Revision 8617594 by Campbell Barton November 19, 2018, 21:15 (GMT) |
Keymap: remove 3ds and maya keymaps These aren't well maintained and as far as we know never gained wide adoption. Remove, we can focus efforts on other key-maps, see: T54963. |
Revision c9f24a5 by Campbell Barton November 19, 2018, 21:11 (GMT) |
WM: remove interaction presets These only exposed a few options, which didn't end up helping much to make Blender's key-map fit the behavior of other applications. |
Revision 3c8c976 by Campbell Barton November 19, 2018, 20:38 (GMT) |
Cleanup: gpu docs |
Revision 5f21030 by Jacques Lucke November 19, 2018, 18:33 (GMT) |
Image Empties: Option to not display the backside of image empties Reviewers: brecht Differential Revision: https://developer.blender.org/D3964 |
Revision 99d9d3d by Brecht Van Lommel November 19, 2018, 18:19 (GMT) |
Fix T57554: texture bake object to active error after recent changes. |
Revision eff8903 by Brecht Van Lommel November 19, 2018, 18:19 (GMT) |
UI: hide scene / layer in properties context in some cases, for compactness. |
Revision 0ff05da by Alexander Gavrilov November 19, 2018, 17:35 (GMT) |
Fix handling of B-Bone custom handle references in Edit mode undo. Correct a couple of places that should process the handle pointers. |
Revision 7bb5125 by Clément Foucault November 19, 2018, 17:05 (GMT) |
Workbench: Use non-negative lighting evaluation This makes the lighting a bit more diffuse but don't produce negative values. Add a bias of 1.5f to make the lighting a bit more directionnal. The implementation is based on: https://github.com/kayru/Probulator/blob/master/Source/Probulator/SphericalHarmonics.h#L136 which is derived from: http://www.geomerics.com/wp-content/uploads/2015/08/CEDEC_Geomerics_ReconstructingDiffuseLighting1.pdf The shader implementation is optimized and has the same runtime cost as previous method: * no sh eval : 0.13ms * prev sh eval : 0.14ms * new sh eval : 0.22ms * new sh eval opti : 0.14ms |
Revision 2b56d21 by Clément Foucault November 19, 2018, 17:05 (GMT) |
Workbench: Performance: Fix performance drop caused by specular lighting In my test, the composite pass went from 1.52ms to 0.24ms when specular lighting is enabled. |
Revision 98f8b48 by Sergey Sharybin November 19, 2018, 15:28 (GMT) |
Remove note about Blender Internal |
Revision 6ffb0a0 by Clément Foucault November 19, 2018, 14:48 (GMT) |
DRW: Make profiling more precise on certain drivers. This makes the whole rendering slower (because of sync point) but the numbers displayed by the draw manager profiler is more precise on some buggy drivers. They seems to issue the query before the last one ends. |
Revision ee44dd1 by Clément Foucault November 19, 2018, 14:48 (GMT) |
Studio Lights: Big Cleanups * Less Lengthy enum/macro names. * Optimize computation of Spherical Harmonics. * Reduce radiance cubemap size a bit. Higher resolution is not necessary. * Remove STUDIOLIGHT_LIGHT_DIRECTION_CALCULATED (was not used). * Do windowing on each component separately instead of using luminance. * Use ITER_PIXELS to iterate on each pixels, using pixel center coords. * Remove gpu_matcap_3components as it is only needed when creating the gputex. * Fix a lot of confusion in axis denomination/swizzle. These changes should not affect functionallity. |
Revision 422992a by Jacques Lucke November 19, 2018, 13:32 (GMT) |
Py API Docs: use new bind context manager in gpu examples |
Revision 8d51e3c by Germano Cavalcante November 19, 2018, 12:39 (GMT) |
STUDIOLIGHT: leave a comment of why `STUDIOLIGHT_SPHERICAL_HARMONICS_WINDOWING` was commented. |
Revision 51711fd by Germano Cavalcante November 19, 2018, 12:28 (GMT) |
Revert "BKE object: Correct bound box of bezier curve objects not matching the object viewed." This reverts commit 24677cf77bbd97827bb5789bc1e4d883732a59da. |
Revision 3f59bdc by Germano Cavalcante November 19, 2018, 12:16 (GMT) |
PyAPI: GPUOffscreen: Add context manager for the `bind` method to work with the `with` statement. Differential Revision: https://developer.blender.org/D3918 |
Revision de23188 by Pablo Vazquez November 19, 2018, 11:31 (GMT) |
Themes: Remove deprecated themes. Most themes have missing/wrong settings due to the new editors in 2.8 A Call-for-content has been made at devtalk.blender.org for the community to contribute new ones. |
Revision d2560dc by Germano Cavalcante November 19, 2018, 11:05 (GMT) |
LOOKDEV: disable STUDIOLIGHT_SPHERICAL_HARMONICS_WINDOWING This option is causing the texture to become full of nan(ind)s. I don't know how it worked before. Until this is resolved, this feature (which improves the quality of LOOKDEV's irradiance texture) will be disabled. |
Revision 6647e2c by Germano Cavalcante November 19, 2018, 11:05 (GMT) |
EEVEE: Cleanup: default_world_frag.glsl |
Revision 80499bc by Germano Cavalcante November 19, 2018, 11:05 (GMT) |
EEVEE: Cleanup remove unused shader. |
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