Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

Page: 1908 / 5574

January 14, 2018, 06:52 (GMT)
Cleanup: correct names
January 14, 2018, 06:24 (GMT)
Cleanup: BLI_ghash

Improve hashsizes comment too.
January 14, 2018, 06:24 (GMT)
Merge branch 'master' into blender2.8
January 14, 2018, 03:31 (GMT)
Fix T53772: Presets don't support colons
January 13, 2018, 03:13 (GMT)
Merge branch 'blender2.8' of git.blender.org:blender into blender2.8
January 13, 2018, 01:05 (GMT)
Merge branch 'master' into blender2.8
January 12, 2018, 22:57 (GMT)
Fix T53771: missing view pixels when rendering multiview + FSAA.

This never worked, it's not due to recent refactoring.
January 12, 2018, 22:57 (GMT)
Cycles: adaptive subdivision support for panoramic cameras.

Adds the code to get screen size of a point in world space, which is
used for subdividing geometry to the correct level. The approximate
method of treating the point as if it were directly in front of the
camera is used, as panoramic projections can become very distorted
near the edges of an image. This should be fine for most uses.

There is also no support yet for offscreen dicing scale, though
panorama cameras are often used for rendering 360� renders anyway.

Fixes T49254.

Differential Revision: https://developer.blender.org/D2468
January 12, 2018, 22:57 (GMT)
Code refactor: adjust camera update for easier code sharing with kernel.
January 12, 2018, 22:57 (GMT)
Code cleanup: remove test code to disable motion blur, no longer useful.
January 12, 2018, 17:09 (GMT)
Draw Manager: Edit Mode Shader: Remove `#ifdef GPU_INTEL`

The problem with memory alignment on Intel GPUs does not happen anymore after the last shader changes.
January 12, 2018, 14:57 (GMT)
Eevee: Fix motion blur alpha being > 1.0
January 12, 2018, 14:57 (GMT)
Eevee: Fix Motion blur not working in OGL render.

Thanks to @sergey for the patch.

Also include some sexy line breaks.
January 12, 2018, 14:00 (GMT)
Fix T53759: Cycles / 2.8: Light position doesnt update in viewport render
January 12, 2018, 11:07 (GMT)
Outliner: Harmless cleanup

There is even a chance the compilers handles this itself, but we should try to
use the internal storage as much as possible (and save 0.000001s in the process)
January 12, 2018, 03:44 (GMT)
Fix bmesh.utils.face_join arg parsing
January 12, 2018, 01:38 (GMT)
User Prefs: app-template option to hide the cursor
January 12, 2018, 01:38 (GMT)
User Prefs: add new flag for app-template options

For experimental options, outside the scope of typical preferences.

While templates are developed we might want to make changes
to behavior which aren't fully compatible with typical work-flows.

Instead of mixing these options in with current preferences
expose separately (we could even force disable them when templates
aren't int use)
January 12, 2018, 00:34 (GMT)
Cycles: option to make background visible through glass transparent.

This can be enabled in the Film panel, with an option to control the
transmisison roughness below which glass becomes transparent.

Differential Revision: https://developer.blender.org/D2904
January 12, 2018, 00:34 (GMT)
Cycles: add offscreen dicing scale and dicing camera.

The offscreen dicing scale helps to significantly reduce memory usage,
by reducing the dicing rate for objects the further they are outside of
the camera view.

The dicing camera can be specified now, to keep the geometry fixed and
avoid crawling artifacts in animation. It is also useful for debugging,
to see the tesselation from a different camera location.

Differential Revision: https://developer.blender.org/D2891
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021