Revision 6a7dc33 by Campbell Barton October 3, 2017, 12:04 (GMT) |
Vertex Paint: fix feedback loop w/ smear tool Was reading and writing from same array, this also makes smear thread-safe. |
Revision 314d938 by Bastien Montagne October 3, 2017, 10:31 (GMT) |
Fix bplayer (c) |
Revision 61d5c5a by Sergey Sharybin October 3, 2017, 10:29 (GMT) |
Revision 7c2d5ea by Alexander Gavrilov October 3, 2017, 09:41 (GMT) |
Change weigth paint accumulate mechanics to fix problems with mirroring. Restoring weights is problematic when the stroke overlaps its mirror. It's better to simply compute the new weight based on the saved data rather than restoring things, and check that the change is monotonic. This way is also closer to how things worked before the merge. |
Revision 975ed05 by Campbell Barton October 3, 2017, 09:09 (GMT) |
Vertex Paint: smear got wrong last-location |
Revision 7640d5e by Campbell Barton October 3, 2017, 08:13 (GMT) |
Error in last commit, weight must be set for non-accumulate |
Revision 2bfa061 by Sergey Sharybin October 3, 2017, 07:59 (GMT) |
Merge branch 'master' into blender2.8 Notes: - Changes in paint_vertex.c were simple to merge, mainly related on passing evaluation context. - Conflicts in EditDM and drawmesh.c are solved using code from blender2.8 branch. Those areas are deprecated and not to be used in final release. However, it's possible that some reference code from master is lost, so keep attention when adding alpha support for vertex painting. |
Revision f4b1f9b by Campbell Barton October 3, 2017, 07:59 (GMT) |
Vertex Paint: remove accumulate (soc-2017-vertex_paint) This secondary accumulation option accumulated brush falloff. The same option in image painting accumulates color as vertex paiht 'Spray' does. Giving this option different behavior for vertex paint seems strange. Also this is basically increasing falloff over time. Remove the new code, expose existing 'Spray' as 'Accumulate' to match other paint modes. |
Revision 515e699 by Campbell Barton October 3, 2017, 07:43 (GMT) |
Weight Paint: don't set weight w/ average brush Also use 'const' for brush. |
Revision 2b3ff61 by Campbell Barton October 3, 2017, 06:28 (GMT) |
Correct int division in last commit |
Revision 6092ded by Campbell Barton October 3, 2017, 06:14 (GMT) |
Weight Paint: add some color blending modes While these mostly make sense for color, there is no harm in supporting. |
Revision 2136942 by Clément Foucault October 2, 2017, 20:17 (GMT) |
Eevee : Fix grid black fill. |
Revision 2bd3633 by Clément Foucault October 2, 2017, 20:16 (GMT) |
Gawain : Add workaround to fix bad sync of the program_in_use flag. |
Revision c548c76 by Clément Foucault October 2, 2017, 18:02 (GMT) |
Eevee : Fix ghosting from probe data when toggling "only render". |
Revision 5f71920 by Clément Foucault October 2, 2017, 17:44 (GMT) |
Eevee : SSR : Make sure to not apply Specular Occlusion to SSR. This makes the metals shine more. Previous behaviour was not correct. |
Revision 04e4a0d by Clément Foucault October 2, 2017, 16:42 (GMT) |
Eevee : Probe Grid : Fix Update tagging. |
Revision 73ab572 by Clément Foucault October 2, 2017, 16:42 (GMT) |
Eevee : Probe Cubemap : Fix Broken Display data. |
Revision 21ec254 by Clément Foucault October 2, 2017, 16:42 (GMT) |
Eevee : Light Grid : Init grid to black instead of world color. This was a mistake to use world color because it introduce light bleeding on indoor environement. |
Revision dc327e2 by Clément Foucault October 2, 2017, 16:42 (GMT) |
Eevee : Lamps : Change ESM default exponent. Users are thinking that ESM are not soft because of the default value. |
Revision 9f8bb58 by Sergey Sharybin October 2, 2017, 15:24 (GMT) |
Buildbot: Re-enable cuda binaries, those should work |
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