December 7, 2018, 00:15 (GMT) |
Revision 3cce7b7 by Dalai Felinto December 7, 2018, 00:06 (GMT) |
Fix T58325: Local view Bug Aka all the thousand of reports duplicated here. I should have seen this coming, since I had to add a hack in the first place because things were "not working". I should have figured out earlier that COW handles base in a really special way, with its own special object_runtime_backup hack. |
December 6, 2018, 23:57 (GMT) |
UI: add material settings in shader editor sidebar. Differential Revision: https://developer.blender.org/D3926 |
Revision 27e77d4 by Brecht Van Lommel December 6, 2018, 23:19 (GMT) |
Fix Alembic indexed UVs being merged for different vertices. Other software uses this to define UV islands, so we can't just merge any UVs with the same coordinate. They have to share a vertex too. Contributed by Maxime Robinot, with changes by me. Differential Revision: https://developer.blender.org/D4006 |
Revision 5fdf739 by Brecht Van Lommel December 6, 2018, 22:44 (GMT) |
Fix T58898: Python error clicking in empty space in text edit mode. |
Revision 7e722af by Campbell Barton December 6, 2018, 22:28 (GMT) |
Revision 6aad5de by Campbell Barton December 6, 2018, 21:49 (GMT) |
Docs: hint to why we have option to toggle bones Without this, it might seem redundant since there is an option to toggle armature object display. |
Revision cccc40d by Brecht Van Lommel December 6, 2018, 18:50 (GMT) |
Fix T57963: Cycles crash using AO for displacement. Note this is not supported, there exists no geometry at this point, but it should not crash at least. |
Revision 234c112 by Brecht Van Lommel December 6, 2018, 18:26 (GMT) |
Fix T58223: curve tilt not working correct with left click select. |
Revision 828c4d1 by Jacques Lucke December 6, 2018, 15:19 (GMT) |
Fix T58863: 'Smooth/Flat Shading' to 'Shader Smoot/Flat' in context menu |
Revision 50d26e7 by Jacques Lucke December 6, 2018, 14:50 (GMT) |
Speedup: optimize DNA_elem_array_size to speedup file loading Reviewers: brecht Differential Revision: https://developer.blender.org/D4037 |
Revision c8467cc by Sergey Sharybin December 6, 2018, 14:22 (GMT) |
Fix T58310: Crash when removing multires modifier from sculpt object |
Revision 39efb58 by Germano Cavalcante December 6, 2018, 13:47 (GMT) |
GPU Framebuffer: simplify gpu_framebuffer_update_attachments_and_fill_empty_slots func |
Revision b0726b3 by Clément Foucault December 6, 2018, 13:43 (GMT) |
DRW: Mesh: Make uvs use the final mesh display |
Revision b576e14 by Clément Foucault December 6, 2018, 13:42 (GMT) |
DRW: Fix Uvs not working in solid mode + edit mesh |
Revision 32d5085 by Philipp Oeser December 6, 2018, 12:18 (GMT) |
December 6, 2018, 12:06 (GMT) |
Fix T58659: absolute grid snapping wrong with custom grid scale. Differential Revision: https://developer.blender.org/D4039 |
Revision da7f00b by Germano Cavalcante December 6, 2018, 12:05 (GMT) |
GPU Extensions: unused_fb_slot_workaround: Compare only the driver. Dozens of renderes are included. |
Revision 50b0448 by Sergey Sharybin December 6, 2018, 12:00 (GMT) |
Fix T58840: SHIFT+K in vertex paint doesn't update |
Revision 4c336f0 by Sergey Sharybin December 6, 2018, 11:31 (GMT) |
Draw manager: Use render view transform as default |
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