Blender Git Commits

Blender Git "master" branch commits.

Page: 1496 / 5574

October 27, 2018, 13:00 (GMT)
Fix T57393: Cycles OSL bevel and AO not working after OSL upgrade.
October 27, 2018, 01:25 (GMT)
Tool System: pie menu style activate-on-release

Support activate on release for the popup toolbar.
October 27, 2018, 01:25 (GMT)
UI: operator to press the active button

Needed to use the keymap to activate buttons from other keys.
October 26, 2018, 23:01 (GMT)
Multi-Objects: Curve - select pick, linked and short path

I'm following mesh editing to decide when to switch active object, or
deselect the other objects. I hope we can keep this all consistent in
the end.
October 26, 2018, 22:20 (GMT)
Cleanup: Remove silly redundant if check in ED_armature_edit_select_pick
October 26, 2018, 22:18 (GMT)
Fix T57367: Multi-Object-Mode: Edit Lattice selection only working for active object

For the records, curves still have this problem.
October 26, 2018, 21:30 (GMT)
Fix lasso selection not working for lattices

Regression introduced on e88e80a6.
This was broken for both single and multi-objects.

It is a typo that apparently slipt through testing, oh well.
I'm glad I caught this, I just wished it would have been faster.
October 26, 2018, 18:33 (GMT)
Fix crash when switching to Scripting workspace

Crash introduced on: a4a6ed1ba3c86ed842f4373c65d64d28d827f864.
October 26, 2018, 16:48 (GMT)
Small cleanup: Remove uneeded/wrong check

If ob was NULL it would crash in the else part of the if statement.
If we really think we may run into that (which we should not) we can just assert
or add a if (ob == NULL) return; in the top of the function.
October 26, 2018, 16:48 (GMT)
Fix unreported: Crash when adding lattice vertex group
October 26, 2018, 16:39 (GMT)
Fix unreported: Crash when removing lattice vertex group
October 26, 2018, 16:39 (GMT)
Refactor cleanup: BKE_object_is_in_editmode

Using switch and keep it concise.
October 26, 2018, 16:11 (GMT)
Fix T57368: Multi-Object-Mode: Edit Lattice draws only active

As it turned out the issue wasn't that we were drawing only the active,
but that the "object mode" lattice drawing was drawing on top of the
drawing for all the edit mode lattice objects.

We are doing the same original behaviour for curves and even meshes. To be
investigated if it is ok for those other cases.
October 26, 2018, 14:21 (GMT)
Cycles: Expose noisy image pass by default when rendering with denoiser

Apparently quite a few users would like to have the noisy pass available when using the denoiser, and since it's being generated anyways we might as well expose it by default.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D3608
October 26, 2018, 14:04 (GMT)
Multi-Objects: LATTICE_OT_make_regular

Committing this for the sake of completionism. I'm going to bring this
up for review, I think we may want to revert it.

Fundamentally I'm changing the behaviour of the operator both in object
mode (acting on all selected lattice objects), as well as the edit mode
(acting on all lattices in edit mode, regardless of them having any
selected vertice).
October 26, 2018, 08:54 (GMT)
Workbench: Fix shadows on macOS
October 26, 2018, 08:54 (GMT)
GPUTexture: Add supports for GL_DEPTH32F_STENCIL8 texture format
October 26, 2018, 08:54 (GMT)
GPU: Add workarounds for buggy glBlitFramebuffer function on macOS + Radeon

When calling glBlitFramebuffer on most (if not all) mac that have a GPU
from the Radeon Pro series, the data is not properly copied and only a
subset of the pixels are correctly copied.

This only happens when blitting the depth buffer if the depth buffer is
GL_DEPTH24_STENCIL8.

Changing the depth buffer format to GPU_DEPTH32F_STENCIL8 fixes the issue
but only works if blitting the depth componnent. The stencil componnent
still provoke issues when being copied.
October 26, 2018, 08:54 (GMT)
Eevee: SSS: Fix issue with mac and stencil buffer blitting

Adding a workaround in this case: we blit the depth buffer instead of the
stencil buffer and use the copy as the texture. This is slower but at
least it should work.
October 26, 2018, 07:02 (GMT)
GP: Assign new materials to brushes

When create a new material, this must be set to the brushes automatically.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021