Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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September 9, 2021, 04:05 (GMT)
Modifier: add support for vertex groups

Allow blending the imported cache with the modifiers stack above the
MeshCache modifier.

This is particularly useful for instance when dealing with cloth
simulations performed in another software, where some parts of the cloth
are completely pinned (non-simulated, following the armature). Indeed,
this would allow modifying the animation in some areas without having to
rebake the other parts or the cloth, resulting in a much more flexible
workflow.

Reviewed By: #modeling, campbellbarton, mont29

Ref D9898
September 9, 2021, 03:14 (GMT)
Gizmo: warn when 2D projection fails with non-invertable matrices

Add a warning to quickly pinpoint the problem.

This would have simplified tracking down this problem in D12105.
Revision df65103 by Hans Goudey
September 8, 2021, 23:44 (GMT)
Fix: Incorrect default for exposed geometry nodes vectors
September 8, 2021, 23:28 (GMT)
Fix GPU Buffer not allowing uint values greater than one byte

Error in format passed in `PyArg_Parse`
Revision 4e91cd5 by Hans Goudey
September 8, 2021, 20:46 (GMT)
Fix T91255: IDProperty UI as_dict() returns step as default value

Another typo in this section of code.
September 8, 2021, 19:18 (GMT)
VSE: Adding a panning angle for multichannel audio.

The panning angle allows a more intuitive panning when the output is
surround sound. It sets the angle on the horizontal plane around the
listener. 0 degrees is to the front, negative values go to the left and
positive ones to the right. +/-180 degrees is directly from the back.

Technical detail: the panning value is linear with the panning angle
with a factor of 90 degrees. For stereo this means that -1 is left and
+1 right, since the speakers are exactly 90 degrees to either side.

Differential Revision: https://developer.blender.org/D12275
September 8, 2021, 17:58 (GMT)
Fix error running benchmark script with environment variables for builds

Ref D12434
September 8, 2021, 14:40 (GMT)
Tests: updates for performance benchmarking

* Make "run" command (re-)run all tests, add "update" command to only
run queued and outdated tests equivalent to the old "run" command.
* Support specifying environment variables for revisions, to easily
compare multiple parameter values.
* Better sorting of revisions in graph.
September 8, 2021, 13:57 (GMT)
Fix T91241: wrong labels and identifiers for id sockets

`nodeAddSocket` expects the name and identifier in a
different order.
September 8, 2021, 13:29 (GMT)
USD import: remove unused files.

Removed unused usd_reader_instance.cc and .h files.
September 8, 2021, 08:35 (GMT)
Cleanup: typedef enum for eImageType.
September 8, 2021, 08:34 (GMT)
Cleanup: typedef enum for eImageSource.
September 8, 2021, 08:28 (GMT)
Cleanup: consisten naming slot -> resolution.

Makes naming consistent with image_gpu.c
September 8, 2021, 07:56 (GMT)
Fix T90825: Performance texture painting with limited scale.

Improve texture painting/uv editing performance when limited scale is active.
Cause of the slow down is that the image editor draws the image in maximum resolution,
but the 3d viewport uses the limited scale. The variation reuses the same GPU texture
and needed to be uploaded/scaled twice to the GPU.

This patch will adds texture slots that can hold the scaled down and the maximum
resolution image. This would allow better cache hits and reuse of existing caches.

Maximum resolution textures are reused for limited scale when they fit to reduce memory
and CPU footprint.

Reviewed By: fclem

Differential Revision: https://developer.blender.org/D12388
September 8, 2021, 06:47 (GMT)
Asset: Dropping Material assets on material slot under mouse cursor.

This patch allows dropping material assets from material slot under the mouse
cursor. Before this change the material slot had to be hand-picked from the
properties panel.

For consistency it is chosen to do this in any shading mode as the tooltip shows
what is exactly going to happen during release.

The feature also works for other object types than Meshes as it uses the drawn surface on the
GPU to detect the material slots. Performance of this patch has been tested with AMD GCN3.0
cards and are very responsive.

Reviewed By: fclem, Severin

Differential Revision: https://developer.blender.org/D12190
September 8, 2021, 06:25 (GMT)
Fix T91225: Quick Favorites and shortcuts are broken for some properties

Caused by {rB3e4d720ae483}.

Before above commit, this had a different path handling and
RNA_path_from_ID_to_struct() was always used [which kind of took care of
this]. Now this is only used if ptr represents an ID itself, so we are
"loosing" part of the path.

This patch adds the path back on the member_id in
wm_context_member_from_ptr() for everthing related to space_data, so
WM_context_path_resolve_property_full() can construct a full path even
for these.

Maniphest Tasks: T91225

Differential Revision: https://developer.blender.org/D12418
September 7, 2021, 23:23 (GMT)
Fix non-exiting property in keymap

In e6a1d488ab79 `deselect_all` property was removed from
`sequencer.select` operator but some keymap items were missed, which was
caught by tests by buildbot.
Revision 1680c3d by Hans Goudey
September 7, 2021, 22:05 (GMT)
UI: Remove label of mode in Point Instance node

There isn't enough space for this label at the default node width, and
it was obvious what the drop-down is doing anyway.
September 7, 2021, 22:01 (GMT)
Cleanup: VSE select operator

Operator combines more features and it wasn't very transparent which
properties are used in which feature and how they are used.

Features linked_time, side_of_frame and linked_handle are
isolated, logic moved into own function.

deselect_all property was removed as it practically equals to
!extend in all cases.

Functional change: Dragging existing selection will not change active
strip. Previously this could happen if click happened on strip that
wasn't active.

Reviewed By: campbellbarton

Differential Revision: https://developer.blender.org/D12320
September 7, 2021, 21:39 (GMT)
Fix T90967: Snapping not working with single strip

Even if `snap_targets` `SeqCollection` is empty, there can be static
snap points defined, so don't condition snapping on non-zero target
count.

Differential Revision: https://developer.blender.org/D12400
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021