Revision ae01a85 by Brecht Van Lommel January 4, 2019, 13:45 (GMT) |
Fix T58657: blender 2.7 keymap Alt+A does not work for animation playback. |
January 4, 2019, 13:45 (GMT) |
Fix T59946: multiple quit dialogs possible. Differential Revision: https://developer.blender.org/D4147 |
January 4, 2019, 13:45 (GMT) |
Fix T60068: missing viewport update when renaming objects in outliner. Differential Revision: https://developer.blender.org/D4155 |
Revision 2c21e3e by Sergey Sharybin January 4, 2019, 13:30 (GMT) |
Fix T60132: Convert hair particles to mesh Needed to port operator to use evaluated particle system. But also changed interface to always show Convert button when draw type is set to Path (Hair particle system is forced to be draws as path). This avoid rather expensive lookup on every redraw, but will show Convert button for un-baked particle emitter. Probably, an acceptable compromise. |
Revision 1753177 by Dalai Felinto January 4, 2019, 13:27 (GMT) |
Partial fix T60148: EEVEE hangs when anamorphic bokeh is too low Fixed by setting the limit to the original limit I used for Cycles. Rendering still goes extremely slow when bokeh is lower than 1.0. But at least now it is "waitable". With lower numbers than 0.01 I don't think we would ever get a render to finish. @fclem feel free to address the real root of the problem, but I'm afraid it may be a limitation of the algorithm you are using. |
Revision 32ae3ab by Brecht Van Lommel January 4, 2019, 12:48 (GMT) |
Fix T59768: UV context menu showing in image editor. |
Revision bdbe484 by Dalai Felinto January 4, 2019, 12:26 (GMT) |
EEVEE DoF: Fix runtime error: division by zero when blades was 0 Even though the fragment shader was already discarding all members of dof_bokeh_sides when blades was zero, the C code was still trying to use this for a few divisions leading to runtime asserts. Those are harmless yet can lead some to waste time while pursuiting other bugs (namely a near freeze when blades aspect ratio is too low). |
Revision 4d8ed93 by Dalai Felinto January 4, 2019, 11:55 (GMT) |
Fix T60044: Sculpting brush is not visible on file load The original issue is that wm->paintcursors is empty until we go in and out of the sculpt mode. To fix this we need to toggle inside the sculpt mode. This is usually tackled by ED_editors_init(), however the sculpt mode toggling was never call because the object technically had "mode data". Reviewers: campbellbarton Differential Revision: https://developer.blender.org/D4153 |
Revision 7bd31bd by Sergey Sharybin January 4, 2019, 11:51 (GMT) |
Cleanup: Spelling |
Revision 7a10960 by Sergey Sharybin January 4, 2019, 11:50 (GMT) |
Provide more information on unknown GPU |
Revision 785fc13 by Sergey Sharybin January 4, 2019, 11:42 (GMT) |
Merge branch 'blender2.7' |
Revision e6acb4f by Sergey Sharybin January 4, 2019, 11:41 (GMT) |
Recognize llvmpipe renderer as software OpenGL |
Revision 538d587 by Campbell Barton January 4, 2019, 08:58 (GMT) |
Object: don't flip scale when setting dimensions |
Revision 1b8c377 by Campbell Barton January 4, 2019, 08:52 (GMT) |
Fix T54771: Can't change multiple dimensions at once - Use non-rna button for adjusting dimensions. - Make Object.dimensions RNA read-only since it never worked well. This is mainly a UI editing feature. |
Revision c6405f5 by Campbell Barton January 4, 2019, 08:08 (GMT) |
Cleanup: unused calculation |
Revision 670b294 by Campbell Barton January 4, 2019, 08:08 (GMT) |
Cleanup: indentation (right shift) |
Revision 2bee483 by Campbell Barton January 4, 2019, 06:08 (GMT) |
Merge branch 'blender2.7' |
Revision 3ffce6a by Campbell Barton January 4, 2019, 06:07 (GMT) |
Fix T60099: Inconsistent normals from spin tool |
Revision 3f0a261 by Campbell Barton January 4, 2019, 06:07 (GMT) |
Spin Tool: don't flip when using a negative angle The intention was to flip normals when extruding in the opposite direction, however the sign of the angle isn't meaningful unless the geometry center and region normal are taken into account. Disable, may add back in a way that works more predictably. |
Revision eeff7a2 by Campbell Barton January 4, 2019, 06:07 (GMT) |
Fix eternal loop in spin tool merge first/last |
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