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Blenderin Git "master"-kehityshaaran kommitit.

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April 26, 2018, 12:36 (GMT)
Merge branch 'master' into blender2.8
April 26, 2018, 12:35 (GMT)
Fix T54836: Select sharp edges doesn't flush to faces
April 26, 2018, 12:32 (GMT)
Fix T54836: Select sharp edges doesn't flush to faces
Revision 35742e8 by Julian Eisel
April 26, 2018, 12:24 (GMT)
Merge branch 'master' into blender2.8
April 26, 2018, 12:21 (GMT)
BLF: Fix problem with drawing with fonts with multiple size.

Fix T54838 : Text display glitch w/ fonts at different sizes.

This was cause by the cache not being flushed when changing font texture.
April 26, 2018, 12:12 (GMT)
Workbench: GLSL layout locations

Added layout locations
Revision 3c7500c by Julian Eisel
April 26, 2018, 12:07 (GMT)
Cleanup: Use enums for View2D value defines

Makes the file much less cluttered and more structured.
Also made some whitespace tweaks.
April 26, 2018, 10:08 (GMT)
UI: toolbar single column size snapping

Once a region is set to it's snapped size, zooming keeps the size.
April 26, 2018, 09:49 (GMT)
GHOST: WGL: Make background rendering works on windows.

When creating an offscreen context we need wglCreatePbufferARB to create
a drawable. In non-background mode wglCreatePbufferARB would have been set
by the main window creation code. But in background mode this is not the
case so we need to create a dummy context using the screen window to init
wglew properly.
April 26, 2018, 09:18 (GMT)
Fix discontinuity in default UVs for a torus

Reported in T47489 by Simon Windmill (coolpowers) who also provided the
fix, thanx.

Reviewed by Sebastian Witt (witt)
April 26, 2018, 08:18 (GMT)
Fix vertex slide regression from multi-edit

- Invalid casts.
- Leaked memory on mode switching.
April 26, 2018, 06:47 (GMT)
Merge branch 'blender2.8-workbench' into blender2.8
April 26, 2018, 06:46 (GMT)
Workbench: Hair rendering
April 26, 2018, 06:31 (GMT)
Workbench: Environment Light

- Changed defaults
- Updated render panel
April 26, 2018, 06:18 (GMT)
UI: correct toolbar w/ text display

Missed in tuple to dict refactor.
April 26, 2018, 06:10 (GMT)
Missed last commit
April 26, 2018, 06:09 (GMT)
UI: fix toolbar naming collision bug

Active tool name needed to be unique from all other tools.
This caused problems since different modes have different tools with the
same name (Armature/Mesh click to extrude for eg).

Tool names now only need to be unique per mode.
April 26, 2018, 06:06 (GMT)
Workbench: Shader compilation
April 26, 2018, 05:52 (GMT)
Merge branch 'blender2.8' into blender2.8-workbench
April 26, 2018, 05:39 (GMT)
UI: update tool docstring

Also assert on invalid tool definitions.
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