Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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March 6, 2017, 19:57 (GMT)
OpenGL: A little bit of drawobject()
March 6, 2017, 16:56 (GMT)
Fix T50841: Scene object iterator did not get data from LinkData for the master collection

Debug session with Dalai Felinto.
March 6, 2017, 15:25 (GMT)
Rigid body: fix viewport not updating on properties change.
March 6, 2017, 13:35 (GMT)
Fix width calculation for split layouts
March 6, 2017, 13:18 (GMT)
Cycles: Fix strict -Wpedantic warnings with GCC

Patch by Stefan Werner, thanks!
Revision a5cba9a by Julian Eisel
March 6, 2017, 12:00 (GMT)
Merge branch 'master' into blender2.8

Conflicts:
source/blender/editors/space_nla/nla_draw.c
source/blender/editors/space_view3d/view3d_draw.c
March 6, 2017, 10:33 (GMT)
Task scheduler: Cleanup, use BLI_assert() instead of assert()
March 6, 2017, 09:34 (GMT)
FFmpeg: Update for the deprecated API in 3.2.x

Should be no functional changes.
Revision 355ad00 by Luca Rood
March 6, 2017, 06:43 (GMT)
Surface Deform Modifier: Respect object transforms at bind time

This slightly changes SDef behavior, by now respecting object transforms
at bind time, thus not requiring the objects to be aligned in their
respective local spaces, but instead using world space.
March 6, 2017, 03:07 (GMT)
Edit Mode overlay: Optimisation

Don't generate more verts than we need if we don't render vertex.
Getting a big boost from 12fps to 20fps on my test scene
March 6, 2017, 02:58 (GMT)
Edit Mode overlay: Update cache on selection
Revision 80444ef by Julian Eisel
March 6, 2017, 00:32 (GMT)
Multi-View: Map cursor coordinates to visual coordinates

When rendering multi-view in side-by-side or top-bottom mode, we squash
the UI to half of its size and draw it twice on screen. That means the
cursor coordinates used for UI interaction don't match what's visible on
screen.
This commit is a little event system hack (tm) to fix this. It has some
small glitches with cursor grabbing, but nothing to bad.
We'll also use it for viewport HMD support.

D1350, thanks for the feedback @dfelinto!
March 5, 2017, 19:29 (GMT)
Clay Engine: Fix shader linking issue
March 5, 2017, 17:10 (GMT)
Clay Engine: support draw callbacks
March 5, 2017, 17:10 (GMT)
Edit Mode overlay: fix clear color, and possibly a crash.
March 5, 2017, 17:10 (GMT)
Clay Engine: More Lamp drawing work
March 5, 2017, 17:10 (GMT)
Clay Engine: Make panels compatible with the new engine
March 5, 2017, 17:10 (GMT)
Clay Engine: camera drawing
March 5, 2017, 17:05 (GMT)
CMake: confine WIN32 options
March 5, 2017, 12:36 (GMT)
Cleanup: typos
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021