July 1, 2016, 12:13 (GMT) |
UI: take zoom into account w/ curves widget The Curves widget has buttons to zoom in on the curve. However the click detection code doesn't take it into account, and at full zoom in click on curve is detected very far from the actual visible curve. Change it to compare the position to the actual line segments in the UI coordinate space, i.e. with curve zoom applied. |
Revision b558fa6 by Campbell Barton July 1, 2016, 11:50 (GMT) |
Add wait cursor toggling dyntopo |
Revision ff0079b by Campbell Barton July 1, 2016, 11:44 (GMT) |
UI: move dyntopo button to header This looks a bit odd, but being able to see if dyntopo is enabled when the panel is collapsed is handy. |
Revision 85bdbd7 by Campbell Barton July 1, 2016, 11:14 (GMT) |
Sculpt: skip normal calculation entering dyntopo When no triangulation runs we can skip re-calculating normals. |
July 1, 2016, 10:01 (GMT) |
BGE: Display Hardware infos only in standalone. This patch moves the PrintHardwareInfo() function in standalone only, not in embedded. Why? Because you can need this infos for debugging purpose in "compiled" blender files but it was boring to have it displayed each time you launched embedded. So you can have this infos when you click standalone or when you run your executable app from a console. Reviewers: moguri, kupoman, panzergame. |
Revision c08f0ce by Campbell Barton July 1, 2016, 09:49 (GMT) |
Enable dyntopo re-entering sculpt mode |
Revision 0a02603 by Campbell Barton July 1, 2016, 09:29 (GMT) |
BMesh: make toolflags optional Saves 8 bytes per vert/edge/face. Gives overall ~20-25% memory saving for dyntopo sculpting and modifiers that use BMesh. |
Revision 4b0aeaf by Alexander Romanov June 30, 2016, 09:40 (GMT) |
Revision 260da0c by Sergey Sharybin June 30, 2016, 09:20 (GMT) |
Fix T48728, part 2: Vertex colors not shown in texture mode |
June 30, 2016, 07:52 (GMT) |
Transform Snap: Optimize edge-snap using BVH tree changes in BLI_kdopbvh: - `BLI_bvhtree_find_nearest_to_ray` now takes is_ray_normalized and scale argument. - `BLI_bvhtree_find_nearest_to_ray_angle` has been added (use for perspective view). changes in BLI_bvhutils: - `bvhtree_from_editmesh_edges_ex` was added. changes in math_geom: - `dist_squared_ray_to_seg_v3` was added. other changes: - `do_ray_start_correction` is no longer necessary to snap to verts. - the way in which the test of depth was done before is being simulated in callbacks. |
Revision 9d5661c by Campbell Barton June 29, 2016, 22:53 (GMT) |
CMake: list buildinfo.h as buildinfo.cmake's output Keep the fake header to ensure we always run. |
Revision 7279240 by Campbell Barton June 29, 2016, 22:10 (GMT) |
Correct fix for MSVC |
Revision 71a57a3 by Bastien Montagne June 29, 2016, 15:58 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 94a80a1 by Bastien Montagne June 29, 2016, 15:57 (GMT) |
Fix bplayer (c) |
Revision f45fbf4 by Bastien Montagne June 29, 2016, 15:45 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 903cb13 by Campbell Barton June 29, 2016, 13:22 (GMT) |
Cleanup: use const |
Revision 0971749 by Campbell Barton June 29, 2016, 10:37 (GMT) |
Cleanup: spelling, indentation |
June 29, 2016, 09:43 (GMT) |
Revision 68fcc3b by Sergey Sharybin June 29, 2016, 08:31 (GMT) |
Correction to previous commit: Only skip colors for texture paint This way we avoid regression of sculpt mode shading. Hopefully now it's all fine. |
Revision 9e173af by Campbell Barton June 29, 2016, 08:14 (GMT) |
Cleanup: endian tests |
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