Blender Git Commits

Blender Git "master" branch commits.

Page: 1174 / 5574

May 24, 2019, 14:02 (GMT)
Fix T65028: Eye icon not toggle-able from the outliner for linked objects
May 24, 2019, 13:39 (GMT)
Collada: Remove property with empty identifier

This is not a valid property.

Additionally, there is very much the same property with a valid
identifier defined few lines below.
May 24, 2019, 13:21 (GMT)
Fix T65060: Outliner - Sort Alphabetically checkbox is not working

Bug introduced on 78f8679cfc6d. Basically a copy/paste error in my
original collection children implementation.
May 24, 2019, 12:54 (GMT)
Fix T65071: Crash when selecting joined tracks
May 24, 2019, 12:54 (GMT)
Fix T64101: Crash entering edit mode with particle system

Explicitly disable particles in edit for now.

Those were not rendered already, but were attempted to be converted
to Cycles structures (if UVs were not needed for hair nothing was
rendered, but if UVs are needed then crash happened).

Would be nice to bring hair in edit mode back, but this is a bit
more involved change, which will be done later.
May 24, 2019, 12:52 (GMT)
Fix T65059: Crash in empty scenes for context _bases functions

Bug introduced on 0910932e71d2.
May 24, 2019, 12:46 (GMT)
UI: Tweaks to Compositor header

- Move Auto Render into Options panel in sidebar
- Move Pin to the right and remove emboss
- Move Background to the right and use greying out to avoid jumping UI elements

Also remove emboss from pin toggle in Image Editor for consistency
May 24, 2019, 12:23 (GMT)
UI: Sequencer panel names

Change names again, to be more descriptive

Data > Info
Info > Timecodes
May 24, 2019, 11:40 (GMT)
Viewport: don't show transparent checkboard in lookdev shading mode

Keep it for render shading mode only.
May 24, 2019, 11:37 (GMT)
Viewport: add more contrast to default studio light, make it default again

It's closer to the default matcap now, but slightly less metallic and dark. The
reason to use studio lights as default is because the roughness and metallic
parameters of the material then have an effect, and because Texture color mode
does not work for matcaps.
May 24, 2019, 11:01 (GMT)
Fix unnecessary decorators showing in compositor sidebar
May 24, 2019, 10:12 (GMT)
Fix T65053: unhide curve does not refresh the viewport properly

Reviewers: sergey

Maniphest Tasks: T65053

Differential Revision: https://developer.blender.org/D4937
May 24, 2019, 10:01 (GMT)
Fix T65057: Duplicate from context menu won't work

Wrong operator context was used here.
May 24, 2019, 09:24 (GMT)
Fix T65062: Compositor doesn't work when using different scene

Need to preserve all view layers, even for indirectly linked scenes
since they might be used by render layer nodes.
May 24, 2019, 08:58 (GMT)
Depsgraph: Fixes for render pipeline building

- Need to assign current scene in the builder: it is used to
route relations for object's customdata.

- Tweak relation from scene to object for the customdaat: this
didn't work before because the render pipeline scene has no
view layer component.

Fixes T65044: Crash when Rendering (F12)
May 24, 2019, 08:48 (GMT)
Depsgraph: Fix violation of evaluated domain

Evaluation must never go to original objects and query them:
this is a huge violation of the entire idea of separating
state across viewports and render engines.

Allowed this to only happen for active dependency graph, where
we at least know order of dependency graph update and user
input.
May 24, 2019, 08:43 (GMT)
Depsgraph: Fix render pipeline depsgraph pointing to freed data
May 24, 2019, 08:09 (GMT)
Industry Compat keymap: Properly support Transform tool

Now works consistently with move, rotate, scale tools
May 24, 2019, 07:53 (GMT)
Keymap: use a generic gizmo keymap by default

While support for gizmo specific keymaps remains, this should only
be used if a gizmo-group is doing something that requires one.

There was also a hidden limitation that meant only the last registered
tweak keymap would ever be used.

For now leave this using the generic keymap since all
tweak modal keymaps were using the same template anyway.
May 24, 2019, 05:48 (GMT)
Keymap: share 3D view transform keymaps

While internally these are separate gizmos,
there is no reason to have a keymaps for each.

Also prefix the gizmo with "3D View"
since there are other kinds of transform gizmos.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021