage) it will just
degrade performance a bit.
June 13, 2019, 18:38 (GMT)
Fix T65783: Gpencil Edit mode doesn't round data icon

See D5071 for more details

Thanks to @brecht for his help
June 13, 2019, 18:26 (GMT)
Fix T59275: generated texture coordinates don't stick to mesh for shape keys

No need for this optimization in Eevee anymore, instead the modifier stack will
only compute CD_ORCO when needed.
June 13, 2019, 18:14 (GMT)
Fix part of T63595: generated texture coordinates don't stick to deforming mesh

Always compute CD_ORCO undeformed coordinates now for rendering, same as before.
There is still a refresh issue to be fixed, when switching from solid to textured
mode in the viewport.

Computing such undeformed coordinates can be expensive and is not actually needed
if the mesh is only using e.g. UV maps. This was the same in 2.79, at least now we
are skipping the computation when there are no deforming mdifiers on the mesh.
June 13, 2019, 18:03 (GMT)
Mesh: don't compute CD_ORCO layer when there are no deforming modifiers

This saves memory and evaluation time for simple static meshes with e.g. a
subdivision surface modifier. If no CD_ORCO layer exists then we assume the
actual vertex coordinates are equal to the original undeformed coordinates.
June 13, 2019, 17:19 (GMT)
T65783: UI Inconsistency with Grease Pencil icons in Properties and Outliner

Fixed Properties and tab icons
June 13, 2019, 16:11 (GMT)
Fix T65669 Bones in Envelope Display break apart after selecting bone

This was because the VAOs were not updated if an instance batch was
reusing a VBO containing instances attributes which was reinitialized.

Now we ensure the Batch will reconfigure the VAOs if the VBO is 0.
June 13, 2019, 16:02 (GMT)
Fix T65109: Object deleted when removed from the RigidBodyWorld collection.

While user should never do that, it appears many end up using a 'view
layer' instancing collection as RBW collection, and even worse, have
objects in that unique collection.

Therefore, when removing RB simulation from an object, which among other
things has to remove it from the RBW collection, it would fully delete
the object from the blend file.

This fix merely checks the usercount of RB-removed object, and if it is
at 1 (which means object was in a single collection), it adds it to the
scene's master collection first.
June 13, 2019, 15:56 (GMT)
Fix T65445: wrong defaults when appending workspaces from builtin templates
June 13, 2019, 15:56 (GMT)
Defaults: refactor startup.blend code, more consistely apply to templates

There were various changes only applied to specific builtin templates even
though they should apply to all, since it's possible to do e.g. use grease
pencil objects in the general template or use mesh sculpting in the grease
pencil template.

Also, nearly all changes now apply to builtin templates only. This was
already the case for most, and the distinction seems to have been more by
accident than intent.
June 13, 2019, 14:45 (GMT)
Industry Compat keymap: Fix broken Tab key in the Text Editor

Was being used for operator search here, which doesn't make any sense
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