Revision 0203c5f by Thomas Dinges February 11, 2014, 11:18 (GMT) |
Cycles: Clamp Direct now affects the Background too. Reviewed by: brecht Differential Revision: https://developer.blender.org/D306 |
Revision 1dfd82d by Antonis Ryakiotakis February 11, 2014, 10:40 (GMT) |
February 11, 2014, 10:16 (GMT) |
Bring back stabilization and GP panels to MCE |
Revision 23fe23f by Sergey Sharybin February 11, 2014, 10:03 (GMT) |
Fix T38557: VSE clips with Alpha Over against a transparent background fail to reflect opacity changes |
Revision e2f9afb by Shinsuke Irie February 11, 2014, 08:06 (GMT) |
Blender Internal: Modify material property "Cast Buffer Shadows" to affect ray shadows also, and rename it to "Cast Shadows". This allows us to make materials that don't cast ray shadows. Turning off this property can reduce the rendering time slightly. Note: RNA path is changed to "use_cast_shadows" as well. The older path "use_cast_buffer_shadows" still can be used as its alias, but it will be removed after updating some addons. Reviewed By: brecht Differential Revision: https://developer.blender.org/D272 |
Revision 2038eb1 by Brecht Van Lommel February 10, 2014, 22:09 (GMT) |
Fix T38537: issue with OS X full screen startup.blend after recent changes. Also fixed the redrawing while entering and exiting fullscreen, it would show a distracting white window contents during the animation. |
Revision e29a45b by Thomas Dinges February 10, 2014, 20:46 (GMT) |
Cycles: Separation of Indirect and Direct clamping. Indirect and Direct samples can now be clamped individually. This way we can clamp the indirect samples (fireflies), while keeping the direct highlights. Example render: http://www.pasteall.org/pic/show.php?id=66586 WARNING: This breaks backwards compatibility. If you had Clamping enabled in an old file, you must re-enable either Direct/Indirect clamping or both again. Reviewed by: brecht Differential Revision: https://developer.blender.org/D303 |
Revision e920206 by Jonathan Williamson February 10, 2014, 17:48 (GMT) |
Revision a0c54d7 by Brecht Van Lommel February 10, 2014, 17:33 (GMT) |
Fix part of T38304: cycles render problem with zero length curve segments. Now these are removed from the curve. |
Revision c046cb8 by Campbell Barton February 10, 2014, 17:23 (GMT) |
UI: allow clicking to close menus and popups (but not submenus). |
Revision d2b5f0f by Campbell Barton February 10, 2014, 16:38 (GMT) |
UI: fix own error, dont add slider pad when neither sides align |
Revision c9f7ebc by jens verwiebe February 10, 2014, 14:56 (GMT) |
OSX/scons: adapt forgotten CCVERSION conditional, sorry |
Revision 151d93d by jens verwiebe February 10, 2014, 14:05 (GMT) |
OSX/scons; Adapt ftemplate-depth=1024 condition to new compiler versioning |
Revision 6b7f036 by jens verwiebe February 10, 2014, 13:55 (GMT) |
OSX/scons: fix breakage after clang-openmp commit: use the svn clang version instead of Apple compiler naming, this also makes Brecht�??s cycles sse/avx conditionals behave right |
Revision 644ca76 by Brecht Van Lommel February 10, 2014, 13:29 (GMT) |
Fix T38576: cycles hair not rendering in edit/paint modes. |
Revision 7096529 by Sv. Lockal February 10, 2014, 13:19 (GMT) |
Fix T38501: blender crashes right after adding image texture to material in cycles Also fix very similar problem in half-float SSE conversion. |
Revision 2f01be2 by Campbell Barton February 10, 2014, 06:06 (GMT) |
UI: panel tabs, use simple color interpolation that ignores alpha |
Revision 311883f by Joshua Leung February 10, 2014, 03:24 (GMT) |
UI: First pass at creating some tooltip descriptions for the various editor types While some of these are rather rough and crude, they should be sufficient to provide some helpful hints to (new) users when mousing over the editor type selectors (i.e. now we can see the names of the editors; without the descriptions, the enum item names wouldn't get shown) and also when browsing the list. This is useful now that we have the ability to display tooltips in menus, thanks to Campbell's earlier commit (35f62bd) |
February 10, 2014, 03:21 (GMT) |
Patch T38282/D295: Add a time offset to the FCurve Noise Modifier FCurve Noise Modifer now has an extra float property which offsets the noise in time. This is useful for creating follow through in procedurally animated noise. For example, if you've used a noise modifier on a parent bone to add additional movement, a quick and easy way to add overlapping motion is to create copies of that modifier on its children, and then offset the time those curves play at. See this in action at: http://youtu.be/Ph6fk_z_k3k Reviewed By: Joshua Leung |
Revision 3432f34 by Campbell Barton February 10, 2014, 03:17 (GMT) |
UI: report if WM_OT_call_menu uses an unknown menu |
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