Revision d8f0964 by Dalai Felinto May 24, 2019, 14:02 (GMT) |
Fix T65028: Eye icon not toggle-able from the outliner for linked objects |
Revision c935921 by Sergey Sharybin May 24, 2019, 13:39 (GMT) |
Collada: Remove property with empty identifier This is not a valid property. Additionally, there is very much the same property with a valid identifier defined few lines below. |
Revision be03e67 by Dalai Felinto May 24, 2019, 13:21 (GMT) |
Fix T65060: Outliner - Sort Alphabetically checkbox is not working Bug introduced on 78f8679cfc6d. Basically a copy/paste error in my original collection children implementation. |
Revision 1b60b6e by Jacques Lucke May 24, 2019, 12:54 (GMT) |
Fix T65071: Crash when selecting joined tracks |
Revision 05a9788 by Sergey Sharybin May 24, 2019, 12:54 (GMT) |
Fix T64101: Crash entering edit mode with particle system Explicitly disable particles in edit for now. Those were not rendered already, but were attempted to be converted to Cycles structures (if UVs were not needed for hair nothing was rendered, but if UVs are needed then crash happened). Would be nice to bring hair in edit mode back, but this is a bit more involved change, which will be done later. |
Revision fae5896 by Dalai Felinto May 24, 2019, 12:52 (GMT) |
Revision a875e81 by William Reynish May 24, 2019, 12:46 (GMT) |
UI: Tweaks to Compositor header - Move Auto Render into Options panel in sidebar - Move Pin to the right and remove emboss - Move Background to the right and use greying out to avoid jumping UI elements Also remove emboss from pin toggle in Image Editor for consistency |
Revision 946217e by William Reynish May 24, 2019, 12:23 (GMT) |
UI: Sequencer panel names Change names again, to be more descriptive Data > Info Info > Timecodes |
Revision 75ac356 by Brecht Van Lommel May 24, 2019, 11:40 (GMT) |
Viewport: don't show transparent checkboard in lookdev shading mode Keep it for render shading mode only. |
Revision dd4a268 by Brecht Van Lommel May 24, 2019, 11:37 (GMT) |
Viewport: add more contrast to default studio light, make it default again It's closer to the default matcap now, but slightly less metallic and dark. The reason to use studio lights as default is because the roughness and metallic parameters of the material then have an effect, and because Texture color mode does not work for matcaps. |
Revision 419434a by Brecht Van Lommel May 24, 2019, 11:01 (GMT) |
Fix unnecessary decorators showing in compositor sidebar |
Revision 1fdea49 by Philipp Oeser May 24, 2019, 10:12 (GMT) |
Fix T65053: unhide curve does not refresh the viewport properly Reviewers: sergey Maniphest Tasks: T65053 Differential Revision: https://developer.blender.org/D4937 |
Revision 9da88c1 by William Reynish May 24, 2019, 10:01 (GMT) |
Revision fa299e6 by Sergey Sharybin May 24, 2019, 09:24 (GMT) |
Fix T65062: Compositor doesn't work when using different scene Need to preserve all view layers, even for indirectly linked scenes since they might be used by render layer nodes. |
Revision ba58b9d by Sergey Sharybin May 24, 2019, 08:58 (GMT) |
Depsgraph: Fixes for render pipeline building - Need to assign current scene in the builder: it is used to route relations for object's customdata. - Tweak relation from scene to object for the customdaat: this didn't work before because the render pipeline scene has no view layer component. Fixes T65044: Crash when Rendering (F12) |
Revision db8aa7b by Sergey Sharybin May 24, 2019, 08:48 (GMT) |
Depsgraph: Fix violation of evaluated domain Evaluation must never go to original objects and query them: this is a huge violation of the entire idea of separating state across viewports and render engines. Allowed this to only happen for active dependency graph, where we at least know order of dependency graph update and user input. |
Revision cd3f856 by Sergey Sharybin May 24, 2019, 08:43 (GMT) |
Depsgraph: Fix render pipeline depsgraph pointing to freed data |
Revision d21b346 by William Reynish May 24, 2019, 08:09 (GMT) |
Industry Compat keymap: Properly support Transform tool Now works consistently with move, rotate, scale tools |
Revision 5adfc51 by Campbell Barton May 24, 2019, 07:53 (GMT) |
Keymap: use a generic gizmo keymap by default While support for gizmo specific keymaps remains, this should only be used if a gizmo-group is doing something that requires one. There was also a hidden limitation that meant only the last registered tweak keymap would ever be used. For now leave this using the generic keymap since all tweak modal keymaps were using the same template anyway. |
Revision 7dd888c by Campbell Barton May 24, 2019, 05:48 (GMT) |
Keymap: share 3D view transform keymaps While internally these are separate gizmos, there is no reason to have a keymaps for each. Also prefix the gizmo with "3D View" since there are other kinds of transform gizmos. |
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