Revision 65de17e by Campbell Barton December 9, 2021, 10:09 (GMT) |
Revision bc01003 by Campbell Barton December 9, 2021, 09:58 (GMT) |
Revision cd4a7be by Campbell Barton December 9, 2021, 09:34 (GMT) |
Revision 3647a1e by Campbell Barton December 9, 2021, 09:23 (GMT) |
Revision 8ef8f3a by Campbell Barton December 9, 2021, 09:21 (GMT) |
Cleanup: spelling in comments |
Revision 15a428e by Campbell Barton December 9, 2021, 09:11 (GMT) |
Cleanup: move public doc-strings into headers for 'gpencil_modifiers' Removed doc-strings for operator definitions as they didn't provide useful information in addition to the operators own description. Ref T92709 |
Revision 8aed5db by Campbell Barton December 9, 2021, 09:01 (GMT) |
Revision 7c76bdc by Campbell Barton December 9, 2021, 09:01 (GMT) |
Revision 9f546d6 by Campbell Barton December 9, 2021, 09:01 (GMT) |
Revision 9e36506 by Campbell Barton December 9, 2021, 09:01 (GMT) |
Cleanup: move public doc-strings into headers for 'blenlib' - Added space below non doc-string comments to make it clear these aren't comments for the symbols directly below them. - Use doxy sections for some headers. - Minor improvements to doc-strings. Ref T92709 |
December 9, 2021, 08:18 (GMT) |
Cycles-X: Add hysteresis to resolution divider algorithm Adds hysteresis to the resolution divider algorithm to avoid having the resolution bounce around when on the boundary of two resolutions. Reviewed By: brecht, leesonw Differential Revision: https://developer.blender.org/D12385 |
December 9, 2021, 07:29 (GMT) |
Fix incorrect copying of XR action map items After using MEM_dupallocN() on the original item, the bindings ListBase for the new item needs to be cleared and each binding copied separately. |
Revision 30cebf5 by Aaron Carlisle December 9, 2021, 03:02 (GMT) |
Cleanup: Remove empty node button layout function Was unused since the first commit: rB658b4c0d56dffbcf1476c2a2a019fa0ecfb79376 |
Revision cf6be71 by Germano Cavalcante December 9, 2021, 02:47 (GMT) |
Fix T93869: snap cursor may fail in orthographic view Float precision issues cause the `ED_view3d_win_to_3d_on_plane` to return a value even when the view ray is parallel to the plane. A more general solution might be desired in this case, as other areas that use `ED_view3d_win_to_3d_on_plane` might have the same problem. For now, just work around the problem for the snap cursor. |
Revision 3753a0b by Erik Abrahamsson December 9, 2021, 00:48 (GMT) |
Fix T93523: Memory leak in Menu Search Fixes a memory leak introduced by D13225. Caused by not freeing the hash-map in some cases. Differential Revision: https://developer.blender.org/D13432 |
Revision be22134 by Lukas Stockner December 8, 2021, 22:35 (GMT) |
Fix T93858: Zstd-compressed .blend files from external tools aren't recognized The issue here was that after the seek table check, the underlying file wasn't rewound to the start, so the code that checks for the BLENDER header immediately reaches EOF and fails. Since Blender always writes files with a seek table, this bug isn't triggered by files saved in Blender itself. However, files compressed in external tools generally don't have a seek table. |
Revision 6ebc581 by Germano Cavalcante December 8, 2021, 17:21 (GMT) |
Cleanup: Avoid lookup the same property string multiple times This is a micro-optimization that is useful for operators with many properties. |
Revision f32b63e by Germano Cavalcante December 8, 2021, 17:21 (GMT) |
Fix T93642: value used as transform offset is ignored in some modes If a transform operator is executed as modal and has a "value" set, that value works as an offset. However few transform modes were supporting this. Include more transform modes as supported. |
Revision 069d635 by Johnny Matthews December 8, 2021, 16:14 (GMT) |
Geometry Nodes: Mesh Island Node This node is a field input that outputs a separate index for each mesh island. The indices are based on the order of the lowest-numbered vertex in each island. Authoring help from @hooglyboogly Differential Revision: https://developer.blender.org/D13504 |
Revision 72b39d3 by Philipp Oeser December 8, 2021, 15:10 (GMT) |
Fix T93728: Greasepencil separate will loose all vertex groups Caused by {rB3b6ee8cee708} The raw data is copied here correctly [`BKE_gpencil_stroke_weights_duplicate` in `BKE_gpencil_stroke_duplicate`] but the vertex groups names are missing. Prior to above commit is was enough to have `ED_object_add_duplicate` (this seemingly took care of duplicating object's defbase). Now vertex groups names sit on the `bGPdata` rather than the `Object`, and since the separate operation creates **new** `bGPdata` we have to copy vertex groups names - and active index - over [via `BKE_defgroup_copy_list`]. Maniphest Tasks: T93728 Differential Revision: https://developer.blender.org/D13509 |
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