Blender Git Commits

Blender Git "master" branch commits.

Page: 1534 / 5574

September 27, 2018, 20:10 (GMT)
GP: Expand properties material list
September 27, 2018, 20:08 (GMT)
GP: Expand properties layer list
September 27, 2018, 20:06 (GMT)
GP: Remove separator line in materials submenu
September 27, 2018, 20:05 (GMT)
GP: Remove material submenu icons

The icons made too heavy for the UI
September 27, 2018, 20:03 (GMT)
GP: Expand topbar layers list
September 27, 2018, 19:11 (GMT)
GP: Make materials topbar list longer
September 27, 2018, 18:50 (GMT)
GP: Reorganize topbar material selector
September 27, 2018, 18:19 (GMT)
Cleanup: remove unused DerivedMesh code.

Differential Revision: https://developer.blender.org/D3736
September 27, 2018, 18:12 (GMT)
Merge branch 'master' into blender2.8
September 27, 2018, 18:11 (GMT)
UI: use new 3D viewport navigation icons and image icon in add menu.

I had to make the viewport navigation icons a bit smaller in the SVG since
the edges were being clipped off, we only support 16x16 icons currently.
They are a bit blurry because of this.
September 27, 2018, 16:41 (GMT)
UI: add first batch of monochrome icons designed by Andrzej Ambroz.

Currently only for simple commands like play, add, zoom, expand, etc.
September 27, 2018, 16:39 (GMT)
UI: draw mono icons with button type text color, instead of area text color.
September 27, 2018, 16:39 (GMT)
Fix blender_icons_update.py not working after mono icon changes.
September 27, 2018, 16:03 (GMT)
GP: Remove old annotation panel from Image editor

This has been replaced with tools.
September 27, 2018, 15:39 (GMT)
GP: Enable force fill recalc by default
September 27, 2018, 14:34 (GMT)
Fix missing libquery processing of ID pointers in GPencil Modifiers.

...
September 27, 2018, 14:33 (GMT)
Implement a new dedicated weight painting shader.

Move the weight paint drawing to the fragment shader. The shader
uses a texture that uses the U.coba_weight custom color band, or
an internal color band.

In addition to actual weights, the shader has to display two
alert colors: missing vertex group, and zero weight. The zero
weight alert has to be blended with regular weight colors,
so that a single alert vertex surrounded by weighted ones is
still visible.

Reviewers: campbellbarton, fclem

Differential Revision: https://developer.blender.org/D3675
September 27, 2018, 14:21 (GMT)
Empty Object: new "Load Image as Empty" operator

New entry in the Add Object menu.
Opens a file selector and creates a new empty object from the selected image.
Previously more steps were needed to archieve the same.

Differential: https://developer.blender.org/D3708

Reviewer: brecht
September 27, 2018, 14:09 (GMT)
Fix T56915: Selectability in Solid Xray Mode

This was caused by the object center being selected by the wireframe pass.

The wireframe pass is now only drawn if we search for the nearest surface.
This makes all wire objects (like non-meshes objects) higher priority than
mesh surfaces.
September 27, 2018, 14:06 (GMT)
Refactor: Copy/Paste values from/to UI

Previously copy and paste was handled within the same function using a mode switch, which is quite ugly in most cases.
This patch separates the function into two and splits up those in even smaller functions to increase maintainability.

Finally one new feature was added: You can copy from disabled fields now. (requested by hjalti)

Reviewers: brecht

Differential Revision: https://developer.blender.org/D3738
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021