Revision 9bb70e5 by Clément Foucault December 17, 2018, 16:05 (GMT) |
Curve Batch Cache: Fix issue with cd_used cd_used needs to be the combination of generated data. |
Revision 36cc42e by Clément Foucault December 17, 2018, 16:05 (GMT) |
Mesh Batch Cache: Optimization & Refactor shaded surface support This now only upload data per loops to the GPU, making use of index buffer to draw polygon. This make use of the vertex cache, speed up renders and saves a lot of vram. Update performance is also slightly faster and can even be improved further by updating only uvs or vcol independently. This commits breaks texture paint batches. It will be added back in another commit. |
Revision bc74e48 by Clément Foucault December 17, 2018, 16:05 (GMT) |
Fix T59373: Background Colors don't match in Workbench renderer |
Revision 29877fb by Clément Foucault December 17, 2018, 16:05 (GMT) |
Workbench: Fix srgb texture not being color managed in texture color mode |
Revision 0d511e0 by Sergey Sharybin December 17, 2018, 15:34 (GMT) |
Cleanup: Fix typo in comment |
Revision 4f220cd by Antonio Vazquez December 17, 2018, 15:26 (GMT) |
GP: Change Primitive manipulator to secondary Gizmo color |
Revision 37d0982 by Philipp Oeser December 17, 2018, 14:13 (GMT) |
Fix T59112: bone pinning error Reviewers: angavrilov, brecht Maniphest Tasks: T59112 Differential Revision: https://developer.blender.org/D4057 |
Revision 6dcf788 by Jacques Lucke December 17, 2018, 14:03 (GMT) |
Fix T59493: view selected in GP edit mode does not take obmat into account |
Revision 9b80c70 by Antonio Vazquez December 17, 2018, 13:48 (GMT) |
GP: Change Primitive manipulator color |
Revision bb58354 by Jacques Lucke December 17, 2018, 13:34 (GMT) |
Fix T59490: wrong curve handle lines |
Revision ce3d00b by Bastien Montagne December 17, 2018, 13:28 (GMT) |
Fix T59404: Mistake in recent EdgeHash refactor broke edge generations in mesh validate code. |
Revision 60a5559 by Sergey Sharybin December 17, 2018, 11:44 (GMT) |
Correct modifier stack validation |
Revision 86e6901 by Philipp Oeser December 17, 2018, 11:42 (GMT) |
Fix T59172: Blender 2.7x keymap error when setting pivot point - only call pivot/orientation pies in non-legacy mode (had duplicate entries) - space_data.pivot_point > tool_settings.transform_pivot_point Reviewers: brecht Maniphest Tasks: T59172 Differential Revision: https://developer.blender.org/D4088 |
Revision a84c823 by Sergey Sharybin December 17, 2018, 11:33 (GMT) |
Fix T58652: Crash editing shape keys weirdness with instances This is a second attempt to get the crash fixed. The original fix worked, but it was reverted by d3e0d7f0825. Now the logic goes as: - All pointers which we can not have shared (the ones which are owned by the runtime) are cleared. - The rest of runtime stays untouched. This seems to be enough to keep particles happy. |
Revision dcc1136 by Sergey Sharybin December 17, 2018, 10:53 (GMT) |
Remove some files restored in Game Engine Most likely was caused by bad resolution of recent merge conflict. |
Revision 7d36a2a by Antonio Vazquez December 17, 2018, 10:34 (GMT) |
Fix T59483: Grease Pencil Additive Drawing mode doesn't work with shapes |
Revision b253fe4 by Clément Foucault December 17, 2018, 08:49 (GMT) |
Eevee: Change Bent normal calculation This changes the bent normal effect to be a bit more subtle. I also tuned down the bent normal blending factor so mesh faceted look may appear more in occluded regions. this is to increase the fidelity of the indirect lighting. This blending might be a parameter in the future. Based the calculation on "Bent Normals and Cones in Screen-space" by O. Klehm, T. Ritschel, E. Eisemann, H.-P. Seidel |
Revision 99457dd by Clément Foucault December 17, 2018, 07:53 (GMT) |
GPU: Add Intel HD Graphics 530 to the list of buggy intel gpus |
Revision 30a0f1a by Clément Foucault December 17, 2018, 07:39 (GMT) |
Workbench: Use int to fix compilation issues on certain platform |
Revision b322ce0 by Campbell Barton December 17, 2018, 06:55 (GMT) |
Context: add objects_in_mode(_unique_data) Needed for Python to easily support multi-object edit/pose modes. |
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