Revision f50cef9 by Sergey Sharybin May 17, 2019, 08:38 (GMT) |
Report an error when trying to remove non-in-main datablock After recent dependency graph API changes it became easy to violate ownership design (since its changed) and request removal of out-of-main temporary mesh. This confuses Blender and can cause crashes/locks. Fixes T64731: Blender freezes after assigning result of object.to_mesh() |
Revision 32b5f24 by Brecht Van Lommel May 17, 2019, 08:34 (GMT) |
API Docs: add example use cases for mesh functions, fix wrong description |
Revision 5186cfb by Sergey Sharybin May 17, 2019, 08:24 (GMT) |
Depsgraph: State behavior details more explicitly |
Revision e02f68c by Philipp Oeser May 17, 2019, 08:01 (GMT) |
May 17, 2019, 05:02 (GMT) |
Mesh Select: use select context instead of static structs This patch does not bring any functional change, but it does expose some utilities that can be very useful to correct occlusion and performance problems of Circle Select and similar. Creating a selection context still makes it easier to track issues. |
Revision 1f22a20 by Campbell Barton May 17, 2019, 04:11 (GMT) |
Fix face mask edge select drawing All edges were drawing black. |
Revision 42cd07c by Campbell Barton May 17, 2019, 04:04 (GMT) |
3D View: Support texture paint mask clipping |
Revision 7baddbf by Campbell Barton May 17, 2019, 02:48 (GMT) |
UI: add tool panel for node editor, use tabs This follows the 3D view, adding an "Options" tab. |
Revision 2a9214e by Ray molenkamp May 17, 2019, 00:03 (GMT) |
makesdna: Fix build error on win32. Win32 has some special struct alignment rules that makesdna is not warning about. See https://developer.blender.org/T63164#652815 for details. |
Revision 387c1f2 by Brecht Van Lommel May 16, 2019, 18:25 (GMT) |
Tests: add more descriptive messages when idiff is not available Based on patch contributed by Diana Picus in D4355. |
Revision c83f13d by Brecht Van Lommel May 16, 2019, 18:15 (GMT) |
Preference: don't autosave preferences when running with --factory-startup This case is likely intended to be temporary, for manual or automated tests. |
Revision d726d7e by Pablo Vazquez May 16, 2019, 18:01 (GMT) |
Theme: Update Blender Light to match viewport and default theme. |
Revision 4c4ac11 by Brecht Van Lommel May 16, 2019, 17:58 (GMT) |
Images: more tweaks to save all modified images Support showing warning messages before saving for cases that we can detect in advance, to be used by quit dialog. |
Revision 0c2add7 by Pablo Vazquez May 16, 2019, 17:53 (GMT) |
Theme: Match new Outliner color settings with viewport. |
Revision 3324753 by Pablo Vazquez May 16, 2019, 17:53 (GMT) |
Theme: stick bones too bright and vertex select too dark. |
Revision 3076544 by Brecht Van Lommel May 16, 2019, 17:17 (GMT) |
Fix T64725: light power property dragging uses too small increments |
Revision a7542b9 by Jacques Lucke May 16, 2019, 16:19 (GMT) |
BLI_memarena: unpoison memory before freeing it |
Revision 4878b29 by Sergey Sharybin May 16, 2019, 16:11 (GMT) |
Use edit evaluated mesh when creating mesh for object in edit mode Makes the result of object.to_mesh() and bpy.meshes.new_from_object() to be the same as what is visible in the viewport. This makes Cycles to respect modifiers enabled in edit mode, and should also easy some scripter's work. The final render still needs some work, which, maybe, will be about forcing objects out of editing modes. |
May 16, 2019, 15:40 (GMT) |
Cycles/Eeeve: unify film transparent setting For existing files, it will use the setting from Cycles or Eevee depending on the render engine in the scene. Differential Revision: https://developer.blender.org/D4874 |
Revision 2ee7623 by Sergey Sharybin May 16, 2019, 15:24 (GMT) |
Cycles: Fix missing viewport updates after recent changes We can not access ensured-to-be-evaluated dependency graph from the render API: some of it is running from within evaluation which makes it possible for engines to access list of evaluated IDs. Solved by passing dependency graph to viewport functions, similar to the final render functions. |
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