Revision 6a673b6 by Pablo Vazquez July 25, 2021, 21:57 (GMT) |
UI: Fix button alignment on Grease Pencil modifiers |
Revision 8fda1f3 by Pablo Vazquez July 25, 2021, 21:55 (GMT) |
UI: Line Art Modifier: Tweaks to labels and tooltips - Clearer tooltips for Source Object/Collection. - Remove redundant Source/Target on labels. - Always write Grease Pencil with title case. |
Revision 4886ed2 by Howard Trickey July 25, 2021, 19:14 (GMT) |
Fix T86768, bevel doesn't loop slide sometimes. Six years ago, Bug T44961 about unwanted spikes had me not do a loop slide if the angle was too extreme, to avoid unwanted spikes. The current bug showed that that angle was much too big, and limited desired behavior in many cases. Changing the angle from 0.25 radians to 0.0001 radians (about 0.006 degrees) still fixes the original bug and seems very unlikely to be limiting desired behavior now. |
Revision 0aad810 by Howard Trickey July 25, 2021, 17:29 (GMT) |
Fix T89391, etc. Boolean bugs when objects have negative scale. The old modifier code, now just used for Fast, has code in it to flip faces of arguments when their tranform's negativity differs from the main object's transform's negativity. I had neglected to put that logic in when I made the change that skipped the round trip through BMesh. Fixing this means that the results are more what the user expects when some or all operands have negative scales. |
Revision aa32121 by Christoph Lendenfeld July 24, 2021, 20:25 (GMT) |
Fix: Remove automatic hiding of bones when using the pose slider This patch addresses the issue raised in T88340. When entering a pose sliding operator bones would automatically get hidden. While technically not a bug it was decided that it is too confusing. Hiding with 'H' is still possible though, just won't happen automatically Reviewed by: Sybren A. St�vel Differential Revision: https://developer.blender.org/D11883 Ref: D11883 |
Revision a2ccd0e by Christian Rauch July 24, 2021, 11:30 (GMT) |
cmake: enable Wayland by default |
Revision c971c85 by Christian Rauch July 24, 2021, 11:30 (GMT) |
GHOST/wayland: use Wayland only when 'BLENDER_WAYLAND' is set |
Revision 1029577 by Christian Rauch July 24, 2021, 11:30 (GMT) |
GHOST/wayland: explicitly delete 'GHOST_SystemWayland' when fallback to X11 |
July 24, 2021, 10:16 (GMT) |
Cleanup: fix warning -Wparentheses |
Revision 8fe0aec by Aaron Carlisle July 24, 2021, 00:46 (GMT) |
UI: Do not abbreviate/shorten wording Abbreviations are harder to read and understand thus it is best to be direct. For example without understanding and context it is hard to know exactly what "Len" means. |
Revision ede1ce6 by Ray molenkamp July 23, 2021, 22:50 (GMT) |
GTest: Use INC/INC_SYS for Libmv/OSD tests This change transitions libmv/osd tests to our blender_add_test_executable macro that explicitly takes the include directories as a parameter. This is in preparation for future clean-up of global include directories. Differential Revision: https://developer.blender.org/D12012 Reviewed By: sergey |
Revision 8031326 by Germano Cavalcante July 23, 2021, 22:00 (GMT) |
Revert "VSE UX: Make Speed Effect strips more user friendly." This reverts commit 3123f33380b35ae93afee0a30f36bc7181927b28 and a092baa7f90b2d5f13771d46f64ff5cf86cc5a05. |
July 23, 2021, 21:52 (GMT) |
Weld Modifier: add "loose_edges" option This improve the cloth modeling workflow by allowing you to weld only the edges that are used for the sewing forces. Reviewed By: mano-wii, weasel Differential Revision: https://developer.blender.org/D10710 |
Revision a092baa by Germano Cavalcante July 23, 2021, 21:47 (GMT) |
VSE UX: Make Speed Effect strips more user friendly. **Drawing Changes:** - F-curve drawing for Stretch, Multiply, Length and Frame Number. - Value drawing when no keyframes for Stretch, Length and Frame Numbers. General view of the new drawing for each speed effect mode: {F9796642, size=full} Detail of the horizontal zero (blue) line in the new `Multiply` mode: {F9798520, size=full} Nice to have (but I don't know how): - Auto adjusting of endframe when using Multiply or Boost. Differential Revision: https://developer.blender.org/D6110 |
Revision 3123f33 by Germano Cavalcante July 23, 2021, 21:47 (GMT) |
Many tweaks to f-curve drawing code |
Revision 5e3d084 by Aaron Carlisle July 23, 2021, 20:50 (GMT) |
PyDocs: Fix syntax errors resulting in warnings |
July 23, 2021, 15:12 (GMT) |
XR: Fix for Viewport Denoising Artifacts Addresses T76003. When using VR with Eevee and viewport denoising, scene geometry could sometimes be occluded for one eye. Solution is to use a separate GPUViewport/GPUOffscreen for each VR view instead of reusing a single one for rendering. Reviewed By: Julian Eisel, Cl�ment Foucault Differential Revision: https://developer.blender.org/D11858 |
Revision eb43477 by Jacques Lucke July 23, 2021, 14:15 (GMT) |
Fix T89393: crash when selecting edges when geometry nodes has "on cage" turned on The core problem is that the geometry nodes modifier sometimes support "mapping" (i.e. it remembers which new vertices correspond to edit mode vertices) and sometimes it does not, depending on what the nodes are doing. Also see rB07ce9910f7cc. The solution here is that the fallback case in `BKE_mesh_foreach_mapped_edge` does not call the callback with "invalid" indices. Differential Revision: https://developer.blender.org/D12007 |
Revision 239a74a by Jacques Lucke July 23, 2021, 14:13 (GMT) |
Fix T90065: disable attribute search in places where there is too little context Differential Revision: https://developer.blender.org/D12008 |
Revision 6ac378e by Jacques Lucke July 23, 2021, 14:10 (GMT) |
Fix: avoid creating improper rotation matrix This might change the rotation of some instances after a Curve to Points. Unfortunately, there is not much we can do about that, the math before was just wrong. The forward and up axis stayed the same though. Differential Revision: https://developer.blender.org/D12006 |
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