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January 15, 2018, 20:27 (GMT)
Outliner/Collections: Fix objects disappearing when moving to collections

Bug introduced on fb4cd136a7c (multi-object drag-and-drop).

How to reproduce the bug:
* Create a new collection
* Move the Cube to the new collection
* Move the Camera to the new collection (Cube disappears)
* Move the Lamp to the new collection (Camera disappears)

Explanation of the bug:
The moved object was still selected, so we were trying to add the object to the
collection were the object was already inserted (which would fail silently) and
then remove it.
January 15, 2018, 18:29 (GMT)
Fix: Mesh Edit Mode Shader: Correct artifacts that appeared on edges of edit mode with some AMD GPUs

In case the problem appeared with the `AMD Radeon HD 7570M`
January 15, 2018, 15:49 (GMT)
Fix unreported: Eevee Principled Shader: Crash because Intel does not like dead code

The reason for the crash is still a bit confusing, but on Windows with Intel HD Graphics 4000 it always happens when you enable `Use Nodes` or when you try to connect the Pricipled Shader node to the output without the `Subsurface Scattering` and `Subsurface Translucency` options enabled.
January 15, 2018, 14:39 (GMT)
GPU Texture: Add GL_RG16I format.
January 15, 2018, 13:57 (GMT)
GPU_batch_from_poly_2d_encoded: skip winding check

Ensure all polygons have the same winding instead.
January 15, 2018, 13:15 (GMT)
Cleanup: update comments
January 15, 2018, 13:15 (GMT)
GPU_batch_from_poly_2d_encoded: optional rctf arg

Also use compiler attributes
January 15, 2018, 12:55 (GMT)
Merge branch 'master' into blender2.8
January 15, 2018, 11:57 (GMT)
Allow for multi-gigapixel renders

This patch fixes a 32-bit overflow that occurs on 64-bit systems due to a numeric literal being treated as 32-bit.

This patch allows for the generation of images that occupy more than 4GB of RAM, which previously caused a crash.

Reviewers: sergey

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D2975
January 15, 2018, 10:45 (GMT)
Cycles: CLeanup, remove unused function argument
January 15, 2018, 10:43 (GMT)
Sculpting: Sdd an option to hide mask in viewport

Brushes themselves are still affected by the mask, but the viewport is not
showing the mask. This way it's easier to see details while sculpting.

Studio request by Julien Kaspar
January 15, 2018, 10:43 (GMT)
GPU buffers: Use bitflag to whether we want to show diffuse color

Those fine-tuning bits will be extended soon, so makes sense to start using
some more verbose flag names when calling functions.
January 15, 2018, 09:52 (GMT)
Manipulator: vector icons for 3D view navigation

Use different icons for perspective/ortho state
(previous icon was place-holder).
January 15, 2018, 09:40 (GMT)
Manipulator: support for buttons as vector shapes
January 15, 2018, 09:38 (GMT)
GPU_batch: Add utility to create 2D shapes

Shapes are represented by compact byte array,
encoded by 'make_shape_2d_from_blend.py' in the tools repo.
January 15, 2018, 05:55 (GMT)
GPU_batch_presets: move static vars into struct

Also use GWN raw stepping API to fill in data.
January 15, 2018, 05:20 (GMT)
Cleanup: split GPU_batch_presets into own file

Mixing other batch code in this file easily shadowed existing variables.
Keep presets separate (we may have more, 2D & 3D presets)
January 15, 2018, 05:06 (GMT)
Manipulator: add free callback
January 15, 2018, 04:59 (GMT)
Merge branch 'master' into blender2.8
January 15, 2018, 04:52 (GMT)
RNA: Add RNA_property_string_set_bytes

This is needed to set values that contain zero bytes
(where the length isn't fixed).
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021