Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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April 5, 2019, 10:53 (GMT)
Cleanup: Spelling
April 5, 2019, 10:50 (GMT)
Fix T60390: add Cycles texture node mapping settings to node editor sidebar

These were missing from the UI previously.
April 5, 2019, 09:28 (GMT)
Fix T63292: Crash Workbench Texture Drawing
April 5, 2019, 09:26 (GMT)
GPencil: Improve drawing feeling in big files

When drawing in big files, the first points of the stroke were not smooth because the system was doing a copy of the depsgraph datablock.

Now, the depsgraph is not updated at the beginning and the feeling is far better, especially for big files.

To avoid the copy, the original datablock is used while drawing, because it's faster the lookup of the original data, than a full datablock copy.

Also some cleanup of the code.
April 4, 2019, 19:22 (GMT)
Fix T60379: Cycles viewport adaptive subdivision hangs after updates.

The camera world to raster computation was using wrong values. Also fixes
update when changing subdivision scene settings.
April 4, 2019, 17:02 (GMT)
Workbench: Support Transparency + Textures

When texture drawing was enabled the fallback materials were not transparent.
The reason was that the solid material was requested. This patch will requesting
in this case the material from the forward renderer.

Fix: T63077

Reviewed By: fclem

Maniphest Tasks: T63077

Differential Revision: https://developer.blender.org/D4641
April 4, 2019, 16:08 (GMT)
Fix T63108 Eevee: Wrong Reflection plane matrix if camera view is not centered

Invert X axis of the Window Matrix (AKA Projection matrix) instead of the
View matrix.
April 4, 2019, 15:59 (GMT)
Fix T63198 Eevee: Indirect lighting settings arent not updating in Lookdev

This was caused by a missing check for those option.
April 4, 2019, 15:59 (GMT)
Fix T63278 Eevee: LookDev: Volumetric on even if Scene World is off
April 4, 2019, 15:59 (GMT)
Fix segfault when audio system cannot be initialised

`PyInit_aud()` can return `NULL` for variour reasons. When that happens,
we shouldn't continue.
April 4, 2019, 15:38 (GMT)
Fix T61830: Remove option to add new keymap item in search mode

This was not working well, because the search text was removed
after pressing this button. Finding the item that was inserted
was not easy.

Removing the option seems to be the best solution for now.
April 4, 2019, 14:44 (GMT)
EEVEE+Workbench: Show partsys in final rendering

In final rendering mode the display type was tested for
visibility flag. This should only occus when doing viewport
rendering

Reviewed By: fclem

Maniphest Tasks: T63056

Differential Revision: https://developer.blender.org/D4643
April 4, 2019, 14:37 (GMT)
Fix T63256: Make Dupli Face was broken since there are collections
April 4, 2019, 14:14 (GMT)
Fix T60891: bgl docs still include deprecated opengl functions

In a separate step, all new functions should be added.
However, the best way to do this, is not clear yet.
A list of functions, that have to be added is available
in D4280.

Differential Revision: https://developer.blender.org/D4280
April 4, 2019, 13:49 (GMT)
Fix T63252: Bind in Mesh Deform Modifier fails

A regression since 64c8d72ef1ad.

The solution is to force modifier evaluation for an evaluated
object, and let it to copy binding data back to original when
is being evaluated for binding.

Reviewers: brecht

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D4642
April 4, 2019, 13:16 (GMT)
Fix T63276: crash deleting object with alembic constraint.
April 4, 2019, 12:50 (GMT)
Fix ply import tests.

The function for clearing out objects in the startup file
needed updating for 2.8 collections api.
April 4, 2019, 12:47 (GMT)
Fix part of T62720: crash loading alembic mesh that has no vertices.
April 4, 2019, 12:44 (GMT)
DRW: Fix hair count being limited by recent refactor

This was making Autumn being half naked.

Issue was introduced by rBe72dc667c4d3
April 4, 2019, 12:44 (GMT)
Eevee: Add property update for render settings

This was preventing the viewport update when the properties were changed
via scripting.
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