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March 4, 2019, 16:06 (GMT)
GPencil: Move Object Depth Order to Object

There was a conflict between Object "In Front" and how the strokes were managed in Stroke panel for grease pencil datablock.

In order to keep consistency, the order of the object has been moved to Object level and now it's using the standard "In Front" flag. As all it is 3D, the option "Back" has been removed.

This also fixes the problem with task T62137.

Also related to commit 54ffc4e19dc4 and D4405
March 4, 2019, 15:54 (GMT)
Merge branch 'blender2.7'
March 4, 2019, 15:53 (GMT)
Fixup for fix for OSX build using a build folder name with spaces

Bug introduced on: 1f22e3f311e74031c3c01714117d759d3e3de3f1.
This was making regular Mac builds to fail, where they were not failing before.

Tested by William Reynish.
March 4, 2019, 15:44 (GMT)
Fix T62175: Crash on Undo.

Again nodetree broken code... as usual...
March 4, 2019, 15:18 (GMT)
Fix T62134: duplicating a material won't update node group's node tree user count anymore.

Yet again we have to twist and curl like insane worms to cope with
IDs-not-in-main infamous issue... :(
March 4, 2019, 15:08 (GMT)
Merge branch 'blender2.7'
March 4, 2019, 15:08 (GMT)
UI: make text editor Text menu consistent with menus for .blend and images.
March 4, 2019, 15:06 (GMT)
Fix missing image editor redraw when reloading image through API.
March 4, 2019, 15:06 (GMT)
Fix Cycles animation denoising giving black pixels for some outliers.

The denoising code expects the output buffer to be filled with the noisy
image, which was not the case for standalone denoising.
March 4, 2019, 14:57 (GMT)
Texture Paint: round corners of dilated UV seams

This fixes the issue of long spikes on sharp corners by rounding them,
guaranteeing that the bleed will never exceed the bleed distance
set by the user in any part of the mesh.

See: D4437
March 4, 2019, 14:36 (GMT)
Fix texture paint UV dilation algorithm

Two aspects are addressed:

- Correct computation of dilation distance,
so that dilated boundaries remain parallel to the original boundaries
(and with the actual distance specified as bleed distance).

- Dilate with regard to adjacent seams
instead of adjacent triangle edges, for a more correct result.
This is especially important in the case of concave shapes,
where spikes could overlap with actual geometry.

See: D4436
March 4, 2019, 14:25 (GMT)
Fix early output check in movie clip prefetch

Was preventing prefetching when clip is offset to a
higher scene frame number than a duration of the clip.
March 4, 2019, 13:27 (GMT)
Fix/workaround T62167: Random crash when displaying wireframes.

Some old AMD drivers crash when a vbo with stride 1 is used a few times.
I have not found a real solution to this problem. So the solution was to use a vbo with stride 4 (which in theory is less efficient and takes up more memory space).
March 4, 2019, 13:21 (GMT)
Revert "DNA: optimize data reconstruction"

This reverts commit 657205530cc680012734200a8babd6232be5ee92.

This caused an T62181, looking into fix but revert for now.
March 4, 2019, 12:13 (GMT)
Fix T62140: GPencil line segment disappears

Remove code for when edge count is 2.
March 4, 2019, 12:04 (GMT)
Outliner: better support for paintcurves ('Blender File' view)

- paintcurves were hitting an assert in outliner_add_element()
- missing outliner update when adding a paintcurve
- paintcurves were not showing an icon [they dont have a dedicated icon,
took the one used elsewhere]

Reviewers: brecht

Differential Revision: https://developer.blender.org/D4445
March 4, 2019, 11:13 (GMT)
Cleanup: indentation, style
March 4, 2019, 11:11 (GMT)
Cleanup: use single quotes for enums
March 4, 2019, 11:00 (GMT)
Merge branch 'blender2.7'
March 4, 2019, 10:58 (GMT)
Fix bad level calls
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021