Revision 9c8bf73 by Thomas Dinges February 12, 2014, 02:27 (GMT) |
Cycles: Avoid unnecessary dot products in Mesh/Hair export code. |
Revision 5c8d5c7 by Campbell Barton February 12, 2014, 00:26 (GMT) |
View3d: ensure locked views are on an axis - behavior wasn't well defined. |
Revision bfd0b58 by Campbell Barton February 11, 2014, 23:29 (GMT) |
fix/workaround for v3d object mode selector flipping direction Allow menu functions to define their own direction, this way menu_item_enum_opname_menu can keep menu flipping from 2.69. |
Revision 18a8d88 by Campbell Barton February 11, 2014, 21:48 (GMT) |
Transform: better logic to calculate manipulator normal orientation. Use Z axis for the edge direction for edges and vertex pairs. Issue raised in T38592, now edge select and vert-pairs share logic for calculating orientation and the active vertex determines direction. |
Revision 38e5861 by Shinsuke Irie February 11, 2014, 20:46 (GMT) |
Revert own previous commit rBe2f9afbaabbd. The "Cast Shadows" worked as expected, but it can cause problem in some cases. For example, when using strand render, we need disabling only buffer shadows, but the previous changes made that impossible. "Cast Shadows" should be added as a newly created option. |
Revision 78f23ce by Brecht Van Lommel February 11, 2014, 17:49 (GMT) |
Cycles: mix hair minimum width code with SSE intersection code Gives 6.5% speedup for hair.blend from testsuite. This commit was previously reverted, but should work ok now. Patch by Sv. Lockal. |
Revision afadaaf by Brecht Van Lommel February 11, 2014, 17:49 (GMT) |
Code cleanup: fix a few visual studio compiler warnings. |
Revision 842a66b by Thomas Dinges February 11, 2014, 16:44 (GMT) |
Cycles: Code refactor for Clamping/Inf Rejection, combined into 1 function. Also avoid some conditionals. Reviewed by: brecht Differential Revision: https://developer.blender.org/D310 |
Revision 0e97550 by Campbell Barton February 11, 2014, 15:46 (GMT) |
Mesh Data: disable two-sided for new meshes (see: T37518) |
Revision 7e300ed by Campbell Barton February 11, 2014, 15:46 (GMT) |
UI: change to give sliders more text space, messes with alignment |
Revision f90a913 by Campbell Barton February 11, 2014, 15:46 (GMT) |
Fix for fix with render layer menu |
Revision c287624 by Brecht Van Lommel February 11, 2014, 15:26 (GMT) |
Fix T38597: cycles status bar missing some updates. |
Revision e91ddf0 by Brecht Van Lommel February 11, 2014, 15:14 (GMT) |
Fix T38547: crash in skeleton sketching. |
Revision 5af3b02 by Brecht Van Lommel February 11, 2014, 15:10 (GMT) |
Fix T38578: blender internal texture nodes + volume render error. |
Revision d2b15b0 by Brecht Van Lommel February 11, 2014, 14:21 (GMT) |
Fix T38590: some material operators incorrectly appeared in the spacebar search menu. |
Revision bd44dcb by Sv. Lockal February 11, 2014, 13:48 (GMT) |
Better fix for T38501: blender crashes right after adding image texture to material in cycles Buggy MSVC 2008 in 32-bit mode ignores stack align attribute for float3. Now it uses reference to __m128, which is always aligned. |
Revision 0a50757 by Sergey Sharybin February 11, 2014, 13:29 (GMT) |
Fix null-pointer dereference in previous sequencer commit |
Revision 5a35034 by Thomas Dinges February 11, 2014, 13:14 (GMT) |
Fix Cycles Light Passes being always enabled, own regression in Clamp commit yesterday. KernelIntegrator just doesn't have valid data at this point, so we need to go one level deeper. |
Revision 4bf4c41 by Campbell Barton February 11, 2014, 13:08 (GMT) |
Own recent removal of string encoded menus missed render layers/passes |
Revision c0a1332 by Sergey Sharybin February 11, 2014, 12:25 (GMT) |
Fix T38553: Crash load new level; array modifier using curve length Since threaded object update we've disabled in-place curve evaluation (in cases when applying curve modifier with target curve non-evaluated yet). This requires game engine to take care of DAG and object evaluation (currently it's designed to export only objects it able to render). This workaround will make sure that curve_cache for curves is up-to-date. |
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