Revision 26644cd by Campbell Barton April 26, 2018, 12:36 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 3f1df6f by Campbell Barton April 26, 2018, 12:35 (GMT) |
Fix T54836: Select sharp edges doesn't flush to faces |
Revision 5740505 by Campbell Barton April 26, 2018, 12:32 (GMT) |
Fix T54836: Select sharp edges doesn't flush to faces |
Revision 35742e8 by Julian Eisel April 26, 2018, 12:24 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 2ebcde7 by Clément Foucault April 26, 2018, 12:21 (GMT) |
BLF: Fix problem with drawing with fonts with multiple size. Fix T54838 : Text display glitch w/ fonts at different sizes. This was cause by the cache not being flushed when changing font texture. |
Revision df3ea82 by Jeroen Bakker April 26, 2018, 12:12 (GMT) |
Workbench: GLSL layout locations Added layout locations |
Revision 3c7500c by Julian Eisel April 26, 2018, 12:07 (GMT) |
Cleanup: Use enums for View2D value defines Makes the file much less cluttered and more structured. Also made some whitespace tweaks. |
Revision 6a02648 by Campbell Barton April 26, 2018, 10:08 (GMT) |
UI: toolbar single column size snapping Once a region is set to it's snapped size, zooming keeps the size. |
Revision e0c088f by Clément Foucault April 26, 2018, 09:49 (GMT) |
GHOST: WGL: Make background rendering works on windows. When creating an offscreen context we need wglCreatePbufferARB to create a drawable. In non-background mode wglCreatePbufferARB would have been set by the main window creation code. But in background mode this is not the case so we need to create a dummy context using the screen window to init wglew properly. |
Revision d37dcc4 by Philipp Oeser April 26, 2018, 09:18 (GMT) |
Fix discontinuity in default UVs for a torus Reported in T47489 by Simon Windmill (coolpowers) who also provided the fix, thanx. Reviewed by Sebastian Witt (witt) |
Revision 7fcdccb by Campbell Barton April 26, 2018, 08:18 (GMT) |
Fix vertex slide regression from multi-edit - Invalid casts. - Leaked memory on mode switching. |
Revision ba9b01d by Jeroen Bakker April 26, 2018, 06:47 (GMT) |
Merge branch 'blender2.8-workbench' into blender2.8 |
Revision badab5c by Jeroen Bakker April 26, 2018, 06:46 (GMT) |
Workbench: Hair rendering |
Revision 6c608b2 by Jeroen Bakker April 26, 2018, 06:31 (GMT) |
Workbench: Environment Light - Changed defaults - Updated render panel |
Revision 4afbbb8 by Campbell Barton April 26, 2018, 06:18 (GMT) |
UI: correct toolbar w/ text display Missed in tuple to dict refactor. |
Revision f7d9db5 by Campbell Barton April 26, 2018, 06:10 (GMT) |
Missed last commit |
Revision 52454f1 by Campbell Barton April 26, 2018, 06:09 (GMT) |
UI: fix toolbar naming collision bug Active tool name needed to be unique from all other tools. This caused problems since different modes have different tools with the same name (Armature/Mesh click to extrude for eg). Tool names now only need to be unique per mode. |
Revision 27d837a by Jeroen Bakker April 26, 2018, 06:06 (GMT) |
Workbench: Shader compilation |
Revision e4ee23f by Jeroen Bakker April 26, 2018, 05:52 (GMT) |
Merge branch 'blender2.8' into blender2.8-workbench |
Revision 3e2edb1 by Campbell Barton April 26, 2018, 05:39 (GMT) |
UI: update tool docstring Also assert on invalid tool definitions. |
|
|
|


Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021