Revision 82a94d0 by Campbell Barton January 14, 2018, 06:52 (GMT) |
Cleanup: correct names |
Revision 02a01b3 by Campbell Barton January 14, 2018, 06:24 (GMT) |
Cleanup: BLI_ghash Improve hashsizes comment too. |
Revision 58be6d2 by Campbell Barton January 14, 2018, 06:24 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 8d3efb2 by Campbell Barton January 14, 2018, 03:31 (GMT) |
Fix T53772: Presets don't support colons |
Revision e7bf77d by Germano Cavalcante January 13, 2018, 03:13 (GMT) |
Merge branch 'blender2.8' of git.blender.org:blender into blender2.8 |
Revision cdc31c3 by Brecht Van Lommel January 13, 2018, 01:05 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 40dbf2f by Brecht Van Lommel January 12, 2018, 22:57 (GMT) |
Fix T53771: missing view pixels when rendering multiview + FSAA. This never worked, it's not due to recent refactoring. |
January 12, 2018, 22:57 (GMT) |
Cycles: adaptive subdivision support for panoramic cameras. Adds the code to get screen size of a point in world space, which is used for subdividing geometry to the correct level. The approximate method of treating the point as if it were directly in front of the camera is used, as panoramic projections can become very distorted near the edges of an image. This should be fine for most uses. There is also no support yet for offscreen dicing scale, though panorama cameras are often used for rendering 360� renders anyway. Fixes T49254. Differential Revision: https://developer.blender.org/D2468 |
Revision b603792 by Brecht Van Lommel January 12, 2018, 22:57 (GMT) |
Code refactor: adjust camera update for easier code sharing with kernel. |
Revision 5cf0326 by Brecht Van Lommel January 12, 2018, 22:57 (GMT) |
Code cleanup: remove test code to disable motion blur, no longer useful. |
Revision 5a293de by Germano Cavalcante January 12, 2018, 17:09 (GMT) |
Draw Manager: Edit Mode Shader: Remove `#ifdef GPU_INTEL` The problem with memory alignment on Intel GPUs does not happen anymore after the last shader changes. |
Revision 49d51a1 by Clément Foucault January 12, 2018, 14:57 (GMT) |
Eevee: Fix motion blur alpha being > 1.0 |
Revision 2bbc287 by Clément Foucault January 12, 2018, 14:57 (GMT) |
Eevee: Fix Motion blur not working in OGL render. Thanks to @sergey for the patch. Also include some sexy line breaks. |
Revision 9c76ec6 by Sergey Sharybin January 12, 2018, 14:00 (GMT) |
Fix T53759: Cycles / 2.8: Light position doesnt update in viewport render |
Revision d931f6f by Dalai Felinto January 12, 2018, 11:07 (GMT) |
Outliner: Harmless cleanup There is even a chance the compilers handles this itself, but we should try to use the internal storage as much as possible (and save 0.000001s in the process) |
Revision a33a588 by Campbell Barton January 12, 2018, 03:44 (GMT) |
Fix bmesh.utils.face_join arg parsing |
Revision 93d30d6 by Campbell Barton January 12, 2018, 01:38 (GMT) |
User Prefs: app-template option to hide the cursor |
Revision ff4c9d6 by Campbell Barton January 12, 2018, 01:38 (GMT) |
User Prefs: add new flag for app-template options For experimental options, outside the scope of typical preferences. While templates are developed we might want to make changes to behavior which aren't fully compatible with typical work-flows. Instead of mixing these options in with current preferences expose separately (we could even force disable them when templates aren't int use) |
January 12, 2018, 00:34 (GMT) |
Cycles: option to make background visible through glass transparent. This can be enabled in the Film panel, with an option to control the transmisison roughness below which glass becomes transparent. Differential Revision: https://developer.blender.org/D2904 |
January 12, 2018, 00:34 (GMT) |
Cycles: add offscreen dicing scale and dicing camera. The offscreen dicing scale helps to significantly reduce memory usage, by reducing the dicing rate for objects the further they are outside of the camera view. The dicing camera can be specified now, to keep the geometry fixed and avoid crawling artifacts in animation. It is also useful for debugging, to see the tesselation from a different camera location. Differential Revision: https://developer.blender.org/D2891 |
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