Blender Git Commits

Blender Git "master" branch commits.

Page: 1987 / 5574

October 3, 2017, 12:04 (GMT)
Vertex Paint: fix feedback loop w/ smear tool

Was reading and writing from same array,
this also makes smear thread-safe.
October 3, 2017, 10:31 (GMT)
Fix bplayer (c)
October 3, 2017, 10:29 (GMT)
Fix T52981: 2D Curve shapes do not render untill extruded

Regression since 9298c53.
October 3, 2017, 09:41 (GMT)
Change weigth paint accumulate mechanics to fix problems with mirroring.

Restoring weights is problematic when the stroke overlaps its mirror.
It's better to simply compute the new weight based on the saved data
rather than restoring things, and check that the change is monotonic.

This way is also closer to how things worked before the merge.
October 3, 2017, 09:09 (GMT)
Vertex Paint: smear got wrong last-location
October 3, 2017, 08:13 (GMT)
Error in last commit, weight must be set for non-accumulate
October 3, 2017, 07:59 (GMT)
Merge branch 'master' into blender2.8

Notes:

- Changes in paint_vertex.c were simple to merge, mainly related on passing
evaluation context.

- Conflicts in EditDM and drawmesh.c are solved using code from blender2.8
branch. Those areas are deprecated and not to be used in final release.

However, it's possible that some reference code from master is lost, so
keep attention when adding alpha support for vertex painting.
October 3, 2017, 07:59 (GMT)
Vertex Paint: remove accumulate (soc-2017-vertex_paint)

This secondary accumulation option accumulated brush falloff.
The same option in image painting accumulates color
as vertex paiht 'Spray' does.

Giving this option different behavior for vertex paint seems strange.
Also this is basically increasing falloff over time.

Remove the new code, expose existing 'Spray' as 'Accumulate'
to match other paint modes.
October 3, 2017, 07:43 (GMT)
Weight Paint: don't set weight w/ average brush

Also use 'const' for brush.
October 3, 2017, 06:28 (GMT)
Correct int division in last commit
October 3, 2017, 06:14 (GMT)
Weight Paint: add some color blending modes

While these mostly make sense for color,
there is no harm in supporting.
October 2, 2017, 20:17 (GMT)
Eevee : Fix grid black fill.
October 2, 2017, 20:16 (GMT)
Gawain : Add workaround to fix bad sync of the program_in_use flag.
October 2, 2017, 18:02 (GMT)
Eevee : Fix ghosting from probe data when toggling "only render".
October 2, 2017, 17:44 (GMT)
Eevee : SSR : Make sure to not apply Specular Occlusion to SSR.

This makes the metals shine more.

Previous behaviour was not correct.
October 2, 2017, 16:42 (GMT)
Eevee : Probe Grid : Fix Update tagging.
October 2, 2017, 16:42 (GMT)
Eevee : Probe Cubemap : Fix Broken Display data.
October 2, 2017, 16:42 (GMT)
Eevee : Light Grid : Init grid to black instead of world color.

This was a mistake to use world color because it introduce light bleeding on indoor environement.
October 2, 2017, 16:42 (GMT)
Eevee : Lamps : Change ESM default exponent.

Users are thinking that ESM are not soft because of the default value.
October 2, 2017, 15:24 (GMT)
Buildbot: Re-enable cuda binaries, those should work
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021