Revision 517db46 by Clément Foucault March 6, 2017, 19:57 (GMT) |
OpenGL: A little bit of drawobject() |
Revision aa44b77 by Sergey Sharybin March 6, 2017, 16:56 (GMT) |
Fix T50841: Scene object iterator did not get data from LinkData for the master collection Debug session with Dalai Felinto. |
Revision 15fa806 by Clément Foucault March 6, 2017, 15:25 (GMT) |
Rigid body: fix viewport not updating on properties change. |
Revision f1c764f by Aleksandr Zinovev March 6, 2017, 13:35 (GMT) |
Fix width calculation for split layouts |
Revision 0e995e0 by Sergey Sharybin March 6, 2017, 13:18 (GMT) |
Cycles: Fix strict -Wpedantic warnings with GCC Patch by Stefan Werner, thanks! |
Revision a5cba9a by Julian Eisel March 6, 2017, 12:00 (GMT) |
Merge branch 'master' into blender2.8 Conflicts: source/blender/editors/space_nla/nla_draw.c source/blender/editors/space_view3d/view3d_draw.c |
Revision b498db0 by Sergey Sharybin March 6, 2017, 10:33 (GMT) |
Task scheduler: Cleanup, use BLI_assert() instead of assert() |
Revision 3623f32 by Sergey Sharybin March 6, 2017, 09:34 (GMT) |
FFmpeg: Update for the deprecated API in 3.2.x Should be no functional changes. |
March 6, 2017, 06:43 (GMT) |
Surface Deform Modifier: Respect object transforms at bind time This slightly changes SDef behavior, by now respecting object transforms at bind time, thus not requiring the objects to be aligned in their respective local spaces, but instead using world space. |
Revision dc9a7f8 by Clément Foucault March 6, 2017, 03:07 (GMT) |
Edit Mode overlay: Optimisation Don't generate more verts than we need if we don't render vertex. Getting a big boost from 12fps to 20fps on my test scene |
Revision d4e7288 by Clément Foucault March 6, 2017, 02:58 (GMT) |
Edit Mode overlay: Update cache on selection |
Revision 80444ef by Julian Eisel March 6, 2017, 00:32 (GMT) |
Multi-View: Map cursor coordinates to visual coordinates When rendering multi-view in side-by-side or top-bottom mode, we squash the UI to half of its size and draw it twice on screen. That means the cursor coordinates used for UI interaction don't match what's visible on screen. This commit is a little event system hack (tm) to fix this. It has some small glitches with cursor grabbing, but nothing to bad. We'll also use it for viewport HMD support. D1350, thanks for the feedback @dfelinto! |
Revision 33c093e by Clément Foucault March 5, 2017, 19:29 (GMT) |
Clay Engine: Fix shader linking issue |
Revision b36f93f by Clément Foucault March 5, 2017, 17:10 (GMT) |
Clay Engine: support draw callbacks |
Revision ff96f52 by Clément Foucault March 5, 2017, 17:10 (GMT) |
Edit Mode overlay: fix clear color, and possibly a crash. |
Revision 747ac66 by Clément Foucault March 5, 2017, 17:10 (GMT) |
Clay Engine: More Lamp drawing work |
Revision 45b42d3 by Clément Foucault March 5, 2017, 17:10 (GMT) |
Clay Engine: Make panels compatible with the new engine |
Revision 608b96c by Clément Foucault March 5, 2017, 17:10 (GMT) |
Clay Engine: camera drawing |
Revision e72af06 by Campbell Barton March 5, 2017, 17:05 (GMT) |
CMake: confine WIN32 options |
Revision 5f98cd6 by Campbell Barton March 5, 2017, 12:36 (GMT) |
Cleanup: typos |
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