Blender Git Commits

Blender Git "master" branch commits.

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June 21, 2018, 17:24 (GMT)
Revert "Fix T55568: second click event ignored"

This reverts commit 52aa963f0ef1b6f4abba6653e9a441dee234127a.

Fixed for keyboards, broke mouse buttons.
June 21, 2018, 17:05 (GMT)
Cleanup: get rid of dual DM/Mesh versions of mirror topology code.

Easy to switch to only use (evaluated) mesh instead!
June 21, 2018, 16:38 (GMT)
Cleanup: ED_mesh_pick_vert: DM -> me_eval.
June 21, 2018, 16:26 (GMT)
Cleanup: remove DM from 'join as shape' operator.

Also deduplicated the 'mesh as shapekey' code, we had kind of two funcs
doing the same thing here...
June 21, 2018, 16:15 (GMT)
Fix own error making outliner rename not emboss
June 21, 2018, 16:04 (GMT)
Modifiers: Stop using md->scene in isDisabled() callback

This is first commit in series of changes to get rid of md->scene.
June 21, 2018, 15:08 (GMT)
Fix incorrect use of G.is_rendering for particles in some places.
June 21, 2018, 14:45 (GMT)
Cleanup: nuke useless BKE_DerivedMesh.h includes.
June 21, 2018, 14:43 (GMT)
Merge branch 'master' into blender2.8
June 21, 2018, 14:37 (GMT)
UI: don't show empty button context menu
June 21, 2018, 14:11 (GMT)
Fix T55555: Crash when select material properties

This error is only in Windows and Mac when select in properties the material tab.

This commit revert dc856be8399242f4ee3a2ce0450b7ac5a20b35f6 Preview: Add own opengl context to render preview images.
June 21, 2018, 13:57 (GMT)
Depsgraph: Add missing relation from proxy group

Transform evaluation does depend on that matrix, but relation was never
in dependency graph. It was not even in the old dependency graph, which
makes me wonder how this thing worked reliably to begin with.

Should fix flickering issue in the render farm.
June 21, 2018, 13:57 (GMT)
Depsgraph: Re-hook duplicgroup relation to final transform operation

Transform evaluation doesn't not depend on objects which are being duplicated,
so should not be any regressions here.

The whole relation should probably be gone as it's kind of rooting back to
legacy times, but that would need more clear research and investigation and
regression testing.
June 21, 2018, 13:57 (GMT)
Depsgraph: Walk into dupli_group object

That will help with cases when dupli_group object is not linked
directly to the scene.
June 21, 2018, 13:33 (GMT)
Cleanup: names: data transfer/mesh remap: dm -> me/mesh.

That area is now officially purged from the Devil.. errr... DerivedMesh!
June 21, 2018, 13:33 (GMT)
Cleanup: data transfer: get rid of dual destination mesh.

Not needed anymore, we only actually need to know wether it's orig mesh
or eval one in a few places...
June 21, 2018, 13:33 (GMT)
Cleanup: some potentially critical changes in data transfer.

Removing that stuff should be valid with new depsgraph/modifiers stack
evaluation system... BUT it might not be, so rather have those in
separate own well-isolated commit.
June 21, 2018, 13:33 (GMT)
Cleanup: nuke DM out of data transfer code.

This was actually rather hairy, this code is huge and complicated, easy
to make mistakes...

Good thing is, it will allow for significant simplification and more
(name) cleanup in following commits ;)
June 21, 2018, 13:28 (GMT)
Fix Cycles incorrect versioning for automatic sample world resolution.
Revision 4904ead by Joshua Leung
June 21, 2018, 13:26 (GMT)
Fix T55525: "Only Keyframes from Selected Channels" option in Timeline was being ignored

I was originally going to just expose the filtering options fo the timeline
too (via popover), to provide full access to the filtering options here too.
However, investigating further, that would've caused problems when trying to
use the Next/Prev Keyframe operators in other editors (see comment in code).
For now, the simpler solution is to just sync the scene-level flag (used for
this option) back to the dopesheet settings (used for generating the summary
channel used for displaying keyframes), to buy some time to investigate more
carefully.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021