Revision 4958aff by Tamito Kajiyama May 17, 2014, 01:36 (GMT) |
Freestyle: Added a piece of debug code for checking the consistency of face normals. The code was found helpful while addressing T39669 and might help solving similar issues related to face normals in the future. |
Revision f8554ed by Tamito Kajiyama May 16, 2014, 23:51 (GMT) |
Fix T39669: Freestyle: Curve with extrude>0 causes warnings in console. The reported Freestyle warnings were due to wrong normals of filled faces at both ends of a 2D extruded curve. The problem is detailed in the comment #19 of T39669. The cause of the bug was an inconsistency in the use of vertex indices between BKE_mesh_nurbs_displist_to_mdata() and init_render_curve() in the case of DispList::type equal to DL_INDEX3. This commit also fixes a related bug that the normals of filled faces were not inverted when a scale of the curve object is set to a negative value (e.g., the Z scale was -1). Reviewers: campbellbarton Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D532 |
Revision 2e20c16 by Mitchell Stokes May 16, 2014, 17:44 (GMT) |
Fix T38895: Unstable behavior using VehicleWrapper after Bullet 2.82 update The Bullet 2.82 update uses a different method for ray casting that seems incompatible with our older files. So, for now we just force the vehicle physics to use the older ray casting method. |
Revision 1923a8f by Campbell Barton May 16, 2014, 15:01 (GMT) |
Revision 04665e2 by Campbell Barton May 16, 2014, 14:29 (GMT) |
Fix T40226: Keep collapse-menu when splitting areas |
Revision 758bdcd by Howard Trickey May 16, 2014, 14:28 (GMT) |
Fix Bevel bugs T39726 and T39108, bevels with wire edges. This updates the fix in rB27db75363, which had to be undone because it broke other bevels. It also fixes cases where edges went away went doing vertex bevel on vertices with some wire edges. |
Revision 3e38be0 by Campbell Barton May 16, 2014, 11:25 (GMT) |
Fix T40202: File selector operators not reported in info view |
Revision 0352623 by Campbell Barton May 16, 2014, 08:10 (GMT) |
Add assert to check for buffer overrun |
Revision 980c1a9 by Tamito Kajiyama May 16, 2014, 02:12 (GMT) |
Freestyle: Fix for texture spacing reset to a non-default value on load of old .blend files. Problem report by Light BWK through personal communications. Thanks! |
Revision be980b9 by Campbell Barton May 16, 2014, 00:32 (GMT) |
3D Text: Change textbox placement to ignore font scale Logic here was very stupid, texboxes would have their initial locations scaled by font size but not their width/height. Now its possible to change font size while keeping the textbox layout. Other fixes - tab character didn't work properly with textboxes. - memory leak when VFontData was missing. |
Revision 57e1ec2 by Antonis Ryakiotakis May 15, 2014, 22:23 (GMT) |
Revision 8b0729a by Campbell Barton May 15, 2014, 21:54 (GMT) |
3D Text: replace multiple float arrays with struct (much easier to understand) |
Revision 183b417 by Mitchell Stokes May 15, 2014, 20:28 (GMT) |
BGE Physics: Better follow the old (pre-cleanup) logic for determining bounds types. This prevents older files from breaking. |
Revision 48fcadc by Bastien Montagne May 15, 2014, 20:09 (GMT) |
Fix T40214: Wrong size calculation on new curve objects Do not take into account grid size in objectdata creation itself, this is handled on a higher level. |
Revision 7773f8f by Antonis Ryakiotakis May 15, 2014, 20:06 (GMT) |
Use warning instead of info for previous commit |
Revision 56aa4ea by Antonis Ryakiotakis May 15, 2014, 19:49 (GMT) |
Fix T39684, warn when entering sculpt mode with an object with non- |
Revision caed239 by Brecht Van Lommel May 15, 2014, 19:31 (GMT) |
Fix cycles bug with new transparent shadow code, giving too much volume shadow. |
Revision 5a4f20d by Antonis Ryakiotakis May 15, 2014, 19:01 (GMT) |
Fix rare crash introduced by recent own commit |
Revision 9bbe42a by Sergey Sharybin May 15, 2014, 16:34 (GMT) |
Mask vertex colors used to be totally ignored |
Revision 295c37c by Sergey Sharybin May 15, 2014, 16:21 (GMT) |
Fix T39763: Blender renders disabled Render Layers using Blender Internal For now only disables scene render if all the layers are disabled, but scene will still be rendered if it's used in compo, has enabled layers which are not used by compo. Current pipeline doesn't allow to handle such cases nicely, so leaving it for later. |
|
|
|


Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021