Revision 69c9266 by Antonio Vazquez September 27, 2018, 20:10 (GMT) |
GP: Expand properties material list |
Revision a914159 by Antonio Vazquez September 27, 2018, 20:08 (GMT) |
GP: Expand properties layer list |
Revision b3cb4ea by Antonio Vazquez September 27, 2018, 20:06 (GMT) |
GP: Remove separator line in materials submenu |
Revision 2b6cbc8 by Antonio Vazquez September 27, 2018, 20:05 (GMT) |
GP: Remove material submenu icons The icons made too heavy for the UI |
Revision 3988c5b by Antonio Vazquez September 27, 2018, 20:03 (GMT) |
GP: Expand topbar layers list |
Revision 1bd81ba by Antonio Vazquez September 27, 2018, 19:11 (GMT) |
GP: Make materials topbar list longer |
Revision bb06598 by Antonio Vazquez September 27, 2018, 18:50 (GMT) |
GP: Reorganize topbar material selector |
September 27, 2018, 18:19 (GMT) |
Revision 975a40d by Brecht Van Lommel September 27, 2018, 18:12 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 6baea95 by Brecht Van Lommel September 27, 2018, 18:11 (GMT) |
UI: use new 3D viewport navigation icons and image icon in add menu. I had to make the viewport navigation icons a bit smaller in the SVG since the edges were being clipped off, we only support 16x16 icons currently. They are a bit blurry because of this. |
Revision 0b4c440 by Brecht Van Lommel September 27, 2018, 16:41 (GMT) |
UI: add first batch of monochrome icons designed by Andrzej Ambroz. Currently only for simple commands like play, add, zoom, expand, etc. |
Revision 2832414 by Brecht Van Lommel September 27, 2018, 16:39 (GMT) |
UI: draw mono icons with button type text color, instead of area text color. |
Revision 99fa874 by Brecht Van Lommel September 27, 2018, 16:39 (GMT) |
Fix blender_icons_update.py not working after mono icon changes. |
Revision 37d88fd by Antonio Vazquez September 27, 2018, 16:03 (GMT) |
GP: Remove old annotation panel from Image editor This has been replaced with tools. |
Revision beb91b5 by Antonio Vazquez September 27, 2018, 15:39 (GMT) |
GP: Enable force fill recalc by default |
Revision 18262bc by Bastien Montagne September 27, 2018, 14:34 (GMT) |
Fix missing libquery processing of ID pointers in GPencil Modifiers. ... |
September 27, 2018, 14:33 (GMT) |
Implement a new dedicated weight painting shader. Move the weight paint drawing to the fragment shader. The shader uses a texture that uses the U.coba_weight custom color band, or an internal color band. In addition to actual weights, the shader has to display two alert colors: missing vertex group, and zero weight. The zero weight alert has to be blended with regular weight colors, so that a single alert vertex surrounded by weighted ones is still visible. Reviewers: campbellbarton, fclem Differential Revision: https://developer.blender.org/D3675 |
Revision 6791d95 by Jacques Lucke September 27, 2018, 14:21 (GMT) |
Empty Object: new "Load Image as Empty" operator New entry in the Add Object menu. Opens a file selector and creates a new empty object from the selected image. Previously more steps were needed to archieve the same. Differential: https://developer.blender.org/D3708 Reviewer: brecht |
Revision a3fea39 by Clément Foucault September 27, 2018, 14:09 (GMT) |
Fix T56915: Selectability in Solid Xray Mode This was caused by the object center being selected by the wireframe pass. The wireframe pass is now only drawn if we search for the nearest surface. This makes all wire objects (like non-meshes objects) higher priority than mesh surfaces. |
Revision efc4862 by Jacques Lucke September 27, 2018, 14:06 (GMT) |
Refactor: Copy/Paste values from/to UI Previously copy and paste was handled within the same function using a mode switch, which is quite ugly in most cases. This patch separates the function into two and splits up those in even smaller functions to increase maintainability. Finally one new feature was added: You can copy from disabled fields now. (requested by hjalti) Reviewers: brecht Differential Revision: https://developer.blender.org/D3738 |
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MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021