Revision ae12424 by Dalai Felinto January 15, 2018, 20:27 (GMT) |
Outliner/Collections: Fix objects disappearing when moving to collections Bug introduced on fb4cd136a7c (multi-object drag-and-drop). How to reproduce the bug: * Create a new collection * Move the Cube to the new collection * Move the Camera to the new collection (Cube disappears) * Move the Lamp to the new collection (Camera disappears) Explanation of the bug: The moved object was still selected, so we were trying to add the object to the collection were the object was already inserted (which would fail silently) and then remove it. |
Revision b810e9f by Germano Cavalcante January 15, 2018, 18:29 (GMT) |
Fix: Mesh Edit Mode Shader: Correct artifacts that appeared on edges of edit mode with some AMD GPUs In case the problem appeared with the `AMD Radeon HD 7570M` |
Revision 7183d15 by Germano Cavalcante January 15, 2018, 15:49 (GMT) |
Fix unreported: Eevee Principled Shader: Crash because Intel does not like dead code The reason for the crash is still a bit confusing, but on Windows with Intel HD Graphics 4000 it always happens when you enable `Use Nodes` or when you try to connect the Pricipled Shader node to the output without the `Subsurface Scattering` and `Subsurface Translucency` options enabled. |
Revision f5e2d42 by Clément Foucault January 15, 2018, 14:39 (GMT) |
GPU Texture: Add GL_RG16I format. |
Revision 5e6c86c by Campbell Barton January 15, 2018, 13:57 (GMT) |
GPU_batch_from_poly_2d_encoded: skip winding check Ensure all polygons have the same winding instead. |
Revision 5cb43b0 by Campbell Barton January 15, 2018, 13:15 (GMT) |
Cleanup: update comments |
Revision 7ba07b7 by Campbell Barton January 15, 2018, 13:15 (GMT) |
GPU_batch_from_poly_2d_encoded: optional rctf arg Also use compiler attributes |
Revision ec32484 by Sergey Sharybin January 15, 2018, 12:55 (GMT) |
Merge branch 'master' into blender2.8 |
January 15, 2018, 11:57 (GMT) |
Allow for multi-gigapixel renders This patch fixes a 32-bit overflow that occurs on 64-bit systems due to a numeric literal being treated as 32-bit. This patch allows for the generation of images that occupy more than 4GB of RAM, which previously caused a crash. Reviewers: sergey Reviewed By: sergey Differential Revision: https://developer.blender.org/D2975 |
Revision 2c2203d by Sergey Sharybin January 15, 2018, 10:45 (GMT) |
Cycles: CLeanup, remove unused function argument |
Revision 4d8b78b by Sergey Sharybin January 15, 2018, 10:43 (GMT) |
Sculpting: Sdd an option to hide mask in viewport Brushes themselves are still affected by the mask, but the viewport is not showing the mask. This way it's easier to see details while sculpting. Studio request by Julien Kaspar |
Revision 6cb0650 by Sergey Sharybin January 15, 2018, 10:43 (GMT) |
GPU buffers: Use bitflag to whether we want to show diffuse color Those fine-tuning bits will be extended soon, so makes sense to start using some more verbose flag names when calling functions. |
Revision 72cb7e2 by Campbell Barton January 15, 2018, 09:52 (GMT) |
Manipulator: vector icons for 3D view navigation Use different icons for perspective/ortho state (previous icon was place-holder). |
Revision 6acfef6 by Campbell Barton January 15, 2018, 09:40 (GMT) |
Manipulator: support for buttons as vector shapes |
Revision bfada6c by Campbell Barton January 15, 2018, 09:38 (GMT) |
GPU_batch: Add utility to create 2D shapes Shapes are represented by compact byte array, encoded by 'make_shape_2d_from_blend.py' in the tools repo. |
Revision ae6cc4a by Campbell Barton January 15, 2018, 05:55 (GMT) |
GPU_batch_presets: move static vars into struct Also use GWN raw stepping API to fill in data. |
Revision b1ac757 by Campbell Barton January 15, 2018, 05:20 (GMT) |
Cleanup: split GPU_batch_presets into own file Mixing other batch code in this file easily shadowed existing variables. Keep presets separate (we may have more, 2D & 3D presets) |
Revision 7c1286b by Campbell Barton January 15, 2018, 05:06 (GMT) |
Manipulator: add free callback |
Revision 129196d by Campbell Barton January 15, 2018, 04:59 (GMT) |
Merge branch 'master' into blender2.8 |
Revision ec52e64 by Campbell Barton January 15, 2018, 04:52 (GMT) |
RNA: Add RNA_property_string_set_bytes This is needed to set values that contain zero bytes (where the length isn't fixed). |
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