Revision 1bc8ddb by Bastien Montagne March 11, 2019, 16:08 (GMT) |
Fix T62310: Batch generate data-block previews broken. Some uninitialized colormanagement data was breaking RNA acces for them, exposed in batch preview management when generating previews for scenes because we have to backup/restore scene and all its settings before/after rendering it... |
Revision 19af5bd by William Reynish March 11, 2019, 15:51 (GMT) |
Fix: Remove unnecessary check in previous commit |
Revision 01dec32 by Sergey Sharybin March 11, 2019, 15:49 (GMT) |
Fix T62366: Grease pencil material color keying Do proper tagging for material changes, and avoid grease-pencil hack in the relations builder. The dependency graph code was forcing animation to be run for any copy-on-write change of material. However, animation is not supposed to be run on copy-on-write changes. |
Revision 4879d80 by William Reynish March 11, 2019, 15:48 (GMT) |
Add missing Add Face and Fill commands to Edit Mode Edge contextual menu |
Revision 3c81572 by William Reynish March 11, 2019, 15:37 (GMT) |
UI: Move UV Editor Cursor Position to sidebar Consistent with the 3D View |
Revision 17f4fe0 by Pablo Vazquez March 11, 2019, 15:35 (GMT) |
UI: Use 'None' instead of 'No' for cache compression method. |
Revision 251c3e9 by Sergey Sharybin March 11, 2019, 15:31 (GMT) |
Sculpt: Fix undo when shape keys are used Can not use undo node's total vertices count, it only contains single PBVH node vertex count. Need to pass an entire key block number of vertices. |
Revision 005084e by Germano Cavalcante March 11, 2019, 15:23 (GMT) |
GPU: Make the creation of opengl shaders more stable. This commit possibly fixes the T58938. The crash happens when a shader that is created in a rendering context is deleted and another shader with the same name/program of the deleted one is created in the same context and used in another context. |
Revision 2703c40 by William Reynish March 11, 2019, 15:18 (GMT) |
UI: Add missing transform operators to Transform menu - Consistent with other editors and modes - Allows users to discover G R S keys Maniphest task: T61556 |
Revision 81d5f15 by Jacques Lucke March 11, 2019, 15:15 (GMT) |
Fix T61253: Wrong syntax highlighting when @ is used as multiplication This is obviously not a perfect solution. However, to do proper highlighting a more advanced Python parser would be necessary. I think this patch implements a good heuristic to differentiate between the cases when `@` is used for a decorator vs for multiplication. When `@` is directly followed by an identifier, it is interpreted as decorated. Otherwise not. Reviewers: brecht Differential Revision: https://developer.blender.org/D4495 |
Revision a65b068 by William Reynish March 11, 2019, 15:12 (GMT) |
UI: Add missing All Transform to Object > Apply menu Reported on Devtalk |
Revision 836f349 by Jacques Lucke March 11, 2019, 15:10 (GMT) |
Fix T62059: Driver not updating in Color Ramp Reviewers: sergey Differential Revision: https://developer.blender.org/D4497 |
Revision 89840b5 by Sergey Sharybin March 11, 2019, 15:09 (GMT) |
Fix T62423: Wrong sculpting with shape keys and modifiers Need to use original mesh to get virtual modifiers list, otherwise key datablocks will not be properly taken into account (since evaluated mesh doesn't have key datablock). |
Revision cd32ace by William Reynish March 11, 2019, 14:51 (GMT) |
Revision 1f8738a by Jacques Lucke March 11, 2019, 14:36 (GMT) |
Fix T59928: 'Radius' option does nothing when adding light probe |
Revision 422d454 by Sergey Sharybin March 11, 2019, 14:33 (GMT) |
Depsgraph: Add missing parameters for node trees This allows to have drivers on node trees. Probably now it will be better to simply add parameters for any ID node, to avoid such amount of manual work. Initial idea was to not have nodes if it's not needed to avoid any possible overhead. Having more robust system is probably more valuable. We can always optimize overhead in one way or another. |
Revision 2ed0f08 by William Reynish March 11, 2019, 14:01 (GMT) |
UI: Add brush controls to contextual menus for Texture Paint, Vertex Paint, Sculpt Mode Maniphest task: T62130 |
Revision 4302342 by Philipp Oeser March 11, 2019, 13:36 (GMT) |
Fix T62359: Flip colors for Fill Tool missing Reviewers: brecht Maniphest Tasks: T62359 Differential Revision: https://developer.blender.org/D4486 |
Revision f608964 by Brecht Van Lommel March 11, 2019, 13:34 (GMT) |
Merge branch 'blender2.7' |
Revision 403ae48 by Brecht Van Lommel March 11, 2019, 13:34 (GMT) |
UV editor: automatically show image assigned to active face. When manually selecting a different image, this image will become pinned and continue to show. The material node is not automatically modified as it was in old Blender versions, only the image displayed in the UV editor. Fixes T61239: confusing behavior when unwrapping non-square images. By showing the relevant image by default it's more clear why it does aspect correction. |
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