Revision 9600b23 by Brecht Van Lommel August 20, 2018, 14:23 (GMT) |
Viewport: add default set of HDRI images. These are taken from HDRI Haven (https://hdrihaven.com). Many thanks to Greg Zaal for creating and releasing them under a CC0 license! The HDRIs are intended to be used in the Lookdev display mode. With 1K resolution and compression they are not intended for final renders, but it keeps the file size small and the difference is not noticeable for lighting. Command used for compression: oiiotool %s --ch R,G,B -d float --compression dwab:300 -o output/%s |
Revision 1c7119a by Clément Foucault August 20, 2018, 14:21 (GMT) |
Wrokbench: Add support for maximum drawtype OB_TEXTURE |
Revision 7ffcce8 by Brecht Van Lommel August 20, 2018, 14:09 (GMT) |
Fix Cycles AO pass not working for shadow catcher objects. |
Revision 47d43c5 by Clément Foucault August 20, 2018, 13:47 (GMT) |
Bone Display: fix flickering issue with BBones in ortho view |
Revision 939a5cb by Joshua Leung August 20, 2018, 13:22 (GMT) |
Image Editor: Add active tool button for Annotations (WIP - Event handling not working) This reuses the tool defines for the 3D view. However, for some reason, the events don't seem to be getting fired off here, like the tool system is getting ignored here completely. FIXME: Resolve the event handling issues |
Revision 31a1c2b by Clément Foucault August 20, 2018, 11:19 (GMT) |
Object Mode: Add back support for the object "Maximum draw type" option |
Revision 70e10d6 by William Reynish / Pablo Vazquez August 20, 2018, 09:16 (GMT) |
UI: Small adjustments to Smoke properties layout |
Revision 52d75d5 by Clément Foucault August 20, 2018, 08:46 (GMT) |
Overlay: Add support for per object wirefram options This patch has a known bug on AMD + mesa because of the drivers. I will send a bug report to mesa. |
Revision d2e7045 by Campbell Barton August 20, 2018, 07:53 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 3ef1aeb by Joshua Leung August 20, 2018, 06:26 (GMT) |
Fix: Theme colors for datablock channels were missing for the NLA in the new default theme |
Revision 6f2735b by Joshua Leung August 20, 2018, 04:12 (GMT) |
Motion Paths UI: "Update from Scene Range" operator Make it easier to update the frame range for motion paths from the Scene's current frame range (render or preview range) |
August 20, 2018, 03:36 (GMT) |
Fix BMesh edge_bisect, edge_percent being ignored Also fix float/int/bool access methods |
Revision 76ea32d by Campbell Barton August 20, 2018, 01:29 (GMT) |
Cleanup: unused warning |
Revision 143511b by Campbell Barton August 20, 2018, 01:24 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 98efcdb by Campbell Barton August 20, 2018, 01:24 (GMT) |
Cleanup: trailing space |
Revision 537bf6a by Campbell Barton August 20, 2018, 01:23 (GMT) |
Revision 2349273 by Ray molenkamp August 19, 2018, 23:47 (GMT) |
build_environment: fix build issues with alembic -read all headers from openexr not ilmbase -add missing iexmath lib -turn binaries back on, the blender unit tests require them. |
Revision b831acc by Jeroen Bakker August 19, 2018, 18:25 (GMT) |
Workbench: hide background option for OpenGL render When OpenGL renderer is selected the option for background colors are displayed, but ignored. For now we hide this option as it makes no sense to have a viewport color option without viewport or render a 'final' with a theme color. |
Revision b6b6eab by Ray molenkamp August 19, 2018, 17:44 (GMT) |
build_environment: windows harvest cleanup. remove the commands that have already moved to the individual cmake files. |
Revision 31b1d2c by Ray molenkamp August 19, 2018, 17:44 (GMT) |
build_environment: opencolorio buildfixes for windows. copy the debug libs to the right place. |
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MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021